minetest/po/ja/minetest.po

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msgid ""
msgstr ""
"Project-Id-Version: minetest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-08-24 18:42+0200\n"
"PO-Revision-Date: 2017-05-29 12:33+0000\n"
"Last-Translator: BreadW <toshiharu.uno@gmail.com>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/minetest/"
"minetest/ja/>\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 2.14.1\n"
#: builtin/client/init.lua
msgid "Respawn"
msgstr "リスポーン"
#: builtin/client/init.lua
msgid "You died."
msgstr "あなたは死にました。"
#: builtin/fstk/ui.lua
msgid "An error occured in a Lua script, such as a mod:"
msgstr "以下のModのLuaスクリプトでエラーが発生しました:"
#: builtin/fstk/ui.lua
msgid "An error occured:"
msgstr "エラーが発生しました:"
#: builtin/fstk/ui.lua
msgid "Main menu"
msgstr "メインメニュー"
#: builtin/fstk/ui.lua
msgid "Ok"
msgstr "決定"
#: builtin/fstk/ui.lua
msgid "Reconnect"
msgstr "再接続"
#: builtin/fstk/ui.lua
msgid "The server has requested a reconnect:"
msgstr "サーバが再接続を要求しました:"
#: builtin/mainmenu/common.lua
msgid "Loading..."
msgstr "読み込み中..."
#: builtin/mainmenu/common.lua
msgid "Protocol version mismatch. "
msgstr "プロトコルのバージョンが一致していません。 "
#: builtin/mainmenu/common.lua
msgid "Server enforces protocol version $1. "
msgstr "サーバはバージョン$1のプロトコルを強制しています。 "
#: builtin/mainmenu/common.lua
msgid "Server supports protocol versions between $1 and $2. "
msgstr "サーバは$1から$2までのプロトコルのバージョンをサポートしています。 "
#: builtin/mainmenu/common.lua
msgid "Try reenabling public serverlist and check your internet connection."
msgstr "インターネット接続を確認し、公開サーバ一覧を再有効化してください。"
#: builtin/mainmenu/common.lua
msgid "We only support protocol version $1."
msgstr "プロトコルはバージョン$1のみをサポートしています。"
#: builtin/mainmenu/common.lua
msgid "We support protocol versions between version $1 and $2."
msgstr "バージョン$1から$2までのプロトコルをサポートしています。"
#: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/dlg_create_world.lua
#: builtin/mainmenu/dlg_delete_mod.lua builtin/mainmenu/dlg_delete_world.lua
#: builtin/mainmenu/dlg_rename_modpack.lua
#: builtin/mainmenu/dlg_settings_advanced.lua src/guiKeyChangeMenu.cpp
#: src/guiPasswordChange.cpp src/keycode.cpp
msgid "Cancel"
msgstr "キャンセル"
#: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/tab_mods.lua
msgid "Dependencies:"
msgstr "依存:"
#: builtin/mainmenu/dlg_config_world.lua
msgid "Disable MP"
msgstr "Modパック無効化"
#: builtin/mainmenu/dlg_config_world.lua
msgid "Disable all"
msgstr "全て無効化"
#: builtin/mainmenu/dlg_config_world.lua
msgid "Enable MP"
msgstr "Modパックを有効化"
#: builtin/mainmenu/dlg_config_world.lua
msgid "Enable all"
msgstr "全て有効化"
#: builtin/mainmenu/dlg_config_world.lua
msgid ""
"Failed to enable mod \"$1\" as it contains disallowed characters. Only "
"chararacters [a-z0-9_] are allowed."
msgstr ""
"許可されていない文字が使用されているため、Mod「$1」を有効化できませんでした。"
"文字は[a-z0-9_]のみ使用できます。"
#: builtin/mainmenu/dlg_config_world.lua
msgid "Mod:"
msgstr "Mod:"
#: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/tab_mods.lua
msgid "Optional dependencies:"
msgstr "任意:"
#: builtin/mainmenu/dlg_config_world.lua
#: builtin/mainmenu/dlg_settings_advanced.lua src/guiKeyChangeMenu.cpp
msgid "Save"
msgstr "保存"
#: builtin/mainmenu/dlg_config_world.lua
msgid "World:"
msgstr "ワールド:"
#: builtin/mainmenu/dlg_config_world.lua
msgid "enabled"
msgstr "有効化"
#: builtin/mainmenu/dlg_create_world.lua
msgid "A world named \"$1\" already exists"
msgstr "ワールド名「$1」は既に存在します"
#: builtin/mainmenu/dlg_create_world.lua
msgid "Create"
msgstr "作成"
#: builtin/mainmenu/dlg_create_world.lua
msgid "Download a subgame, such as minetest_game, from minetest.net"
msgstr ""
"minetest.netからminetest_gameなどのサブゲームをダウンロードしてください"
#: builtin/mainmenu/dlg_create_world.lua
msgid "Download one from minetest.net"
msgstr "minetest.netからダウンロードしてください"
#: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp
msgid "Game"
msgstr "ゲーム"
#: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp
msgid "Mapgen"
msgstr "ワールドタイプ"
#: builtin/mainmenu/dlg_create_world.lua
#, fuzzy
msgid "No game selected"
msgstr "視野の範囲を変更"
#: builtin/mainmenu/dlg_create_world.lua
msgid "Seed"
msgstr "Seed値"
#: builtin/mainmenu/dlg_create_world.lua
msgid "Warning: The minimal development test is meant for developers."
msgstr "警告: minimal development testは開発者用です。"
#: builtin/mainmenu/dlg_create_world.lua
msgid "World name"
msgstr "ワールド名"
#: builtin/mainmenu/dlg_create_world.lua
msgid "You have no subgames installed."
msgstr "サブゲームがインストールされていません。"
#: builtin/mainmenu/dlg_delete_mod.lua
msgid "Are you sure you want to delete \"$1\"?"
msgstr "本当に「$1」を削除してよろしいですか"
#: builtin/mainmenu/dlg_delete_mod.lua builtin/mainmenu/dlg_delete_world.lua
#: builtin/mainmenu/tab_local.lua src/keycode.cpp
msgid "Delete"
msgstr "削除"
#: builtin/mainmenu/dlg_delete_mod.lua
msgid "Modmgr: failed to delete \"$1\""
msgstr "Modマネージャ: 「$1」の削除に失敗しました"
#: builtin/mainmenu/dlg_delete_mod.lua
msgid "Modmgr: invalid modpath \"$1\""
msgstr "Modマネージャ: Mod「$1」の場所が無効です"
#: builtin/mainmenu/dlg_delete_world.lua
msgid "Delete World \"$1\"?"
msgstr "ワールド「$1」を削除しますか"
#: builtin/mainmenu/dlg_rename_modpack.lua
msgid "Accept"
msgstr "決定"
#: builtin/mainmenu/dlg_rename_modpack.lua
msgid "Rename Modpack:"
msgstr "Modパック名を変更:"
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "\"$1\" is not a valid flag."
msgstr "「$1」は有効なフラグではありません。"
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "(No description of setting given)"
msgstr "(設定の説明はありません)"
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "< Back to Settings page"
msgstr "< 設定ページに戻る"
#: builtin/mainmenu/dlg_settings_advanced.lua
#, fuzzy
msgid "<offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>),"
msgstr ""
"書式: <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, "
"<octaves>, <persistence>"
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "<seed>, <octaves>, <persistence>, <lacunarity>"
msgstr ""
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Browse"
msgstr "参照"
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Disabled"
msgstr "無効"
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Edit"
msgstr "編集"
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Enabled"
msgstr "有効"
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Format is 3 numbers separated by commas and inside brackets."
msgstr "括弧内に3つの数字をカンマで区切って入力してください。"
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Format:"
msgstr ""
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Games"
msgstr "ゲーム"
#: builtin/mainmenu/dlg_settings_advanced.lua builtin/mainmenu/tab_mods.lua
msgid "Mods"
msgstr "Mod"
#: builtin/mainmenu/dlg_settings_advanced.lua
#, fuzzy
msgid "Please enter a comma seperated list of flags."
msgstr "フラグはカンマで区切った一覧で入力してください。"
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Please enter a valid integer."
msgstr "有効な整数を入力してください。"
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Please enter a valid number."
msgstr "有効な数字を入力してください。"
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Possible values are: "
msgstr "可能な値: "
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Restore Default"
msgstr "初期設定に戻す"
#: builtin/mainmenu/dlg_settings_advanced.lua builtin/mainmenu/tab_online.lua
msgid "Search"
msgstr "検索"
#: builtin/mainmenu/dlg_settings_advanced.lua
#, fuzzy
msgid "Select directory"
msgstr "Modファイルを選択:"
#: builtin/mainmenu/dlg_settings_advanced.lua
#, fuzzy
msgid "Select file"
msgstr "Modファイルを選択:"
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Show technical names"
msgstr "パラメータ名を表示"
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "The value must be at least $1."
msgstr "値は$1より大きくなければなりません。"
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "The value must not be larger than $1."
msgstr "値は$1より小さくなければなりません。"
#: builtin/mainmenu/modmgr.lua
msgid ""
"\n"
"Install Mod: unsupported filetype \"$1\" or broken archive"
msgstr ""
"\n"
"Modインストール: 「$1」は非対応の形式か、壊れたアーカイブです"
#: builtin/mainmenu/modmgr.lua
msgid "Failed to install $1 to $2"
msgstr "$2へ$1をインストールできませんでした"
#: builtin/mainmenu/modmgr.lua
msgid "Install Mod: file: \"$1\""
msgstr "Modインストール: ファイル: 「$1」"
#: builtin/mainmenu/modmgr.lua
msgid "Install Mod: unable to find real modname for: $1"
msgstr "Modインストール: $1の正しいMod名が不明です"
#: builtin/mainmenu/modmgr.lua
msgid "Install Mod: unable to find suitable foldername for modpack $1"
msgstr "Modインストール: Modパック$1に適したフォルダ名が不明です"
#: builtin/mainmenu/modmgr.lua
msgid "Subgame Mods"
msgstr "サブゲームのMod"
#: builtin/mainmenu/tab_credits.lua
msgid "Active Contributors"
msgstr "活動中の貢献者"
#: builtin/mainmenu/tab_credits.lua
msgid "Core Developers"
msgstr "開発者"
#: builtin/mainmenu/tab_credits.lua
msgid "Credits"
msgstr "クレジット"
#: builtin/mainmenu/tab_credits.lua
msgid "Previous Contributors"
msgstr "以前の貢献者"
#: builtin/mainmenu/tab_credits.lua
msgid "Previous Core Developers"
msgstr "以前の開発者"
#: builtin/mainmenu/tab_local.lua
msgid "Announce Server"
msgstr "公開サーバ"
#: builtin/mainmenu/tab_local.lua
msgid "Bind Address"
msgstr "バインドアドレス"
#: builtin/mainmenu/tab_local.lua
msgid "Configure"
msgstr "設定"
#: builtin/mainmenu/tab_local.lua builtin/mainmenu/tab_simple_main.lua
msgid "Creative Mode"
msgstr "クリエイティブモード"
#: builtin/mainmenu/tab_local.lua builtin/mainmenu/tab_simple_main.lua
msgid "Enable Damage"
msgstr "ダメージ有効"
#: builtin/mainmenu/tab_local.lua
msgid "Host Game"
msgstr "ゲームホスト"
#: builtin/mainmenu/tab_local.lua
msgid "Host Server"
msgstr "ホストサーバ"
#: builtin/mainmenu/tab_local.lua
msgid "Local Game"
msgstr "ローカルゲーム"
#: builtin/mainmenu/tab_local.lua
msgid "Name/Password"
msgstr "名前とパスワード"
#: builtin/mainmenu/tab_local.lua
msgid "New"
msgstr "作成"
#: builtin/mainmenu/tab_local.lua
msgid "No world created or selected!"
msgstr "ワールドが作成または選択されていません!"
#: builtin/mainmenu/tab_local.lua
msgid "Play Game"
msgstr "ゲームプレイ"
#: builtin/mainmenu/tab_local.lua
msgid "Port"
msgstr "ポート"
#: builtin/mainmenu/tab_local.lua
msgid "Select World:"
msgstr "ワールドを選択:"
#: builtin/mainmenu/tab_local.lua
msgid "Server Port"
msgstr "サーバのポート"
#: builtin/mainmenu/tab_mods.lua
msgid "Installed Mods:"
msgstr "インストール済みのMod:"
#: builtin/mainmenu/tab_mods.lua
msgid "Mod information:"
msgstr "Modの情報:"
#: builtin/mainmenu/tab_mods.lua
msgid "No dependencies."
msgstr "依存なし。"
#: builtin/mainmenu/tab_mods.lua
msgid "No mod description available"
msgstr "Modの説明がありません"
#: builtin/mainmenu/tab_mods.lua
msgid "Rename"
msgstr "名前を変更"
#: builtin/mainmenu/tab_mods.lua
msgid "Select Mod File:"
msgstr "Modファイルを選択:"
#: builtin/mainmenu/tab_mods.lua
msgid "Uninstall selected mod"
msgstr "選択したModを削除"
#: builtin/mainmenu/tab_mods.lua
msgid "Uninstall selected modpack"
msgstr "選択したModパックを削除"
#: builtin/mainmenu/tab_online.lua
msgid "Address / Port"
msgstr "アドレスとポート"
#: builtin/mainmenu/tab_online.lua builtin/mainmenu/tab_simple_main.lua
msgid "Connect"
msgstr "接続"
#: builtin/mainmenu/tab_online.lua builtin/mainmenu/tab_simple_main.lua
msgid "Creative mode"
msgstr "クリエイティブモード"
#: builtin/mainmenu/tab_online.lua builtin/mainmenu/tab_simple_main.lua
msgid "Damage enabled"
msgstr "ダメージ有効"
#: builtin/mainmenu/tab_online.lua builtin/mainmenu/tab_simple_main.lua
msgid "Del. Favorite"
msgstr "お気に入りを削除"
#: builtin/mainmenu/tab_online.lua builtin/mainmenu/tab_simple_main.lua
msgid "Favorite"
msgstr "お気に入り"
#: builtin/mainmenu/tab_online.lua builtin/mainmenu/tab_simple_main.lua
msgid "Name / Password"
msgstr "名前とパスワード"
#: builtin/mainmenu/tab_online.lua builtin/mainmenu/tab_simple_main.lua
msgid "Ping"
msgstr ""
#: builtin/mainmenu/tab_online.lua
msgid "Play Online"
msgstr "オンラインプレイ"
#: builtin/mainmenu/tab_online.lua builtin/mainmenu/tab_simple_main.lua
msgid "PvP enabled"
msgstr "PvP有効"
#: builtin/mainmenu/tab_settings.lua
msgid "2x"
msgstr "2倍"
#: builtin/mainmenu/tab_settings.lua
msgid "3D Clouds"
msgstr "立体な雲"
#: builtin/mainmenu/tab_settings.lua
msgid "4x"
msgstr "4倍"
#: builtin/mainmenu/tab_settings.lua
msgid "8x"
msgstr "8倍"
#: builtin/mainmenu/tab_settings.lua
msgid "Advanced Settings"
msgstr "詳細設定"
#: builtin/mainmenu/tab_settings.lua
msgid "Antialiasing:"
msgstr "アンチエイリアス:"
#: builtin/mainmenu/tab_settings.lua
msgid "Are you sure to reset your singleplayer world?"
msgstr "シングルプレイヤーのワールドをリセットしてよろしいですか?"
