Make leaves wave when shaders are on and regular cubical drawtype is selected.
parent
98d76a8ea1
commit
374116bc6e
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@ -136,8 +136,11 @@ for i in ipairs(moretrees.treelist) do
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end
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end
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moretrees_leaves_inventory_image = nil
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moretrees_leaves_inventory_image = nil
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moretrees_waving_leaves = nil
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if moretrees.plantlike_leaves then
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if moretrees.plantlike_leaves then
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moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_"..treename.."_leaves.png")
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moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_"..treename.."_leaves.png")
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moretrees_waving_leaves = "waving"
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end
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end
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minetest.register_node("moretrees:"..treename.."_leaves", {
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minetest.register_node("moretrees:"..treename.."_leaves", {
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@ -147,6 +150,7 @@ for i in ipairs(moretrees.treelist) do
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tiles = { "moretrees_"..treename.."_leaves"..moretrees_new_leaves_extension },
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tiles = { "moretrees_"..treename.."_leaves"..moretrees_new_leaves_extension },
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inventory_image = moretrees_leaves_inventory_image,
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inventory_image = moretrees_leaves_inventory_image,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = moretrees_waving_leaves,
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groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1},
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groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1},
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sounds = default.node_sound_leaves_defaults(),
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sounds = default.node_sound_leaves_defaults(),
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@ -349,8 +353,10 @@ for color = 1, 3 do
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local leave_name = "moretrees:jungletree_leaves_"..jungleleaves[color]
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local leave_name = "moretrees:jungletree_leaves_"..jungleleaves[color]
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moretrees_leaves_inventory_image = nil
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moretrees_leaves_inventory_image = nil
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moretrees_waving_leaves = nil
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if moretrees.plantlike_leaves then
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if moretrees.plantlike_leaves then
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moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_jungletree_leaves_"..jungleleaves[color]..".png")
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moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_jungletree_leaves_"..jungleleaves[color]..".png")
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moretrees_waving_leaves = "waving"
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end
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end
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minetest.register_node(leave_name, {
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minetest.register_node(leave_name, {
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@ -360,6 +366,7 @@ for color = 1, 3 do
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tiles = {"moretrees_jungletree_leaves_"..jungleleaves[color]..moretrees_new_leaves_extension},
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tiles = {"moretrees_jungletree_leaves_"..jungleleaves[color]..moretrees_new_leaves_extension},
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inventory_image = moretrees_leaves_inventory_image,
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inventory_image = moretrees_leaves_inventory_image,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = moretrees_waving_leaves,
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groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1},
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groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1},
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drop = {
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drop = {
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max_items = 1,
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max_items = 1,
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@ -375,8 +382,10 @@ end
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-- Extra needles for firs
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-- Extra needles for firs
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moretrees_leaves_inventory_image = nil
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moretrees_leaves_inventory_image = nil
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moretrees_waving_leaves = nil
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if moretrees.plantlike_leaves then
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if moretrees.plantlike_leaves then
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moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_fir_leaves_bright.png")
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moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_fir_leaves_bright.png")
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moretrees_waving_leaves = "waving"
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end
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end
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minetest.register_node("moretrees:fir_leaves_bright", {
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minetest.register_node("moretrees:fir_leaves_bright", {
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@ -386,6 +395,7 @@ minetest.register_node("moretrees:fir_leaves_bright", {
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tiles = { "moretrees_fir_leaves_bright"..moretrees_new_leaves_extension },
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tiles = { "moretrees_fir_leaves_bright"..moretrees_new_leaves_extension },
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inventory_image = moretrees_leaves_inventory_image,
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inventory_image = moretrees_leaves_inventory_image,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = moretrees_waving_leaves,
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groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1 },
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groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1 },
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drop = {
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drop = {
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max_items = 1,
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max_items = 1,
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