#: builtin/mainmenu/tab_settings.lua
msgid "Autosave screen size"
msgstr "画面の大きさを自動保存"
#: builtin/mainmenu/tab_settings.lua
msgid "Bilinear Filter"
msgstr "バイリニアフィルタ"
#: builtin/mainmenu/tab_settings.lua
msgid "Bump Mapping"
msgstr "バンプマッピング"
#: builtin/mainmenu/tab_settings.lua
msgid "Change keys"
msgstr "キー変更"
#: builtin/mainmenu/tab_settings.lua
msgid "Connected Glass"
msgstr "ガラスを繋げる"
#: builtin/mainmenu/tab_settings.lua
msgid "Fancy Leaves"
msgstr "綺麗な葉"
#: builtin/mainmenu/tab_settings.lua
msgid "Mipmap"
msgstr "ミップマップ"
#: builtin/mainmenu/tab_settings.lua
msgid "Mipmap + Aniso. Filter"
msgstr "ミップマップと異方性フィルタ"
#: builtin/mainmenu/tab_settings.lua
msgid "No"
msgstr "いいえ"
#: builtin/mainmenu/tab_settings.lua
msgid "No Filter"
msgstr "フィルタ無し"
#: builtin/mainmenu/tab_settings.lua
msgid "No Mipmap"
msgstr "ミップマップ無し"
#: builtin/mainmenu/tab_settings.lua
msgid "Node Highlighting"
msgstr "ノードを高輝度表示"
#: builtin/mainmenu/tab_settings.lua
msgid "Node Outlining"
msgstr "ノードの輪郭線を描画"
#: builtin/mainmenu/tab_settings.lua builtin/mainmenu/tab_texturepacks.lua
msgid "None"
msgstr "無し"
#: builtin/mainmenu/tab_settings.lua
msgid "Normal Mapping"
msgstr "法線マッピング"
#: builtin/mainmenu/tab_settings.lua
msgid "Opaque Leaves"
msgstr "不透明な葉"
#: builtin/mainmenu/tab_settings.lua
msgid "Opaque Water"
msgstr "不透明な水"
#: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp
msgid "Parallax Occlusion"
msgstr "視差遮蔽マッピング"
#: builtin/mainmenu/tab_settings.lua
msgid "Particles"
msgstr "パーティクル"
#: builtin/mainmenu/tab_settings.lua
msgid "Reset singleplayer world"
msgstr "シングルプレイヤーのワールドをリセット"
#: builtin/mainmenu/tab_settings.lua
msgid "Screen:"
msgstr "画面:"
#: builtin/mainmenu/tab_settings.lua
msgid "Settings"
msgstr "設定"
#: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp
msgid "Shaders"
msgstr "シェーダー"
#: builtin/mainmenu/tab_settings.lua
msgid "Simple Leaves"
msgstr "シンプルな葉"
#: builtin/mainmenu/tab_settings.lua
msgid "Smooth Lighting"
msgstr "滑らかな光"
#: builtin/mainmenu/tab_settings.lua
msgid "Texturing:"
msgstr "テクスチャリング:"
#: builtin/mainmenu/tab_settings.lua
msgid "To enable shaders the OpenGL driver needs to be used."
msgstr "シェーダーを有効にするにはOpenGLのドライバを使用する必要があります。"
#: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp
msgid "Tone Mapping"
msgstr "トーンマッピング"
#: builtin/mainmenu/tab_settings.lua
msgid "Touchthreshold (px)"
msgstr "タッチのしきい値(ピクセル単位)"
#: builtin/mainmenu/tab_settings.lua
msgid "Trilinear Filter"
msgstr "トリリニアフィルタ"
#: builtin/mainmenu/tab_settings.lua
msgid "Waving Leaves"
msgstr "揺れる葉"
#: builtin/mainmenu/tab_settings.lua
msgid "Waving Plants"
msgstr "揺れる草花"
#: builtin/mainmenu/tab_settings.lua
msgid "Waving Water"
msgstr "揺れる水"
#: builtin/mainmenu/tab_settings.lua
msgid "Yes"
msgstr "はい"
#: builtin/mainmenu/tab_simple_main.lua
msgid "Config mods"
msgstr "Mod設定"
#: builtin/mainmenu/tab_simple_main.lua
msgid "Main"
msgstr "メイン"
#: builtin/mainmenu/tab_simple_main.lua
msgid "Start Singleplayer"
msgstr "シングルプレイ開始"
#: builtin/mainmenu/tab_texturepacks.lua
msgid "Default textures will be used."
msgstr ""
#: builtin/mainmenu/tab_texturepacks.lua
msgid "No information available"
msgstr "情報がありません"
#: builtin/mainmenu/tab_texturepacks.lua
msgid "Select texture pack:"
msgstr "テクスチャパックを選択:"
#: builtin/mainmenu/tab_texturepacks.lua
msgid "Texturepacks"
msgstr "テクスチャパック"
#: src/client.cpp
msgid "Connection timed out."
msgstr "接続がタイムアウトしました。"
#: src/client.cpp
msgid "Done!"
msgstr "完了!"
#: src/client.cpp
msgid "Initializing nodes"
msgstr "ノードを初期化中"
#: src/client.cpp
msgid "Initializing nodes..."
msgstr "ノードを初期化中..."
#: src/client.cpp
msgid "Loading textures..."
msgstr "テクスチャを読み込み中..."
#: src/client.cpp
msgid "Rebuilding shaders..."
msgstr "シェーダーを再構築中..."
#: src/client/clientlauncher.cpp
msgid "Connection error (timed out?)"
msgstr "接続エラー (タイムアウト?)"
#: src/client/clientlauncher.cpp
msgid "Could not find or load game \""
msgstr "以下のゲームが見つからないか読み込めません \""
#: src/client/clientlauncher.cpp
msgid "Invalid gamespec."
msgstr "無効なゲーム情報です。"
#: src/client/clientlauncher.cpp
msgid "Main Menu"
msgstr "メインメニュー"
#: src/client/clientlauncher.cpp
msgid "No world selected and no address provided. Nothing to do."
msgstr "ワールドが選択されていないか存在しないアドレスです。続行できません。"
#: src/client/clientlauncher.cpp
msgid "Player name too long."
msgstr "プレイヤー名が長過ぎます。"
#: src/client/clientlauncher.cpp
msgid "Please choose a name!"
msgstr ""
#: src/client/clientlauncher.cpp
msgid "Provided world path doesn't exist: "
msgstr "ワールドが存在しません: "
#: src/fontengine.cpp
msgid "needs_fallback_font"
msgstr "yes"
#: src/game.cpp
msgid ""
"\n"
"Check debug.txt for details."
msgstr ""
"\n"
"詳細はdebug.txtを確認してください。"
#: src/game.cpp
msgid "- Address: "
msgstr "- アドレス: "
#: src/game.cpp
msgid "- Creative Mode: "
msgstr "- クリエイティブモード: "
#: src/game.cpp
msgid "- Damage: "
msgstr "- ダメージ: "
#: src/game.cpp
msgid "- Mode: "
msgstr "- モード: "
#: src/game.cpp
msgid "- Port: "
msgstr "- ポート: "
#: src/game.cpp
msgid "- Public: "
msgstr "- 公開サーバ: "
#: src/game.cpp
msgid "- PvP: "
msgstr "- PvP: "
#: src/game.cpp
msgid "- Server Name: "
msgstr "- サーバ名: "
#: src/game.cpp
msgid "Change Keys"
msgstr "キー変更"
#: src/game.cpp
msgid "Change Password"
msgstr "パスワード変更"
#: src/game.cpp
msgid "Continue"
msgstr "再開"
#: src/game.cpp
#, c-format
msgid ""
"Controls:\n"
"- %s: move forwards\n"
"- %s: move backwards\n"
"- %s: move left\n"
"- %s: move right\n"
"- %s: jump/climb\n"
"- %s: sneak/go down\n"
"- %s: drop item\n"
"- %s: inventory\n"
"- Mouse: turn/look\n"
"- Mouse left: dig/punch\n"
"- Mouse right: place/use\n"
"- Mouse wheel: select item\n"
"- %s: chat\n"
msgstr ""
"操作:\n"
"- %s: 前進\n"
"- %s: 後退\n"
"- %s: 左\n"
"- %s: 右\n"
"- %s: ジャンプ/登る\n"
"- %s: スニーク/降りる\n"
"- %s: アイテムを落とす\n"
"- %s: インベントリ\n"
"- マウス: 見回す\n"
"- 左クリック: 破壊/パンチ\n"
"- 右クリック: 設置/使用\n"
"- ホイール: アイテム選択\n"
"- %s: チャット\n"
#: src/game.cpp
msgid ""
"Default Controls:\n"
"No menu visible:\n"
"- single tap: button activate\n"
"- double tap: place/use\n"
"- slide finger: look around\n"
"Menu/Inventory visible:\n"
"- double tap (outside):\n"
" -->close\n"
"- touch stack, touch slot:\n"
" --> move stack\n"
"- touch&drag, tap 2nd finger\n"
" --> place single item to slot\n"
msgstr ""
"デフォルトの操作:\n"
"タッチ操作:\n"
"- シングルタップ: ブロックの破壊\n"
"- ダブルタップ: 設置/使用\n"
"- スライド: 見回す\n"
"メニュー/インベントリの操作:\n"
"- メニューの外をダブルタップ:\n"
" --> 閉じる\n"
"- アイテムをタッチ:\n"
" --> アイテムの移動\n"
"- タッチしてドラッグ、二本指タップ:\n"
" --> アイテムを一つスロットに置く\n"
#: src/game.cpp
msgid "Exit to Menu"
msgstr "タイトルに戻る"
#: src/game.cpp
msgid "Exit to OS"
msgstr "終了"
#: src/game.cpp
msgid "Game info:"
msgstr "ゲーム情報:"
#: src/game.cpp
msgid "Game paused"
msgstr "ポーズメニュー"
#: src/game.cpp
msgid "Hosting server"
msgstr "ホスティングサーバ"
#: src/game.cpp
msgid "Item definitions..."
msgstr "アイテムを定義中..."
#: src/game.cpp
msgid "KiB/s"
msgstr "KiB/秒"
#: src/game.cpp
msgid "Media..."
msgstr "メディアを受信中..."
#: src/game.cpp
msgid "MiB/s"
msgstr "MiB/秒"
#: src/game.cpp
msgid "Node definitions..."
msgstr "ノードを定義中..."
#: src/game.cpp
msgid "Off"
msgstr "オフ"
#: src/game.cpp
msgid "On"
msgstr "オン"
#: src/game.cpp
#, fuzzy
msgid "Remote server"
msgstr "サーバを公開"
#: src/game.cpp
msgid "Singleplayer"
msgstr "シングルプレイヤー"
#: src/game.cpp
msgid "Sound Volume"
msgstr "音量"
#: src/game.cpp
#, fuzzy, c-format
msgid "Volume changed to %d%%"
msgstr "音量を %d%% に変更"
#: src/game.cpp
#, fuzzy
msgid "Volume changed to 0%"
msgstr "音量を 0% に変更"
#: src/game.cpp
#, fuzzy
msgid "Volume changed to 100%"
msgstr "音量を 100% に変更"
#: src/game.cpp src/guiFormSpecMenu.cpp
msgid "ok"
msgstr "決定"
#: src/guiFormSpecMenu.cpp
msgid "Enter "
msgstr "エンター "
#: src/guiFormSpecMenu.cpp
msgid "Proceed"
msgstr "決定"
#: src/guiKeyChangeMenu.cpp
#, fuzzy
msgid "\"Special\" = climb down"
msgstr "「使用」で降りる"
#: src/guiKeyChangeMenu.cpp
#, fuzzy
msgid "Autoforward"
msgstr "前進"
#: src/guiKeyChangeMenu.cpp
msgid "Backward"
msgstr "後退"
#: src/guiKeyChangeMenu.cpp
#, fuzzy
msgid "Change camera"
msgstr "キー変更"
#: src/guiKeyChangeMenu.cpp
msgid "Chat"
msgstr "チャット"
#: src/guiKeyChangeMenu.cpp
msgid "Command"
msgstr "コマンド"
#: src/guiKeyChangeMenu.cpp
msgid "Console"
msgstr "コンソール"
#: src/guiKeyChangeMenu.cpp
msgid "Dec. range"
msgstr ""
#: src/guiKeyChangeMenu.cpp
msgid "Dec. volume"
msgstr "音量を下げる"
#: src/guiKeyChangeMenu.cpp
msgid "Double tap \"jump\" to toggle fly"
msgstr "「ジャンプ」の二度押しで飛行モードを切り替え"
#: src/guiKeyChangeMenu.cpp
msgid "Drop"
msgstr "落とす"
#: src/guiKeyChangeMenu.cpp
msgid "Forward"
msgstr "前進"
#: src/guiKeyChangeMenu.cpp
msgid "Inc. range"
msgstr ""
#: src/guiKeyChangeMenu.cpp
msgid "Inc. volume"
msgstr "音量を上げる"
#: src/guiKeyChangeMenu.cpp
msgid "Inventory"
msgstr "インベントリ"
#: src/guiKeyChangeMenu.cpp
msgid "Jump"
msgstr "ジャンプ"
#: src/guiKeyChangeMenu.cpp
msgid "Key already in use"
msgstr "キーが重複しています"
#: src/guiKeyChangeMenu.cpp
msgid "Keybindings. (If this menu screws up, remove stuff from minetest.conf)"
msgstr ""
"キー設定です。 (このメニューで失敗する場合は、minetest.confから該当する設定を"
"削除してください)"
#: src/guiKeyChangeMenu.cpp src/keycode.cpp
msgid "Left"
msgstr "左"
#: src/guiKeyChangeMenu.cpp
msgid "Local command"
msgstr "ローカルコマンド"
#: src/guiKeyChangeMenu.cpp
msgid "Mute"
msgstr "消音"
#: src/guiKeyChangeMenu.cpp
msgid "Next item"
msgstr "次のアイテム"
#: src/guiKeyChangeMenu.cpp
msgid "Prev. item"
msgstr "前のアイテム"
#: src/guiKeyChangeMenu.cpp src/settings_translation_file.cpp
msgid "Print stacks"
msgstr "スタックの出力"
#: src/guiKeyChangeMenu.cpp
msgid "Range select"
msgstr "視野の範囲を変更"
#: src/guiKeyChangeMenu.cpp src/keycode.cpp
msgid "Right"
msgstr "右"
#: src/guiKeyChangeMenu.cpp src/settings_translation_file.cpp
msgid "Screenshot"
msgstr "スクリーンショット"
#: src/guiKeyChangeMenu.cpp
msgid "Sneak"
msgstr "スニーク"
#: src/guiKeyChangeMenu.cpp
msgid "Special"
msgstr ""
#: src/guiKeyChangeMenu.cpp
msgid "Toggle Cinematic"
msgstr "映画風モード切替"
#: src/guiKeyChangeMenu.cpp
#, fuzzy
msgid "Toggle HUD"
msgstr "飛行モード切替"
#: src/guiKeyChangeMenu.cpp
#, fuzzy
msgid "Toggle chat log"
msgstr "高速移動モード切替"
#: src/guiKeyChangeMenu.cpp
msgid "Toggle fast"
msgstr "高速移動モード切替"
#: src/guiKeyChangeMenu.cpp
msgid "Toggle fly"
msgstr "飛行モード切替"
#: src/guiKeyChangeMenu.cpp
#, fuzzy
msgid "Toggle fog"
msgstr "飛行モード切替"
#: src/guiKeyChangeMenu.cpp
#, fuzzy
msgid "Toggle minimap"
msgstr "すり抜けモード切替"
#: src/guiKeyChangeMenu.cpp
msgid "Toggle noclip"
msgstr "すり抜けモード切替"
#: src/guiKeyChangeMenu.cpp src/keycode.cpp
msgid "Zoom"
msgstr "ズーム"
#: src/guiKeyChangeMenu.cpp
msgid "press key"
msgstr "キー入力待ち"
#: src/guiPasswordChange.cpp
msgid "Change"
msgstr "変更"
#: src/guiPasswordChange.cpp
msgid "Confirm Password"
msgstr "パスワードの確認"
#: src/guiPasswordChange.cpp
msgid "New Password"
msgstr "新しいパスワード"
#: src/guiPasswordChange.cpp
msgid "Old Password"
msgstr "古いパスワード"
#: src/guiPasswordChange.cpp
msgid "Passwords do not match!"
msgstr "パスワードが一致しません!"
#: src/guiVolumeChange.cpp
msgid "Exit"
msgstr "閉じる"
#: src/guiVolumeChange.cpp
msgid "Sound Volume: "
msgstr "音量: "
#: src/keycode.cpp
msgid "Apps"
msgstr "アプリケーション"
#: src/keycode.cpp
msgid "Back"
msgstr "Back"
#: src/keycode.cpp
msgid "Caps Lock"
msgstr "Caps Lock"
#: src/keycode.cpp
msgid "Clear"
msgstr "Clear"
#: src/keycode.cpp
msgid "Control"
msgstr "Ctrl"
#: src/keycode.cpp
msgid "Down"
msgstr "Down"
#: src/keycode.cpp
msgid "End"
msgstr "End"
#: src/keycode.cpp
#, fuzzy
msgid "Erase EOF"
msgstr "Erase OEF"
#: src/keycode.cpp
msgid "Execute"
msgstr "Execute"
#: src/keycode.cpp
msgid "Help"
msgstr "Help"
#: src/keycode.cpp
msgid "Home"
msgstr "Home"
#: src/keycode.cpp
#, fuzzy
msgid "IME Accept"
msgstr "決定"
#: src/keycode.cpp
#, fuzzy
msgid "IME Convert"
msgstr "変換"
#: src/keycode.cpp
msgid "IME Escape"
msgstr "Escape"
#: src/keycode.cpp
#, fuzzy
msgid "IME Mode Change"
msgstr "モード変更"
#: src/keycode.cpp
msgid "IME Nonconvert"
msgstr "無変換"
#: src/keycode.cpp
msgid "Insert"
msgstr "Insert"
#: src/keycode.cpp
msgid "Left Button"
msgstr "左ボタン"
#: src/keycode.cpp
msgid "Left Control"
msgstr "左Ctrl"
#: src/keycode.cpp
msgid "Left Menu"
msgstr "左Alt"
#: src/keycode.cpp
msgid "Left Shift"
msgstr "左Shift"
#: src/keycode.cpp
msgid "Left Windows"
msgstr "左Windows"
#: src/keycode.cpp
msgid "Menu"
msgstr "Alt"
#: src/keycode.cpp
msgid "Middle Button"
msgstr "中ボタン"
#: src/keycode.cpp
msgid "Next"
msgstr "PageDown"
#: src/keycode.cpp
msgid "Num Lock"
msgstr "NumLock"
#: src/keycode.cpp
msgid "Numpad *"
msgstr "数値キーパッド *"
#: src/keycode.cpp
msgid "Numpad +"
msgstr "数値キーパッド +"
#: src/keycode.cpp
msgid "Numpad -"
msgstr "数値キーパッド -"
#: src/keycode.cpp
#, fuzzy
msgid "Numpad ."
msgstr "数値キーパッド *"
#: src/keycode.cpp
msgid "Numpad /"
msgstr "数値キーパッド /"
#: src/keycode.cpp
msgid "Numpad 0"
msgstr "数値キーパッド 0"
#: src/keycode.cpp
msgid "Numpad 1"
msgstr "数値キーパッド 1"
#: src/keycode.cpp
msgid "Numpad 2"
msgstr "数値キーパッド 2"
#: src/keycode.cpp
msgid "Numpad 3"
msgstr "数値キーパッド 3"
#: src/keycode.cpp
msgid "Numpad 4"
msgstr "数値キーパッド 4"
#: src/keycode.cpp
msgid "Numpad 5"
msgstr "数値キーパッド 5"
#: src/keycode.cpp
msgid "Numpad 6"
msgstr "数値キーパッド 6"
#: src/keycode.cpp
msgid "Numpad 7"
msgstr "数値キーパッド 7"
#: src/keycode.cpp
msgid "Numpad 8"
msgstr "数値キーパッド 8"
#: src/keycode.cpp
msgid "Numpad 9"
msgstr "数値キーパッド 9"
#: src/keycode.cpp
msgid "OEM Clear"
msgstr "OEM Clear"
#: src/keycode.cpp
msgid "Pause"
msgstr "Pause"
#: src/keycode.cpp
msgid "Play"
msgstr "プレイ"
#: src/keycode.cpp
msgid "Print"
msgstr "Print"
#: src/keycode.cpp
msgid "Prior"
msgstr "Page Up"
#: src/keycode.cpp
msgid "Return"
msgstr "エンター"
#: src/keycode.cpp
msgid "Right Button"
msgstr "右ボタン"
#: src/keycode.cpp
msgid "Right Control"
msgstr "右Ctrl"
#: src/keycode.cpp
msgid "Right Menu"
msgstr "右メニュー"
#: src/keycode.cpp
msgid "Right Shift"
msgstr "右Shift"
#: src/keycode.cpp
msgid "Right Windows"
msgstr "右Windows"
#: src/keycode.cpp
msgid "Scroll Lock"
msgstr "Scroll Lock"
#: src/keycode.cpp
msgid "Select"
msgstr "選択キー"
#: src/keycode.cpp
msgid "Shift"
msgstr "Shift"
#: src/keycode.cpp
msgid "Sleep"
msgstr "スリープ"
#: src/keycode.cpp
msgid "Snapshot"
msgstr "Snapshot"
#: src/keycode.cpp
msgid "Space"
msgstr "スペース"
#: src/keycode.cpp
msgid "Tab"
msgstr "タブ"
#: src/keycode.cpp
msgid "Up"
msgstr "上"
#: src/keycode.cpp
msgid "X Button 1"
msgstr "Xボタン1"
#: src/keycode.cpp
msgid "X Button 2"
msgstr "Xボタン2"
#: src/network/clientpackethandler.cpp
msgid "LANG_CODE"
msgstr "ja"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"(X,Y,Z) offset of fractal from world centre in units of 'scale'.\n"
"Used to move a suitable spawn area of low land close to (0, 0).\n"
"The default is suitable for mandelbrot sets, it needs to be edited for julia "
"sets.\n"
"Range roughly -2 to 2. Multiply by 'scale' for offset in nodes."
msgstr ""
"X,Y,Z『スケール』の単位の世界センターからのフラクタルのオフセット。\n"
"動きに低い土地の適当な卵区域を使われます0、0。\n"
"デフォルトはmandelbrotセットに適しています、それはjuliaセットのために編集され"
"る必要があります。\n"
"およそ-22変動してください。ードでオフセットのために『スケール』によって増"
"えてください。"
#: src/settings_translation_file.cpp
msgid ""
"0 = parallax occlusion with slope information (faster).\n"
"1 = relief mapping (slower, more accurate)."
msgstr ""
"0 = 斜面情報付きの視差遮蔽マッピング(高速)。\n"
"1 = リリーフマッピング(正確だが低速)。"
#: src/settings_translation_file.cpp
msgid "3D clouds"
msgstr "立体な雲"
#: src/settings_translation_file.cpp
msgid "3D mode"
msgstr "3Dモード"
#: src/settings_translation_file.cpp
msgid "3D noise defining giant caverns."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"3D noise defining mountain structure and height.\n"
"Also defines structure of floatland mountain terrain."
msgstr ""
#: src/settings_translation_file.cpp
msgid "3D noise defining structure of river canyon walls."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"3D support.\n"
"Currently supported:\n"
"- none: no 3d output.\n"
"- anaglyph: cyan/magenta color 3d.\n"
"- interlaced: odd/even line based polarisation screen support.\n"
"- topbottom: split screen top/bottom.\n"
"- sidebyside: split screen side by side.\n"
"- pageflip: quadbuffer based 3d."
msgstr ""
"3Dサポート\n"
"サポートしている出力:\n"
"- none: 3D出力を行いません。\n"
"- anaglyph: 赤/青の色による3Dです。\n"
"- interlaced: 偶数/奇数のラインをベースで偏光式スクリーンに対応していま"
"す。\n"
"- topbottom: 画面を上下で分割します。\n"
"- sidebyside: 画面を左右で分割します。"
#: src/settings_translation_file.cpp
msgid ""
"A chosen map seed for a new map, leave empty for random.\n"
"Will be overridden when creating a new world in the main menu."
msgstr ""
"新規マップを作成する際の初期シード値です。空にするとランダムに設定されま"
"す。\n"
"ワールドを新規作成する際にシード値を入力すると上書きされます。"
#: src/settings_translation_file.cpp
msgid "A message to be displayed to all clients when the server crashes."
msgstr "サーバクラッシュ時に全てのクライアントへ表示するメッセージ。"
#: src/settings_translation_file.cpp
msgid "A message to be displayed to all clients when the server shuts down."
msgstr "サーバ終了時に全てのクライアントへ表示するメッセージ。"
#: src/settings_translation_file.cpp
msgid "Absolute limit of emerge queues"
msgstr "エマージキューの絶対的な制限値"
#: src/settings_translation_file.cpp
msgid "Acceleration in air"
msgstr "空中での加速"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Active Block Management interval"
msgstr "アクティブなブロックの範囲"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Active Block Modifier interval"
msgstr "アクティブなブロックの範囲"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Active Block Modifiers"
msgstr "アクティブなブロックの範囲"
#: src/settings_translation_file.cpp
msgid "Active block range"
msgstr "アクティブなブロックの範囲"
#: src/settings_translation_file.cpp
msgid "Active object send range"
msgstr "アクティブなオブジェクトの送信の範囲"
#: src/settings_translation_file.cpp
msgid ""
"Address to connect to.\n"
"Leave this blank to start a local server.\n"
"Note that the address field in the main menu overrides this setting."
msgstr ""
"接続先のアドレスです。\n"
"ローカルサーバを起動する際は空白に設定してください。\n"
"メインメニューのアドレス欄は、この設定を上書きすることに注意してください。"
#: src/settings_translation_file.cpp
msgid "Adds particles when digging a node."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k "
"screens."
msgstr ""
"4kスクリーンなどのための、画面の解像度の設定です (非X11/Android環境のみ)。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Adjust the gamma encoding for the light tables. Higher numbers are "
"brighter.\n"
"This setting is for the client only and is ignored by the server."
msgstr ""
"光のテーブルのガンマ補正を調整します。数値が低くなるほど明るくなります。\n"
"この設定はクライアント用であり、サーバの設定は無視されます。"
#: src/settings_translation_file.cpp
msgid "Advanced"
msgstr "詳細"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Altitude Chill"
msgstr "高所の寒さ"
#: src/settings_translation_file.cpp
msgid "Always fly and fast"
msgstr "飛行時に加速する"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Ambient occlusion gamma"
msgstr "アンビエントオクルージョンガンマ"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Amplifies the valleys"
msgstr "谷の高低差"
#: src/settings_translation_file.cpp
msgid ""
"Android systems only: Tries to create inventory textures from meshes\n"
"when no supported render was found."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Anisotropic filtering"
msgstr "異方性フィルタリング"
#: src/settings_translation_file.cpp
msgid "Announce server"
msgstr "サーバを公開"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Announce to this serverlist.\n"
"If you want to announce your ipv6 address, use serverlist_url = v6.servers."
"minetest.net."
msgstr ""
"公開サーバの通知先のサーバ一覧です。\n"
"IPv6アドレスを通知したい場合は、serverlist_url = v6.servers.minetest.netを使"
"用してください。"
#: src/settings_translation_file.cpp
msgid "Apple trees noise"
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Approximate (X,Y,Z) scale of fractal in nodes."
msgstr "ノードにおけるフラクタルのおおよその(X,Y,Z)の大きさ。"
#: src/settings_translation_file.cpp
msgid "Ask to reconnect after crash"
msgstr "クラッシュ後に再接続を促す"
#: src/settings_translation_file.cpp
msgid ""
"At this distance the server will aggressively optimize which blocks are sent "
"to clients.\n"
"Small values potentially improve performance a lot, at the expense of "
"visible rendering glitches.\n"
"(some blocks will not be rendered under water and in caves, as well as "
"sometimes on land)\n"
"Setting this to a value greater than max_block_send_distance disables this "
"optimization.\n"
"Stated in mapblocks (16 nodes)"
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Automatic forwards key"
msgstr "前キー"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Automaticaly report to the serverlist."
msgstr "自動的にサーバ一覧に報告します。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Autosave Screen Size"
msgstr "画面の大きさを自動保存"
#: src/settings_translation_file.cpp
msgid "Backward key"
msgstr "後キー"
#: src/settings_translation_file.cpp
msgid "Base terrain height"
msgstr "水が揺れる高さ"
#: src/settings_translation_file.cpp
msgid "Basic"
msgstr "基本"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Basic Privileges"
msgstr "標準権限"
#: src/settings_translation_file.cpp
msgid "Beach noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Beach noise threshold"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Bilinear filtering"
msgstr "バイリニアフィルタリング"
#: src/settings_translation_file.cpp
msgid "Bind address"
msgstr "バインドアドレス"
#: src/settings_translation_file.cpp
msgid "Biome API temperature and humidity noise parameters"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Biome noise"
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Bits per pixel (aka color depth) in fullscreen mode."
msgstr "フルスクリーンモードでの1ピクセル(色深度)あたりのビット数。"
#: src/settings_translation_file.cpp
msgid "Build inside player"
msgstr "プレイヤーの位置に設置"
#: src/settings_translation_file.cpp
msgid "Builtin"
msgstr "ビルトイン"
#: src/settings_translation_file.cpp
msgid "Bumpmapping"
msgstr "バンプマッピング"
#: src/settings_translation_file.cpp
msgid "Camera smoothing"
msgstr "カメラの滑らかさ"
#: src/settings_translation_file.cpp
msgid "Camera smoothing in cinematic mode"
msgstr "映画風モードでのカメラの滑らかさ"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Camera update toggle key"
msgstr "カメラ更新切り替えキー"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Cave noise"
msgstr "洞窟ノイズ#1"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Cave noise #1"
msgstr "洞窟ノイズ#1"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Cave noise #2"
msgstr "洞窟ノイズ#2"
#: src/settings_translation_file.cpp
msgid "Cave width"
msgstr "洞窟の幅"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Cave1 noise"
msgstr "洞窟ノイズ#1"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Cave2 noise"
msgstr "洞窟ノイズ#1"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Cavern limit"
msgstr "洞窟の幅"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Cavern noise"
msgstr "洞窟ノイズ#1"
#: src/settings_translation_file.cpp
msgid "Cavern taper"
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Cavern threshold"
msgstr "マップ生成フラグ"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Caves and tunnels form at the intersection of the two noises"
msgstr "洞窟やトンネルは2つのイズの交差部分に形成されます"
#: src/settings_translation_file.cpp
msgid "Chat key"
msgstr "チャットキー"
#: src/settings_translation_file.cpp
msgid "Chat toggle key"
msgstr "チャットトグルキー"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Chatcommands"
msgstr "コマンド"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Choice of 18 fractals from 9 formulas.\n"
"1 = 4D \"Roundy\" mandelbrot set.\n"
"2 = 4D \"Roundy\" julia set.\n"
"3 = 4D \"Squarry\" mandelbrot set.\n"
"4 = 4D \"Squarry\" julia set.\n"
"5 = 4D \"Mandy Cousin\" mandelbrot set.\n"
"6 = 4D \"Mandy Cousin\" julia set.\n"
"7 = 4D \"Variation\" mandelbrot set.\n"
"8 = 4D \"Variation\" julia set.\n"
"9 = 3D \"Mandelbrot/Mandelbar\" mandelbrot set.\n"
"10 = 3D \"Mandelbrot/Mandelbar\" julia set.\n"
"11 = 3D \"Christmas Tree\" mandelbrot set.\n"
"12 = 3D \"Christmas Tree\" julia set.\n"
"13 = 3D \"Mandelbulb\" mandelbrot set.\n"
"14 = 3D \"Mandelbulb\" julia set.\n"
"15 = 3D \"Cosine Mandelbulb\" mandelbrot set.\n"
"16 = 3D \"Cosine Mandelbulb\" julia set.\n"
"17 = 4D \"Mandelbulb\" mandelbrot set.\n"
"18 = 4D \"Mandelbulb\" julia set."
msgstr ""
"9つの形式からなる18のフラクタルの選択。\n"
"1 = 4D 「Roundy」 マンデルブロ集合。\n"
"2 = 4D 「Roundy」 ジュリア集合。\n"
"3 = 4D \"Squarry\" マンデルブロ集合。\n"
"4 = 4D \"Squarry\" julia set.\n"
"5 = 4D \"Mandy Cousin\" mandelbrot set.\n"
"6 = 4D \"Mandy Cousin\" julia set.\n"
"7 = 4D \"Variation\" mandelbrot set.\n"
"8 = 4D \"Variation\" julia set.\n"
"9 = 3D \"Mandelbrot/Mandelbar\" mandelbrot set.\n"
"10 = 3D \"Mandelbrot/Mandelbar\" julia set.\n"
"11 = 3D \"Christmas Tree\" mandelbrot set.\n"
"12 = 3D \"Christmas Tree\" julia set.\n"
"13 = 3D \"Mandelbulb\" mandelbrot set.\n"
"14 = 3D \"Mandelbulb\" julia set.\n"
"15 = 3D \"Cosine Mandelbulb\" mandelbrot set.\n"
"16 = 3D \"Cosine Mandelbulb\" julia set.\n"
"17 = 4D \"Mandelbulb\" mandelbrot set.\n"
"18 = 4D \"Mandelbulb\" julia set."
#: src/settings_translation_file.cpp
msgid "Chunk size"
msgstr "チャンクサイズ"
#: src/settings_translation_file.cpp
msgid "Cinematic mode"
msgstr "映画風モード"
#: src/settings_translation_file.cpp
msgid "Cinematic mode key"
msgstr "映画風モード切り替えキー"
#: src/settings_translation_file.cpp
msgid "Clean transparent textures"
msgstr "テクスチャの透過を削除"
#: src/settings_translation_file.cpp
msgid "Client"
msgstr "クライアント"
#: src/settings_translation_file.cpp
msgid "Client and Server"
msgstr "クライアントとサーバ"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Client modding"
msgstr "クライアント"
#: src/settings_translation_file.cpp
msgid "Climbing speed"
msgstr "上る速度"
#: src/settings_translation_file.cpp
msgid "Cloud height"
msgstr "雲の高さ"
#: src/settings_translation_file.cpp
msgid "Cloud radius"
msgstr "雲の半径"
#: src/settings_translation_file.cpp
msgid "Clouds"
msgstr "雲"
#: src/settings_translation_file.cpp
msgid "Clouds are a client side effect."
msgstr "雲はクライアント側で描画されます。"
#: src/settings_translation_file.cpp
msgid "Clouds in menu"
msgstr "メニューに雲"
#: src/settings_translation_file.cpp
msgid "Colored fog"
msgstr "色つきの霧"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Comma-separated list of mods that are allowed to access HTTP APIs, which\n"
"allow them to upload and download data to/from the internet."
msgstr ""
"HTTP API彼らがインターネットに出入りするデータをアップロードして、ダウン"
"ロードするのを許しますにアクセスしてもよいモッズのコンマseperatedされたリス"
"ト。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Comma-separated list of trusted mods that are allowed to access insecure\n"
"functions even when mod security is on (via request_insecure_environment())."
msgstr ""
"流行の最先端の安全対策がオンのrequest_insecure_environmentを通してと"
"きでも、不安定な機能にアクセスしてもよい信用されたモッズのコンマで区切られた"
"リスト。"
#: src/settings_translation_file.cpp
msgid "Command key"
msgstr "コマンドキー"
#: src/settings_translation_file.cpp
msgid "Connect glass"
msgstr "ガラスを繋げる"
#: src/settings_translation_file.cpp
msgid "Connect to external media server"
msgstr "外部メディアサーバに接続"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Connects glass if supported by node."
msgstr "ノードが対応している場合は、ガラスを繋ぎます。"
#: src/settings_translation_file.cpp
msgid "Console alpha"
msgstr "コンソールアルファ"
#: src/settings_translation_file.cpp
msgid "Console color"
msgstr "コンソール色"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Console height"
msgstr "コンソールキー"
#: src/settings_translation_file.cpp
msgid "Console key"
msgstr "コンソールキー"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Continuous forward"
msgstr "オートラン"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Continuous forward movement, toggled by autoforward key."
msgstr "オートラン (テスト用)。"
#: src/settings_translation_file.cpp
msgid "Controls"
msgstr "操作"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Controls length of day/night cycle.\n"
"Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays "
"unchanged."
msgstr ""
"昼夜交代の長さを制御します。\n"
"例: 72 = 20分、360 = 4分、1 = 24時間、0 = 時間は変更されません。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Controls steepness/depth of lake depressions."
msgstr "湖底の険しさ/深さの設定。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Controls steepness/height of hills."
msgstr "丘の険しさ/高さの設定。"
#: src/settings_translation_file.cpp
msgid ""
"Controls the density of floatland mountain terrain.\n"
"Is an offset added to the 'np_mountain' noise value."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Controls width of tunnels, a smaller value creates wider tunnels."
msgstr "トンネルの幅を制御、小さい方の値ほど広いトンネルを生成します。"
#: src/settings_translation_file.cpp
msgid "Crash message"
msgstr "クラッシュメッセージ"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Creates unpredictable lava features in caves.\n"
"These can make mining difficult. Zero disables them. (0-10)"
msgstr ""
"洞窟に予測不可能な溶岩を生成します。\n"
"これによって採掘を難しくできます。ゼロを指定すると無効になります。(0-10)"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Creates unpredictable water features in caves.\n"
"These can make mining difficult. Zero disables them. (0-10)"
msgstr ""
"洞窟に予測不可能な水を生成します。\n"
"これによって採掘を難しくできます。ゼロを指定すると無効になります。(0-10)"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Creative"
msgstr "作成"
#: src/settings_translation_file.cpp
msgid "Crosshair alpha"
msgstr "照準の透過度"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Crosshair alpha (opaqueness, between 0 and 255)."
msgstr "照準線の透過 (不透明性、0から255)"
#: src/settings_translation_file.cpp
msgid "Crosshair color"
msgstr "照準線の色"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Crosshair color (R,G,B)."
msgstr "照準線の色 (R、G、B)。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Crouch speed"
msgstr "しゃがみ状態の速度"
#: src/settings_translation_file.cpp
msgid "DPI"
msgstr "DPI"
#: src/settings_translation_file.cpp
msgid "Damage"
msgstr "ダメージ"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Darkness sharpness"
msgstr "視差遮蔽マッピング"
#: src/settings_translation_file.cpp
msgid "Debug info toggle key"
msgstr "デバッグ情報切り替えキー"
#: src/settings_translation_file.cpp
msgid "Debug log level"
msgstr "デバッグログのレベル"
#: src/settings_translation_file.cpp
msgid "Dec. volume key"
msgstr "音量を下げるキー"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Dedicated server step"
msgstr "サーバのステップ"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Default acceleration"
msgstr "標準の加速度"
#: src/settings_translation_file.cpp
msgid "Default game"
msgstr "標準ゲーム"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Default game when creating a new world.\n"
"This will be overridden when creating a world from the main menu."
msgstr ""
"新しいワールドを作成する際の標準のゲームです。\n"
"メインメニューでワールドを作成する際に上書きされる可能性があります。"
#: src/settings_translation_file.cpp
msgid "Default password"
msgstr "既定パスワード"
#: src/settings_translation_file.cpp
msgid "Default privileges"
msgstr "標準権限"
#: src/settings_translation_file.cpp
msgid "Default report format"
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Default timeout for cURL, stated in milliseconds.\n"
"Only has an effect if compiled with cURL."
msgstr ""
"cURLミリ秒に述べられるのためのデフォルト・タイムアウト。\n"
"cURLで編集されるならば、影響を持っているだけです。"
#: src/settings_translation_file.cpp
msgid "Defines areas of 'terrain_higher' (cliff-top terrain)."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Defines areas of floatland smooth terrain.\n"
"Smooth floatlands occur when noise > 0."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Defines areas of higher (cliff-top) terrain and affects steepness of cliffs."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Defines areas where trees have apples."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Defines areas with sandy beaches."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Defines full size of caverns, smaller values create larger caverns."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Defines large-scale river channel structure."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Defines location and terrain of optional hills and lakes."
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Defines sampling step of texture.\n"
"A higher value results in smoother normal maps."
msgstr ""
"Defines sampling step of texture.\n"
"A higher value results in smoother normal maps."
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Defines the maximal player transfer distance in blocks (0 = unlimited)."
msgstr "ブロック0無制限の=)で、最大限のプレーヤー移転距離を定めます。"
#: src/settings_translation_file.cpp
msgid "Defines tree areas and tree density."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Delay between mesh updates on the client in ms. Increasing this will slow\n"
"down the rate of mesh updates, thus reducing jitter on slower clients."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Delay in sending blocks after building"
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Delay showing tooltips, stated in milliseconds."
msgstr "ツールチップを表示するまでの遅延です。ミリ秒で指定してください。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Deprecated Lua API handling"
msgstr "廃止予定のLua APIの処理"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Depth below which you'll find large caves."
msgstr "あなたが大きな洞穴を見つける深さ。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Depth below which you'll find massive caves."
msgstr "あなたが大きい洞穴を見つける深さ。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Description of server, to be displayed when players join and in the "
"serverlist."
msgstr "サーバの説明です。プレイヤーがサーバ一覧から接続する際に表示されます。"
#: src/settings_translation_file.cpp
msgid "Desert noise threshold"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Deserts occur when np_biome exceeds this value.\n"
"When the new biome system is enabled, this is ignored."
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Desynchronize block animation"
msgstr "ブロックのアニメーションの非同期化"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Digging particles"
msgstr "パーティクル"
#: src/settings_translation_file.cpp
msgid "Disable anticheat"
msgstr "対チート機関無効化"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Disallow empty passwords"
msgstr "空のパスワードを無効化"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Domain name of server, to be displayed in the serverlist."
msgstr "サーバのドメイン名です。サーバ一覧に表示されます。"
#: src/settings_translation_file.cpp
msgid "Double tap jump for fly"
msgstr "「ジャンプ」キー二回押しで飛行モード"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Double-tapping the jump key toggles fly mode."
msgstr "「ジャンプ」キー二回押しで飛行モード。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Drop item key"
msgstr "アイテムを捨てるキー"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Dump the mapgen debug infos."
msgstr "マップ生成のデバッグ情報を出力します。"
#: src/settings_translation_file.cpp
msgid "Enable Joysticks"
msgstr "ジョイスティックを有効化"
#: src/settings_translation_file.cpp
msgid ""
"Enable Lua modding support on client.\n"
"This support is experimental and API can change."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Enable VBO"
msgstr "有効化"
#: src/settings_translation_file.cpp
msgid "Enable console window"
msgstr "コンソールウィンドウを有効化"
#: src/settings_translation_file.cpp
msgid "Enable creative mode for new created maps."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Enable mod security"
msgstr "Modのセキュリティを有効化"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Enable players getting damage and dying."
msgstr "損害を得ていて、死んでいるプレーヤーを使用可能にしてください。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Enable random user input (only used for testing)."
msgstr ""
"入力される(テストのために使われるだけの)ランダムなユーザーに許可を与えてく"
"ださい。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Enable smooth lighting with simple ambient occlusion.\n"
"Disable for speed or for different looks."
msgstr ""
"単純な周囲の閉塞でスムーズな照明を使用可能にしてください。\n"
"速度のために、または、異なるルックスのために働かなくしてください。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Enable to disallow old clients from connecting.\n"
"Older clients are compatible in the sense that they will not crash when "
"connecting\n"
"to new servers, but they may not support all new features that you are "
"expecting."
msgstr ""
"つながることから古いクライアントを認めないのを可能にしてください。\n"
"新しいサーバーに接続するとき彼らが完敗しないという点で、年上の依頼人は互換性"
"を持ちます、しかし、彼らがあなたが期待しているすべての新機能を支えるというわ"
"けではないかもしれません。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Enable usage of remote media server (if provided by server).\n"
"Remote servers offer a significantly faster way to download media (e.g. "
"textures)\n"
"when connecting to the server."
msgstr ""
"遠隔メディア・サーバー(サーバーで提供されるならば)の使用法をイネーブルして"
"ください。\n"
"サーバーに接続するとき、遠隔サーバーはメディア(例えばテクスチャー)をダウン"
"ロードするかなりより高速道を提供します。"
#: src/settings_translation_file.cpp
msgid ""
"Enable view bobbing and amount of view bobbing.\n"
"For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double."
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Enable/disable running an IPv6 server. An IPv6 server may be restricted\n"
"to IPv6 clients, depending on system configuration.\n"
"Ignored if bind_address is set."
msgstr ""
"IPv6サーバーを動かすことを可能にして/働かなくしてください。システム構成に従"
"い、IPv6サーバーは、IPv6クライアントに制限されるかもしれません。\n"
"bind_addressがセットされるならば、無視されます。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Enables animation of inventory items."
msgstr "インベントリのアイテムのアニメーションを有効にします。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Enables bumpmapping for textures. Normalmaps need to be supplied by the "
"texture pack\n"
"or need to be auto-generated.\n"
"Requires shaders to be enabled."
msgstr ""
"テクスチャーのためにbumpmappingすることを可能にします。ル悪地図はテクス"
"チャー・パックで供給される必要があるか、自動発生する必要があります。\n"
"許可されることを遮光物に要求します。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Enables caching of facedir rotated meshes."
msgstr "facedir回転するメッシュのキャッシングを可能にします。"
#: src/settings_translation_file.cpp
msgid "Enables filmic tone mapping"
msgstr "ミニマップを有効にする"
#: src/settings_translation_file.cpp
msgid "Enables minimap."
msgstr "ミニマップを有効にする。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Enables on the fly normalmap generation (Emboss effect).\n"
"Requires bumpmapping to be enabled."
msgstr ""
"自動的にその場で、ノル悪地図生成(影響に浮彫りします)を可能にします。\n"
"許可されるためにbumpmappingすることを必要とします。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Enables parallax occlusion mapping.\n"
"Requires shaders to be enabled."
msgstr ""
"視差オクルージョンマッピングを有効にします。\n"
"シェーダーが有効である必要があります。"
#: src/settings_translation_file.cpp
msgid "Engine profiling data print interval"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Entity methods"
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Experimental option, might cause visible spaces between blocks\n"
"when set to higher number than 0."
msgstr ""
"0より高い数に設定されるとき、実験的なオプションはブロックの間の見える隙間を引"
"き起こすかもしれません。"
#: src/settings_translation_file.cpp
msgid "FPS in pause menu"
msgstr "ポーズメニューでのFPS"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "FSAA"
msgstr "アンチエイリアス"
#: src/settings_translation_file.cpp
msgid "Factor noise"
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Fall bobbing factor"
msgstr "落下による上下の揺れ"
#: src/settings_translation_file.cpp
msgid "Fallback font"
msgstr "フォールバックフォント"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Fallback font shadow"
msgstr "フォールバックフォントの影"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Fallback font shadow alpha"
msgstr "フォールバックフォントの影の透過"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Fallback font size"
msgstr "フォールバックフォントの大きさ"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Fast key"
msgstr "高速移動キー"
#: src/settings_translation_file.cpp
msgid "Fast mode acceleration"
msgstr "高速移動モードの加速度"
#: src/settings_translation_file.cpp
msgid "Fast mode speed"
msgstr "高速移動モードの速度"
#: src/settings_translation_file.cpp
msgid "Fast movement"
msgstr "高速移動モード"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Fast movement (via use key).\n"
"This requires the \"fast\" privilege on the server."
msgstr ""
"高速移動 (使用キー)。\n"
"サーバによる「fast」権限が必要です。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Field of view"
msgstr "視野"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Field of view for zoom"
msgstr "視野"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Field of view in degrees."
msgstr "視野角。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Field of view while zooming in degrees.\n"
"This requires the \"zoom\" privilege on the server."
msgstr ""
"高速移動 (使用キー)。\n"
"サーバによる「fast」権限が必要です。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"File in client/serverlist/ that contains your favorite servers displayed in "
"the Multiplayer Tab."
msgstr ""
"マルチプレーヤー・タブで示されるあなたの大好きなサーバーを含むclient/"
"serverlist/でファイルしてください。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Filler Depth"
msgstr "詰め物深さ"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Filler depth noise"
msgstr "詰め物深さ"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Filmic tone mapping"
msgstr "映画トーン・マッピング"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Filtered textures can blend RGB values with fully-transparent neighbors,\n"
"which PNG optimizers usually discard, sometimes resulting in a dark or\n"
"light edge to transparent textures. Apply this filter to clean that up\n"
"at texture load time."
msgstr ""
"フィルタ処理したテクスチャーは、透明なテクスチャーに暗いか明るい端に終わっ"
"て、RGBの価値と完全に透明な隣人それをPNGオプティマイザーは通常捨てます"
"を、時々混ぜ合わせることができます。テクスチャー荷時間にそれをきれいにするた"
"めに、このフィルタを使用してください。"
#: src/settings_translation_file.cpp
msgid "Filtering"
msgstr "フィルタリング"
#: src/settings_translation_file.cpp
msgid "First of 2 3D noises that together define tunnels."
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Fixed map seed"
msgstr "固定マップシード値"
#: src/settings_translation_file.cpp
msgid "Floatland base height noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Floatland base noise"
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Floatland level"
msgstr "水位"
#: src/settings_translation_file.cpp
msgid "Floatland mountain density"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Floatland mountain height"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Fly key"
msgstr "飛行キー"
#: src/settings_translation_file.cpp
msgid "Flying"
msgstr "飛行モード"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Fog"
msgstr "霧"
#: src/settings_translation_file.cpp
msgid "Fog Start"
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Fog toggle key"
msgstr "霧切り替えキー"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Font path"
msgstr "フォントパス"
#: src/settings_translation_file.cpp
msgid "Font shadow"
msgstr "フォントの影"
#: src/settings_translation_file.cpp
msgid "Font shadow alpha"
msgstr "フォントの影の透過"
#: src/settings_translation_file.cpp
msgid "Font shadow alpha (opaqueness, between 0 and 255)."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Font shadow offset, if 0 then shadow will not be drawn."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Font size"
msgstr "フォントの大きさ"
#: src/settings_translation_file.cpp
msgid "Format of screenshots."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Forward key"
msgstr "前キー"
#: src/settings_translation_file.cpp
msgid "Fractal type"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Fraction of the visible distance at which fog starts to be rendered"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Freetype fonts"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"From how far blocks are generated for clients, stated in mapblocks (16 "
"nodes)."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"From how far blocks are sent to clients, stated in mapblocks (16 nodes)."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"From how far clients know about objects, stated in mapblocks (16 nodes)."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Full screen"
msgstr "全画面表示"
#: src/settings_translation_file.cpp
msgid "Full screen BPP"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Fullscreen mode."
msgstr ""
#: src/settings_translation_file.cpp
msgid "GUI scaling"
msgstr ""
#: src/settings_translation_file.cpp
msgid "GUI scaling filter"
msgstr "メニューの大きさ"
#: src/settings_translation_file.cpp
msgid "GUI scaling filter txr2img"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Gamma"
msgstr ""
#: src/settings_translation_file.cpp
msgid "General"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Generate normalmaps"
msgstr "ノーマルマップの生成"
#: src/settings_translation_file.cpp
msgid "Global callbacks"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Global map generation attributes.\n"
"In Mapgen v6 the 'decorations' flag controls all decorations except trees\n"
"and junglegrass, in all other mapgens this flag controls all decorations.\n"
"Flags that are not specified in the flag string are not modified from the "
"default.\n"
"Flags starting with 'no' are used to explicitly disable them."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Graphics"
msgstr "グラフィック"
#: src/settings_translation_file.cpp
msgid "Gravity"
msgstr "重力"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Ground level"
msgstr "マップ生成フラグ"
#: src/settings_translation_file.cpp
msgid "HTTP Mods"
msgstr "Mod"
#: src/settings_translation_file.cpp
msgid "HUD scale factor"
msgstr ""
#: src/settings_translation_file.cpp
msgid "HUD toggle key"
msgstr "HUD切り替えキー"
#: src/settings_translation_file.cpp
msgid ""
"Handling for deprecated lua api calls:\n"
"- legacy: (try to) mimic old behaviour (default for release).\n"
"- log: mimic and log backtrace of deprecated call (default for debug).\n"
"- error: abort on usage of deprecated call (suggested for mod developers)."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Have the profiler instrument itself:\n"
"* Instrument an empty function.\n"
"This estimates the overhead, that instrumentation is adding (+1 function "
"call).\n"
"* Instrument the sampler being used to update the statistics."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Heat blend noise"
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Heat noise"
msgstr "洞窟ノイズ#1"
#: src/settings_translation_file.cpp
msgid "Height component of the initial window size."
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Height noise"
msgstr "右Windows"
#: src/settings_translation_file.cpp
msgid "Height on which clouds are appearing."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Height select noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid "High-precision FPU"
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Hill steepness"
msgstr "視差遮蔽マッピング"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Hill threshold"
msgstr "マップ生成フラグ"
#: src/settings_translation_file.cpp
msgid "Homepage of server, to be displayed in the serverlist."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Hotbar next key"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Hotbar previous key"
msgstr ""
#: src/settings_translation_file.cpp
msgid "How deep to make rivers"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"How large area of blocks are subject to the active block stuff, stated in "
"mapblocks (16 nodes).\n"
"In active blocks objects are loaded and ABMs run."
msgstr ""
"Mapblock (16ード) 数でオブジェクトのロードやABMの実効等の有効エリアを指定。"
#: src/settings_translation_file.cpp
msgid ""
"How much the server will wait before unloading unused mapblocks.\n"
"Higher value is smoother, but will use more RAM."
msgstr ""
#: src/settings_translation_file.cpp
msgid "How wide to make rivers"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Humidity blend noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Humidity noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Humidity variation for biomes."
msgstr ""
#: src/settings_translation_file.cpp
msgid "IPv6"
msgstr ""
#: src/settings_translation_file.cpp
msgid "IPv6 server"
msgstr ""
#: src/settings_translation_file.cpp
msgid "IPv6 support."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"If FPS would go higher than this, limit it by sleeping\n"
"to not waste CPU power for no benefit."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"If disabled \"use\" key is used to fly fast if both fly and fast mode are "
"enabled."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"If enabled the server will perform map block occlusion culling based on\n"
"on the eye position of the player. This can reduce the number of blocks\n"
"sent to the client 50-80%. The client will not longer receive most "
"invisible\n"
"so that the utility of noclip mode is reduced."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"If enabled together with fly mode, player is able to fly through solid "
"nodes.\n"
"This requires the \"noclip\" privilege on the server."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"If enabled, \"use\" key instead of \"sneak\" key is used for climbing down "
"and descending."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"If enabled, actions are recorded for rollback.\n"
"This option is only read when server starts."
msgstr ""
#: src/settings_translation_file.cpp
msgid "If enabled, disable cheat prevention in multiplayer."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"If enabled, invalid world data won't cause the server to shut down.\n"
"Only enable this if you know what you are doing."
msgstr ""
#: src/settings_translation_file.cpp
msgid "If enabled, new players cannot join with an empty password."
msgstr ""
#: src/settings_translation_file.cpp
msgid "If enabled, show the server status message on player connection."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"If enabled, you can place blocks at the position (feet + eye level) where "
"you stand.\n"
"This is helpful when working with nodeboxes in small areas."
msgstr ""
#: src/settings_translation_file.cpp
msgid "If this is set, players will always (re)spawn at the given position."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Ignore world errors"
msgstr ""
#: src/settings_translation_file.cpp
msgid "In-Game"
msgstr "ゲーム"
#: src/settings_translation_file.cpp
msgid "In-game chat console background alpha (opaqueness, between 0 and 255)."
msgstr ""
#: src/settings_translation_file.cpp
msgid "In-game chat console background color (R,G,B)."
msgstr ""
#: src/settings_translation_file.cpp
msgid "In-game chat console height, between 0.1 (10%) and 1.0 (100%)."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Inc. volume key"
msgstr "音量を上げるキー"
#: src/settings_translation_file.cpp
msgid ""
"Instrument builtin.\n"
"This is usually only needed by core/builtin contributors"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Instrument chatcommands on registration."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Instrument global callback functions on registration.\n"
"(anything you pass to a minetest.register_*() function)"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Instrument the action function of Active Block Modifiers on registration."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Instrument the action function of Loading Block Modifiers on registration."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Instrument the methods of entities on registration."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Instrumentation"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Interval of saving important changes in the world, stated in seconds."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Interval of sending time of day to clients."
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Inventory image hack"
msgstr "インベントリキー"
#: src/settings_translation_file.cpp
msgid "Inventory items animations"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Inventory key"
msgstr "インベントリキー"
#: src/settings_translation_file.cpp
msgid "Invert mouse"
msgstr "マウスの反転"
#: src/settings_translation_file.cpp
msgid "Invert vertical mouse movement."
msgstr "マウスの上下の動きを反転させます。"
#: src/settings_translation_file.cpp
msgid "Item entity TTL"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Iterations"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Iterations of the recursive function.\n"
"Controls the amount of fine detail."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Joystick ID"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Joystick Type"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Joystick button repetition interval"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Joystick frustum sensitivity"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Julia set only: W component of hypercomplex constant determining julia "
"shape.\n"
"Has no effect on 3D fractals.\n"
"Range roughly -2 to 2."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Julia set only: X component of hypercomplex constant determining julia "
"shape.\n"
"Range roughly -2 to 2."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Julia set only: Y component of hypercomplex constant determining julia "
"shape.\n"
"Range roughly -2 to 2."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Julia set only: Z component of hypercomplex constant determining julia "
"shape.\n"
"Range roughly -2 to 2."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Julia w"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Julia x"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Julia y"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Julia z"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Jump key"
msgstr "ジャンプキー"
#: src/settings_translation_file.cpp
msgid "Jumping speed"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for decreasing the viewing range.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for decreasing the volume.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for dropping the currently selected item.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for increasing the viewing range.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for increasing the volume.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for jumping.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for moving fast in fast mode.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for moving the player backward.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for moving the player forward.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for moving the player left.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for moving the player right.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for muting the game.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for opening the chat console.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for opening the chat window to type commands.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for opening the chat window to type local commands.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for opening the chat window.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for opening the inventory.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for printing debug stacks. Used for development.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for selecting the next item in the hotbar.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for selecting the previous item in the hotbar.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for sneaking.\n"
"Also used for climbing down and descending in water if aux1_descends is "
"disabled.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for switching between first- and third-person camera.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for taking screenshots.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for toggling autoforward.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for toggling cinematic mode.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for toggling display of minimap.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for toggling fast mode.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for toggling flying.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for toggling noclip mode.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for toggling the camera update. Only used for development\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for toggling the display of debug info.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for toggling the display of the HUD.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for toggling the display of the chat.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for toggling the display of the fog.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for toggling the display of the large chat console.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for toggling the display of the profiler. Used for development.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key for toggling unlimited view range.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Key to use view zoom when possible.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Key use for climbing/descending"
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Lake steepness"
msgstr "視差遮蔽マッピング"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Lake threshold"
msgstr "マップ生成フラグ"
#: src/settings_translation_file.cpp
msgid "Language"
msgstr "言語"
#: src/settings_translation_file.cpp
msgid "Large cave depth"
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Large chat console key"
msgstr "コンソールキー"
#: src/settings_translation_file.cpp
msgid "Lava Features"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Leaves style"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Leaves style:\n"
"- Fancy: all faces visible\n"
"- Simple: only outer faces, if defined special_tiles are used\n"
"- Opaque: disable transparency"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Left key"
msgstr "左キー"
#: src/settings_translation_file.cpp
msgid ""
"Length of a server tick and the interval at which objects are generally "
"updated over network."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Length of time between ABM execution cycles"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Length of time between NodeTimer execution cycles"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Level of logging to be written to debug.txt:\n"
"- <nothing> (no logging)\n"
"- none (messages with no level)\n"
"- error\n"
"- warning\n"
"- action\n"
"- info\n"
"- verbose"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Lightness sharpness"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Limit of emerge queues on disk"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Limit of emerge queues to generate"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\n"
"Only mapchunks completely within the mapgen limit are generated.\n"
"Value is stored per-world."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Limits number of parallel HTTP requests. Affects:\n"
"- Media fetch if server uses remote_media setting.\n"
"- Serverlist download and server announcement.\n"
"- Downloads performed by main menu (e.g. mod manager).\n"
"Only has an effect if compiled with cURL."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Liquid fluidity"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Liquid fluidity smoothing"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Liquid loop max"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Liquid queue purge time"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Liquid sink"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Liquid update interval in seconds."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Liquid update tick"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Load the game profiler"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Load the game profiler to collect game profiling data.\n"
"Provides a /profiler command to access the compiled profile.\n"
"Useful for mod developers and server operators."
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Loading Block Modifiers"
msgstr "アクティブなブロックの範囲"
#: src/settings_translation_file.cpp
msgid "Main menu game manager"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Main menu mod manager"
msgstr "メインメニューMod管理"
#: src/settings_translation_file.cpp
msgid "Main menu script"
msgstr "メインメニュースクリプト"
#: src/settings_translation_file.cpp
msgid ""
"Make fog and sky colors depend on daytime (dawn/sunset) and view direction."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Makes DirectX work with LuaJIT. Disable if it causes troubles."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Makes all liquids opaque"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Map directory"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Map generation attributes specific to Mapgen Valleys.\n"
"'altitude_chill' makes higher elevations colder, which may cause biome "
"issues.\n"
"'humid_rivers' modifies the humidity around rivers and in areas where water "
"would tend to pool,\n"
"it may interfere with delicately adjusted biomes.\n"
"Flags that are not specified in the flag string are not modified from the "
"default.\n"
"Flags starting with 'no' are used to explicitly disable them."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Map generation attributes specific to Mapgen flat.\n"
"Occasional lakes and hills can be added to the flat world.\n"
"Flags that are not specified in the flag string are not modified from the "
"default.\n"
"Flags starting with 'no' are used to explicitly disable them."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Map generation attributes specific to Mapgen v5.\n"
"Flags that are not specified in the flag string are not modified from the "
"default.\n"
"Flags starting with 'no' are used to explicitly disable them."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Map generation attributes specific to Mapgen v6.\n"
"The 'snowbiomes' flag enables the new 5 biome system.\n"
"When the new biome system is enabled jungles are automatically enabled and\n"
"the 'jungles' flag is ignored.\n"
"Flags that are not specified in the flag string are not modified from the "
"default.\n"
"Flags starting with 'no' are used to explicitly disable them."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Map generation attributes specific to Mapgen v7.\n"
"The 'ridges' flag enables the rivers.\n"
"Floatlands are currently experimental and subject to change.\n"
"Flags that are not specified in the flag string are not modified from the "
"default.\n"
"Flags starting with 'no' are used to explicitly disable them."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Map generation limit"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Map save interval"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Mapblock limit"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Mapblock mesh generation delay"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Mapblock mesh generator's MapBlock cache size MB"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Mapblock unload timeout"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Mapgen Valleys"
msgstr "マップ生成名"
#: src/settings_translation_file.cpp
msgid "Mapgen debug"
msgstr "マップ生成のデバグ"
#: src/settings_translation_file.cpp
msgid "Mapgen flags"
msgstr "マップ生成フラグ"
#: src/settings_translation_file.cpp
msgid "Mapgen flat"
msgstr "マップ生成フラグ"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Mapgen flat specific flags"
msgstr "マップ生成フラグ"
#: src/settings_translation_file.cpp
msgid "Mapgen fractal"
msgstr "マップ生成フラグ"
#: src/settings_translation_file.cpp
msgid "Mapgen name"
msgstr "マップ生成名"
#: src/settings_translation_file.cpp
msgid "Mapgen v5"
msgstr "ワールドタイプ"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Mapgen v5 specific flags"
msgstr "マップ生成フラグ"
#: src/settings_translation_file.cpp
msgid "Mapgen v6"
msgstr "ワールドタイプ"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Mapgen v6 specific flags"
msgstr "マップ生成フラグ"
#: src/settings_translation_file.cpp
msgid "Mapgen v7"
msgstr "ワールドタイプ"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Mapgen v7 specific flags"
msgstr "マップ生成フラグ"
#: src/settings_translation_file.cpp
msgid "Massive cave depth"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Massive cave noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Massive caves form here."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Max block generate distance"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Max block send distance"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Max liquids processed per step."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Max. clearobjects extra blocks"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Max. packets per iteration"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Maximum FPS"
msgstr "最大FPS"
#: src/settings_translation_file.cpp
msgid "Maximum FPS when game is paused."
msgstr "ポーズメニューでの最大FPS。"
#: src/settings_translation_file.cpp
msgid "Maximum forceloaded blocks"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Maximum hotbar width"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Maximum number of blocks that are simultaneously sent in total."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Maximum number of blocks that are simultaneously sent per client."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Maximum number of blocks that can be queued for loading."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Maximum number of blocks to be queued that are to be generated.\n"
"Set to blank for an appropriate amount to be chosen automatically."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Maximum number of blocks to be queued that are to be loaded from file.\n"
"Set to blank for an appropriate amount to be chosen automatically."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Maximum number of forceloaded mapblocks."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Maximum number of mapblocks for client to be kept in memory.\n"
"Set to -1 for unlimited amount."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Maximum number of packets sent per send step, if you have a slow connection\n"
"try reducing it, but don't reduce it to a number below double of targeted\n"
"client number."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Maximum number of players that can connect simultaneously."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Maximum number of statically stored objects in a block."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Maximum objects per block"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Maximum proportion of current window to be used for hotbar.\n"
"Useful if there's something to be displayed right or left of hotbar."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Maximum simultaneous block sends per client"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Maximum simultaneous block sends total"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Maximum size of the out chat queue"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Maximum size of the out chat queue. 0 to disable queueing and -1 to make the "
"queue size unlimited"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Maximum time in ms a file download (e.g. a mod download) may take."
msgstr "ファイルダウンロード (例: Modのダウンロード)の最大経過時間。"
#: src/settings_translation_file.cpp
msgid "Maximum users"
msgstr "最大ユーザー数"
#: src/settings_translation_file.cpp
msgid "Menus"
msgstr "メニュー"
#: src/settings_translation_file.cpp
msgid "Mesh cache"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Message of the day"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Message of the day displayed to players connecting."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Method used to highlight selected object."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Minimap"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Minimap key"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Minimap scan height"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Minimum texture size for filters"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Mipmapping"
msgstr "ミップマッピング"
#: src/settings_translation_file.cpp
msgid "Modifies the size of the hudbar elements."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Monospace font path"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Monospace font size"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Mountain height noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Mountain noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Mouse sensitivity"
msgstr "マウスの感度"
#: src/settings_translation_file.cpp
msgid "Mouse sensitivity multiplier."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Mud noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Multiplier for fall bobbing.\n"
"For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double."
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Mute key"
msgstr "使用キー"
#: src/settings_translation_file.cpp
msgid ""
"Name of map generator to be used when creating a new world.\n"
"Creating a world in the main menu will override this."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Name of the player.\n"
"When running a server, clients connecting with this name are admins.\n"
"When starting from the main menu, this is overridden."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Name of the server, to be displayed when players join and in the serverlist."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Network"
msgstr "ネットワーク"
#: src/settings_translation_file.cpp
msgid ""
"Network port to listen (UDP).\n"
"This value will be overridden when starting from the main menu."
msgstr ""
#: src/settings_translation_file.cpp
msgid "New users need to input this password."
msgstr "新しいユーザーはこのパスワードを入力する必要があります。"
#: src/settings_translation_file.cpp
msgid "Noclip"
msgstr "すり抜けモード"
#: src/settings_translation_file.cpp
msgid "Noclip key"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Node highlighting"
msgstr "ノードをハイライト"
#: src/settings_translation_file.cpp
msgid "NodeTimer interval"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Noises"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Normalmaps sampling"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Normalmaps strength"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Number of emerge threads"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Number of emerge threads to use. Make this field blank, or increase this "
"number\n"
"to use multiple threads. On multiprocessor systems, this will improve mapgen "
"speed greatly\n"
"at the cost of slightly buggy caves."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Number of extra blocks that can be loaded by /clearobjects at once.\n"
"This is a trade-off between sqlite transaction overhead and\n"
"memory consumption (4096=100MB, as a rule of thumb)."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Number of parallax occlusion iterations."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Offset"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Opaque liquids"
msgstr "不透明な水"
#: src/settings_translation_file.cpp
msgid "Overall bias of parallax occlusion effect, usually scale/2."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Overall scale of parallax occlusion effect."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Parallax occlusion"
msgstr "視差遮蔽マッピング"
#: src/settings_translation_file.cpp
msgid "Parallax occlusion Scale"
msgstr "視差遮蔽マッピング"
#: src/settings_translation_file.cpp
msgid "Parallax occlusion bias"
msgstr "視差遮蔽マッピング"
#: src/settings_translation_file.cpp
msgid "Parallax occlusion iterations"
msgstr "視差遮蔽マッピング"
#: src/settings_translation_file.cpp
msgid "Parallax occlusion mode"
msgstr "視差遮蔽マッピングモード"
#: src/settings_translation_file.cpp
msgid "Parallax occlusion strength"
msgstr "視差遮蔽マッピング"
#: src/settings_translation_file.cpp
msgid "Path to TrueTypeFont or bitmap."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Path to save screenshots at."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Path to shader directory. If no path is defined, default location will be "
"used."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Path to texture directory. All textures are first searched from here."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Physics"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Player is able to fly without being affected by gravity.\n"
"This requires the \"fly\" privilege on the server."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Player name"
msgstr "プレイヤ名"
#: src/settings_translation_file.cpp
msgid "Player transfer distance"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Player versus Player"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Port to connect to (UDP).\n"
"Note that the port field in the main menu overrides this setting."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Prevent mods from doing insecure things like running shell commands."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Print the engine's profiling data in regular intervals (in seconds). 0 = "
"disable. Useful for developers."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Privileges that players with basic_privs can grant"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Profiler"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Profiler toggle key"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Profiling"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Radius of cloud area stated in number of 64 node cloud squares.\n"
"Values larger than 26 will start to produce sharp cutoffs at cloud area "
"corners."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Raises terrain to make valleys around the rivers"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Random input"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Range select key"
msgstr "視野範囲変更"
#: src/settings_translation_file.cpp
msgid "Remote media"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Remote port"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Remove color codes from incoming chat messages\n"
"Use this to stop players from being able to use color in their messages"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Replaces the default main menu with a custom one."
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Report path"
msgstr "フォントパス"
#: src/settings_translation_file.cpp
msgid "Ridge noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Ridge underwater noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Right key"
msgstr "右キー"
#: src/settings_translation_file.cpp
msgid "Rightclick repetition interval"
msgstr ""
#: src/settings_translation_file.cpp
msgid "River Depth"
msgstr ""
#: src/settings_translation_file.cpp
msgid "River Noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid "River Size"
msgstr ""
#: src/settings_translation_file.cpp
msgid "River noise -- rivers occur close to zero"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Rollback recording"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Round minimap"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Sandy beaches occur when np_beach exceeds this value."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Save the map received by the client on disk."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Save window size automatically when modified."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Saving map received from server"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Scale"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Scale gui by a user specified value.\n"
"Use a nearest-neighbor-anti-alias filter to scale the GUI.\n"
"This will smooth over some of the rough edges, and blend\n"
"pixels when scaling down, at the cost of blurring some\n"
"edge pixels when images are scaled by non-integer sizes."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Screen height"
msgstr "画面高"
#: src/settings_translation_file.cpp
msgid "Screen width"
msgstr "画面幅"
#: src/settings_translation_file.cpp
msgid "Screenshot folder"
msgstr "スクリーンショットのフォルダ"
#: src/settings_translation_file.cpp
msgid "Screenshot format"
msgstr "スクリーンショットのファイル形式"
#: src/settings_translation_file.cpp
msgid "Screenshot quality"
msgstr "スクリーンショットの品質"
#: src/settings_translation_file.cpp
msgid ""
"Screenshot quality. Only used for JPEG format.\n"
"1 means worst quality; 100 means best quality.\n"
"Use 0 for default quality."
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Seabed noise"
msgstr "洞窟ノイズ#1"
#: src/settings_translation_file.cpp
msgid "Second of 2 3D noises that together define tunnels."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Security"
msgstr "セキュリティ"
#: src/settings_translation_file.cpp
msgid "See http://www.sqlite.org/pragma.html#pragma_synchronous"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Selection box border color (R,G,B)."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Selection box color"
msgstr "ノード選択線の色"
#: src/settings_translation_file.cpp
msgid "Selection box width"
msgstr "ノード選択線の幅"
#: src/settings_translation_file.cpp
msgid "Server / Singleplayer"
msgstr "サーバ / シングルプレイヤー"
#: src/settings_translation_file.cpp
msgid "Server URL"
msgstr "サーバURL"
#: src/settings_translation_file.cpp
msgid "Server address"
msgstr "サーバアドレス"
#: src/settings_translation_file.cpp
msgid "Server description"
msgstr "サーバポート"
#: src/settings_translation_file.cpp
msgid "Server name"
msgstr "サーバ名"
#: src/settings_translation_file.cpp
msgid "Server port"
msgstr "サーバポート"
#: src/settings_translation_file.cpp
msgid "Server side occlusion culling"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Serverlist URL"
msgstr "サーバ一覧URL"
#: src/settings_translation_file.cpp
msgid "Serverlist file"
msgstr "サーバ一覧ファイル"
#: src/settings_translation_file.cpp
msgid ""
"Set the language. Leave empty to use the system language.\n"
"A restart is required after changing this."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Set to true enables waving leaves.\n"
"Requires shaders to be enabled."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Set to true enables waving plants.\n"
"Requires shaders to be enabled."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Set to true enables waving water.\n"
"Requires shaders to be enabled."
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Shader path"
msgstr "シェーダー"
#: src/settings_translation_file.cpp
msgid ""
"Shaders allow advanced visual effects and may increase performance on some "
"video cards.\n"
"This only works with the OpenGL video backend."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Shadow limit"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Shape of the minimap. Enabled = round, disabled = square."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Show debug info"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Show entity selection boxes"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Shutdown message"
msgstr "サーバ終了時のメッセージ"
#: src/settings_translation_file.cpp
msgid ""
"Size of chunks to be generated at once by mapgen, stated in mapblocks (16 "
"nodes)."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Size of the MapBlock cache of the mesh generator. Increasing this will\n"
"increase the cache hit %, reducing the data being copied from the main\n"
"thread, thus reducing jitter."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Slice w"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Slope and fill work together to modify the heights"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Small-scale humidity variation for blending biomes on borders."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Small-scale temperature variation for blending biomes on borders."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Smooth lighting"
msgstr "滑らかな照明"
#: src/settings_translation_file.cpp
msgid ""
"Smooths camera when looking around. Also called look or mouse smoothing.\n"
"Useful for recording videos."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Smooths rotation of camera in cinematic mode. 0 to disable."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Smooths rotation of camera. 0 to disable."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Sneak key"
msgstr "スニークキー"
#: src/settings_translation_file.cpp
msgid "Sound"
msgstr "サウンド"
#: src/settings_translation_file.cpp
msgid ""
"Specifies URL from which client fetches media instead of using UDP.\n"
"$filename should be accessible from $remote_media$filename via cURL\n"
"(obviously, remote_media should end with a slash).\n"
"Files that are not present will be fetched the usual way."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Static spawnpoint"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Status message on connection"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Steepness noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Strength of generated normalmaps."
msgstr "ノーマルマップの生成。"
#: src/settings_translation_file.cpp
msgid "Strength of parallax."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Strict protocol checking"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Strip color codes"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Support older servers"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Synchronous SQLite"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Temperature variation for biomes."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Terrain Height"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Terrain alt noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Terrain base noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Terrain higher noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Terrain noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Terrain noise threshold for hills.\n"
"Controls proportion of world area covered by hills.\n"
"Adjust towards 0.0 for a larger proportion."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Terrain noise threshold for lakes.\n"
"Controls proportion of world area covered by lakes.\n"
"Adjust towards 0.0 for a larger proportion."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Terrain persistence noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Texture path"
msgstr "テクスチャパス"
#: src/settings_translation_file.cpp
msgid "The altitude at which temperature drops by 20C"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"The default format in which profiles are being saved,\n"
"when calling `/profiler save [format]` without format."
msgstr ""
#: src/settings_translation_file.cpp
msgid "The depth of dirt or other filler"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"The file path relative to your worldpath in which profiles will be saved to."
msgstr ""
#: src/settings_translation_file.cpp
msgid "The identifier of the joystick to use"
msgstr ""
#: src/settings_translation_file.cpp
msgid "The network interface that the server listens on."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"The privileges that new users automatically get.\n"
"See /privs in game for a full list on your server and mod configuration."
msgstr ""
#: src/settings_translation_file.cpp
msgid "The rendering back-end for Irrlicht."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"The sensitivity of the joystick axes for moving the\n"
"ingame view frustum around."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"The strength (darkness) of node ambient-occlusion shading.\n"
"Lower is darker, Higher is lighter. The valid range of values for this\n"
"setting is 0.25 to 4.0 inclusive. If the value is out of range it will be\n"
"set to the nearest valid value."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"The time (in seconds) that the liquids queue may grow beyond processing\n"
"capacity until an attempt is made to decrease its size by dumping old queue\n"
"items. A value of 0 disables the functionality."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"The time in seconds it takes between repeated events\n"
"when holding down a joystick button combination."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"The time in seconds it takes between repeated right clicks when holding the "
"right mouse button."
msgstr ""
#: src/settings_translation_file.cpp
msgid "The type of joystick"
msgstr ""
#: src/settings_translation_file.cpp
msgid "This font will be used for certain languages."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Time in between active block management cycles"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Time in seconds for item entity (dropped items) to live.\n"
"Setting it to -1 disables the feature."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Time send interval"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Time speed"
msgstr "時間の速さ"
#: src/settings_translation_file.cpp
msgid "Timeout for client to remove unused map data from memory."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"To reduce lag, block transfers are slowed down when a player is building "
"something.\n"
"This determines how long they are slowed down after placing or removing a "
"node."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Toggle camera mode key"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Tooltip delay"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Trees noise"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Trilinear filtering"
msgstr "トリリニアフィルタリング"
#: src/settings_translation_file.cpp
msgid ""
"True = 256\n"
"False = 128\n"
"Useable to make minimap smoother on slower machines."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Trusted mods"
msgstr "信頼するMod"
#: src/settings_translation_file.cpp
msgid ""
"Typical maximum height, above and below midpoint, of floatland mountain "
"terrain."
msgstr ""
#: src/settings_translation_file.cpp
msgid "URL to the server list displayed in the Multiplayer Tab."
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Undersampling"
msgstr "レンダリング:"
#: src/settings_translation_file.cpp
msgid ""
"Undersampling is similar to using lower screen resolution, but it applies\n"
"to the game world only, keeping the GUI intact.\n"
"It should give significant performance boost at the cost of less detailed "
"image."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Unlimited player transfer distance"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Unload unused server data"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Use 3D cloud look instead of flat."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Use a cloud animation for the main menu background."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Use anisotropic filtering when viewing at textures from an angle."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Use bilinear filtering when scaling textures."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Use key"
msgstr "使用キー"
#: src/settings_translation_file.cpp
msgid "Use mip mapping to scale textures. May slightly increase performance."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Use trilinear filtering when scaling textures."
msgstr ""
#: src/settings_translation_file.cpp
msgid "V-Sync"
msgstr ""
#: src/settings_translation_file.cpp
msgid "VBO"
msgstr "VBO"
#: src/settings_translation_file.cpp
msgid "Valley Depth"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Valley Fill"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Valley Profile"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Valley Slope"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Valleys C Flags"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Variation of biome filler depth."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Variation of hill height and lake depth on floatland smooth terrain."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Variation of maximum mountain height (in nodes)."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Variation of number of caves."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Variation of terrain vertical scale.\n"
"When noise is < -0.55 terrain is near-flat."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Varies depth of biome surface nodes."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Varies roughness of terrain.\n"
"Defines the 'persistence' value for terrain_base and terrain_alt noises."
msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Varies steepness of cliffs."
msgstr "丘の険しさ/高さの設定。"
#: src/settings_translation_file.cpp
msgid "Vertical screen synchronization."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Video driver"
msgstr "ビデオドライバ"
#: src/settings_translation_file.cpp
msgid "View bobbing factor"
msgstr ""
#: src/settings_translation_file.cpp
msgid "View distance in nodes."
msgstr ""
#: src/settings_translation_file.cpp
msgid "View range decrease key"
msgstr ""
#: src/settings_translation_file.cpp
msgid "View range increase key"
msgstr ""
#: src/settings_translation_file.cpp
msgid "View zoom key"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Viewing range"
msgstr ""
#: src/settings_translation_file.cpp
msgid "Volume"
msgstr "音量"
#: src/settings_translation_file.cpp
msgid ""
"W co-ordinate of the generated 3D slice of a 4D fractal.\n"
"Determines which 3D slice of the 4D shape is generated.\n"
"Has no effect on 3D fractals.\n"
"Range roughly -2 to 2."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Walking speed"
msgstr "歩く速度"
#: src/settings_translation_file.cpp
msgid "Water Features"
msgstr "テクスチャを設定中"
#: src/settings_translation_file.cpp
msgid "Water level"
msgstr "水位"
#: src/settings_translation_file.cpp
msgid "Water surface level of the world."
msgstr "ワールドの水面の高さです。"
#: src/settings_translation_file.cpp
msgid "Waving Nodes"
msgstr "揺れるノード"
#: src/settings_translation_file.cpp
msgid "Waving leaves"
msgstr "揺れる葉"
#: src/settings_translation_file.cpp
msgid "Waving plants"
msgstr "揺れる草花"
#: src/settings_translation_file.cpp
msgid "Waving water"
msgstr "揺れる水"
#: src/settings_translation_file.cpp
msgid "Waving water height"
msgstr "水の揺れる高さ"
#: src/settings_translation_file.cpp
msgid "Waving water length"
msgstr "水の揺れる丈"
#: src/settings_translation_file.cpp
msgid "Waving water speed"
msgstr "水の揺れる速度"
#: src/settings_translation_file.cpp
msgid ""
"When gui_scaling_filter is true, all GUI images need to be\n"
"filtered in software, but some images are generated directly\n"
"to hardware (e.g. render-to-texture for nodes in inventory)."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"When gui_scaling_filter_txr2img is true, copy those images\n"
"from hardware to software for scaling. When false, fall back\n"
"to the old scaling method, for video drivers that don't\n"
"properly support downloading textures back from hardware."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"When using bilinear/trilinear/anisotropic filters, low-resolution textures\n"
"can be blurred, so automatically upscale them with nearest-neighbor\n"
"interpolation to preserve crisp pixels. This sets the minimum texture size\n"
"for the upscaled textures; higher values look sharper, but require more\n"
"memory. Powers of 2 are recommended. Setting this higher than 1 may not\n"
"have a visible effect unless bilinear/trilinear/anisotropic filtering is\n"
"enabled."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Whether freetype fonts are used, requires freetype support to be compiled in."
msgstr ""
"Freetypeフォントを利用するかどうかの設定です。Freetypeをサポートするビルドで"
"ある必要があります。"
#: src/settings_translation_file.cpp
msgid "Whether node texture animations should be desynchronized per mapblock."
msgstr ""
"ノードのテクスチャのアニメーションをマップブロックごとに非同期にするかどうか"
"の設定です。"
#: src/settings_translation_file.cpp
msgid ""
"Whether players are shown to clients without any range limit.\n"
"Deprecated, use the setting player_transfer_distance instead."
msgstr ""
"視界の範囲に関わらずクライアントにプレイヤーを表示するかどうかの設定です。\n"
"非推奨です。player_transfer_distance instead設定を利用してください。"
#: src/settings_translation_file.cpp
msgid "Whether to allow players to damage and kill each other."
msgstr "他のプレイヤーを殺すことができるかどうかの設定です。"
#: src/settings_translation_file.cpp
msgid ""
"Whether to ask clients to reconnect after a (Lua) crash.\n"
"Set this to true if your server is set up to restart automatically."
msgstr ""
"(Luaが)クラッシュした際にクライアントに再接続を要求するかどうかの設定です。\n"
"サーバが自動で再起動されるように設定されているならばtrueに設定してください。"
#: src/settings_translation_file.cpp
msgid "Whether to fog out the end of the visible area."
msgstr "可視領域の端に霧を表示するかどうかの設定です。"
#: src/settings_translation_file.cpp
msgid ""
"Whether to show the client debug info (has the same effect as hitting F5)."
msgstr ""
"クライアントのデバッグ情報を表示するかどうかの設定です(F5を押すのと同じ効"
"果)。"
#: src/settings_translation_file.cpp
msgid ""
"Whether to support older servers before protocol version 25.\n"
"Enable if you want to connect to 0.4.12 servers and before.\n"
"Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.\n"
"Disabling this option will protect your password better."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Width component of the initial window size."
msgstr "ウィンドウ幅の初期値。"
#: src/settings_translation_file.cpp
msgid "Width of the selectionbox's lines around nodes."
msgstr "ノードを選択した際に表示される線の幅です。"
#: src/settings_translation_file.cpp
msgid ""
"Windows systems only: Start Minetest with the command line window in the "
"background.\n"
"Contains the same information as the file debug.txt (default name)."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"World directory (everything in the world is stored here).\n"
"Not needed if starting from the main menu."
msgstr ""
"ワールドを保存するディレクトリです(全てのワールドはここに保存されます)。\n"
"メインメニューから開始する場合必要ありません。"
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Y of flat ground."
msgstr "フラットマップの地面の高さ"
#: src/settings_translation_file.cpp
msgid "Y of upper limit of large pseudorandom caves."
msgstr "擬似乱数による大きい洞窟の高さ(Y)の上限。"
#: src/settings_translation_file.cpp
msgid "Y-distance over which caverns expand to full size."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Y-level of average terrain surface."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Y-level of cavern upper limit."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Y-level of floatland midpoint and lake surface."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Y-level of higher (cliff-top) terrain."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Y-level of lower terrain and lakebeds."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Y-level of seabed."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Y-level to which floatland shadows extend."
msgstr ""
#: src/settings_translation_file.cpp
msgid "block send optimize distance"
msgstr ""
#: src/settings_translation_file.cpp
msgid "cURL file download timeout"
msgstr "cURLファイルダウンロードタイムアウト"
#: src/settings_translation_file.cpp
msgid "cURL parallel limit"
msgstr "cURL並行処理制限"
#: src/settings_translation_file.cpp
msgid "cURL timeout"
msgstr "cURLタイムアウト"
#, fuzzy
#~ msgid "Preload inventory textures"
#~ msgstr "テクスチャ読み込み中..."
#~ msgid "Scaling factor applied to menu elements: "
#~ msgstr "メニューの大きさとして設定されている数値: "
#~ msgid "Touch free target"
#~ msgstr "タッチ位置を自由にする"
#~ msgid " KB/s"
#~ msgstr " KB/秒"
#~ msgid " MB/s"
#~ msgstr " MB/秒"
#~ msgid "Restart minetest for driver change to take effect"
#~ msgstr "ドライバーを変更するためMinetestを再起動します"
#~ msgid "If enabled, "
#~ msgstr "有効化の場合 "
#~ msgid "If disabled "
#~ msgstr "無効化の場合 "
#~ msgid "No!!!"
#~ msgstr "いいえ!!!"
#~ msgid "Generate Normalmaps"
#~ msgstr "ノーマルマップの生成"
#~ msgid "Public Serverlist"
#~ msgstr "公開サーバ一覧"
#~ msgid "No of course not!"
#~ msgstr "いいえ!"
#~ msgid "Useful for mod developers."
#~ msgstr "Mod開発に便利。"
#, fuzzy
#~ msgid "Detailed mod profiling"
#~ msgstr "詳細なModのプロファイル化"
#, fuzzy
#~ msgid "Detailed mod profile data. Useful for mod developers."
#~ msgstr "詳細なModのプロファイルデータです。Mod開発者に便利です。"
#~ msgid ""
#~ "Where the map generator stops.\n"
#~ "Please note:\n"
#~ "- Limited to 31000 (setting above has no effect)\n"
#~ "- The map generator works in groups of 80x80x80 nodes (5x5x5 "
#~ "MapBlocks).\n"
#~ "- Those groups have an offset of -32, -32 nodes from the origin.\n"
#~ "- Only groups which are within the map_generation_limit are generated"
#~ msgstr ""
#~ "どこでマップ生成を停止するかの設定です。\n"
#~ "注意:\n"
#~ "- 最大で31000です(これ以上に設定しても効果はありません)。\n"
#~ "- マップ生成は80x80x80ードのグループで動作します (5x5x5マップブロッ"
#~ "ク)。\n"
#~ "- このグループは原点から-32、-32ードのオフセットがあります。\n"
#~ "- グループはmap_generation_limit内で生成されたものに限ります。"
#, fuzzy
#~ msgid "Mapgen v7 cave width"
#~ msgstr "ワールドタイプ"
#, fuzzy
#~ msgid "Mapgen v5 cave width"
#~ msgstr "ワールドタイプ"
#~ msgid "Mapgen fractal slice w"
#~ msgstr "マップ生成フラグ"
#~ msgid "Mapgen fractal scale"
#~ msgstr "マップ生成フラグ"
#~ msgid "Mapgen fractal offset"
#~ msgstr "マップ生成フラグ"
#~ msgid "Mapgen fractal iterations"
#~ msgstr "視差遮蔽マッピング"
#~ msgid "Mapgen fractal fractal"
#~ msgstr "マップ生成フラグ"
#, fuzzy
#~ msgid "Mapgen fractal cave width"
#~ msgstr "マップ生成フラグ"
#, fuzzy
#~ msgid "Mapgen flat cave width"
#~ msgstr "マップ生成フラグ"
#, fuzzy
#~ msgid ""
#~ "Determines terrain shape.\n"
#~ "The 3 numbers in brackets control the scale of the\n"
#~ "terrain, the 3 numbers should be identical."
#~ msgstr ""
#~ "地形形を決定します。\n"
#~ "ブラケットの3番号は地形の目盛りを制御します、\n"
#~ "3番号は同一でなければなりません。"
#, fuzzy
#~ msgid ""
#~ "Controls size of deserts and beaches in Mapgen v6.\n"
#~ "When snowbiomes are enabled 'mgv6_freq_desert' is ignored."
#~ msgstr ""
#~ "砂漠の規制サイズとMapgen v6のビーチ。\n"
#~ "snowbiomesが許可されるとき、『mgv6_freq_desert』は無視されます。"
#~ msgid "Plus"
#~ msgstr "プラス"
#~ msgid "Period"
#~ msgstr "ピリオド"
#~ msgid "PA1"
#~ msgstr "PA1"
#~ msgid "Minus"
#~ msgstr "マイナス"
#~ msgid "Kanji"
#~ msgstr "漢字"
#~ msgid "Kana"
#~ msgstr "かな"
#~ msgid "Junja"
#~ msgstr "Junja"
#~ msgid "Final"
#~ msgstr "Final"
#~ msgid "ExSel"
#~ msgstr "ExSel"
#~ msgid "CrSel"
#~ msgstr "CrSel"
#~ msgid "Comma"
#~ msgstr "カンマ"
#~ msgid "Capital"
#~ msgstr "Capital"
#~ msgid "Attn"
#~ msgstr "Attn"
#~ msgid "Hide mp content"
#~ msgstr "Modパックの内容を非表示"
#, fuzzy
#~ msgid "Enable view bobbing"
#~ msgstr "落下による上下の揺れ"
#, fuzzy
#~ msgid "Descending speed"
#~ msgstr "降りる速度"
#~ msgid "Autorun key"
#~ msgstr "オートランキー"
#~ msgid "Use"
#~ msgstr "使用"
#~ msgid "Shutting down..."
#~ msgstr "終了中..."
#~ msgid "Resolving address..."
#~ msgstr "アドレスを解決中..."
#~ msgid "Creating server..."
#~ msgstr "サーバを作成中..."
#~ msgid "Creating client..."
#~ msgstr "クライアントを作成中..."
#~ msgid "Connecting to server..."
#~ msgstr "サーバに接続中..."
#~ msgid "re-Install"
#~ msgstr "再インストール"
#~ msgid "Unsorted"
#~ msgstr "未分類"
#~ msgid "Successfully installed:"
#~ msgstr "インストールが完了しました:"
#~ msgid "Shortname:"
#~ msgstr "省略名:"
#~ msgid "Rating"
#~ msgstr "評価"
#~ msgid "Page $1 of $2"
#~ msgstr "ページ $1 / $2"
#~ msgid "Install"
#~ msgstr "インストール"
#~ msgid "Downloading $1, please wait..."
#~ msgstr "$1をダウンロードしています、しばらくお待ちください..."
#~ msgid "Close store"
#~ msgstr "ストアを閉じる"
#~ msgid "Select path"
#~ msgstr "場所を選択"
#, fuzzy
#~ msgid "Optionally the lacunarity can be appended with a leading comma."
#~ msgstr "空隙性の値は、必要に応じ読みやすくカンマを付けることができます。"
#~ msgid "No worldname given or no game selected"
#~ msgstr "ワールド名が入力されていないか、ゲームが選択されていません"