Made dungeons a bit rarer
parent
d825ed572f
commit
426c206d7e
159
src/map.cpp
159
src/map.cpp
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@ -1703,89 +1703,6 @@ MapBlock * ServerMap::emergeBlock(
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block->unDummify();
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}
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#if 0
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/*
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Initialize dungeon making by creating a random table
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*/
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const s32 ued_max = 5;
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const s32 ued_min = 3;
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bool underground_emptiness[ued_max*ued_max*ued_max];
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s32 ued = (myrand()%(ued_max-ued_min+1))+1;
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//s32 ued = ued_max;
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for(s32 i=0; i<ued*ued*ued; i++)
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{
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underground_emptiness[i] = ((myrand() % 5) == 0);
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}
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/*
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This is a messy hack to sort the emptiness a bit
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*/
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// Iterator through a few times
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for(s32 j=0; j<2; j++)
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for(s32 y0=0; y0<ued; y0++)
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for(s32 z0=0; z0<ued; z0++)
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for(s32 x0=0; x0<ued; x0++)
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{
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v3s16 p0(x0,y0,z0);
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bool &e0 = underground_emptiness[
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ued*ued*(z0*ued/MAP_BLOCKSIZE)
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+ued*(y0*ued/MAP_BLOCKSIZE)
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+(x0*ued/MAP_BLOCKSIZE)];
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v3s16 dirs[6] = {
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v3s16(0,0,1), // back
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v3s16(1,0,0), // right
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v3s16(0,0,-1), // front
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v3s16(-1,0,0), // left
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/*v3s16(0,1,0), // top
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v3s16(0,-1,0), // bottom*/
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};
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for(s32 i=0; i<4; i++)
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{
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v3s16 p1 = p0 + dirs[i];
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if(isInArea(p1, ued) == false)
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continue;
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bool &e1 = underground_emptiness[
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ued*ued*(p1.Z*ued/MAP_BLOCKSIZE)
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+ued*(p1.Y*ued/MAP_BLOCKSIZE)
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+(p1.X*ued/MAP_BLOCKSIZE)];
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if(e0 == e1)
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continue;
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v3s16 dirs[6] = {
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v3s16(0,1,0), // top
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v3s16(0,-1,0), // bottom
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/*v3s16(0,0,1), // back
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v3s16(1,0,0), // right
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v3s16(0,0,-1), // front
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v3s16(-1,0,0), // left*/
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};
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for(s32 i=0; i<2; i++)
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{
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v3s16 p2 = p1 + dirs[i];
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if(p2 == p0)
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continue;
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if(isInArea(p2, ued) == false)
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continue;
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bool &e2 = underground_emptiness[
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ued*ued*(p2.Z*ued/MAP_BLOCKSIZE)
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+ued*(p2.Y*ued/MAP_BLOCKSIZE)
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+(p2.X*ued/MAP_BLOCKSIZE)];
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if(e2 != e0)
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continue;
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bool t = e1;
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e1 = e2;
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e2 = t;
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break;
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}
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//break;
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}
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}
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#endif
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/*
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Create dungeon making table
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*/
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@ -1808,6 +1725,8 @@ MapBlock * ServerMap::emergeBlock(
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(float)(myrand()%ued)+0.5
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);
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bool found_existing = false;
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// Check z-
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try
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{
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@ -1819,6 +1738,7 @@ MapBlock * ServerMap::emergeBlock(
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if(getNode(ap).d == CONTENT_AIR)
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{
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orp = v3f(x+1,y+1,0);
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found_existing = true;
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goto continue_generating;
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}
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}
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@ -1836,6 +1756,7 @@ MapBlock * ServerMap::emergeBlock(
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if(getNode(ap).d == CONTENT_AIR)
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{
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orp = v3f(x+1,y+1,ued-1);
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found_existing = true;
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goto continue_generating;
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}
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}
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@ -1853,6 +1774,7 @@ MapBlock * ServerMap::emergeBlock(
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if(getNode(ap).d == CONTENT_AIR)
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{
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orp = v3f(0,y+1,z+1);
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found_existing = true;
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goto continue_generating;
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}
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}
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@ -1870,6 +1792,7 @@ MapBlock * ServerMap::emergeBlock(
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if(getNode(ap).d == CONTENT_AIR)
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{
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orp = v3f(ued-1,y+1,z+1);
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found_existing = true;
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goto continue_generating;
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}
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}
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@ -1879,48 +1802,54 @@ MapBlock * ServerMap::emergeBlock(
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continue_generating:
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/*
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Generate some tunnel starting from orp and ors
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Don't always generate dungeon
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*/
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for(u16 i=0; i<3; i++)
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if(found_existing || rand() % 3 == 0)
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{
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v3f rp(
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(float)(myrand()%ued)+0.5,
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(float)(myrand()%ued)+0.5,
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(float)(myrand()%ued)+0.5
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);
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s16 min_d = 0;
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s16 max_d = 4;
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s16 rs = (myrand()%(max_d-min_d+1))+min_d;
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v3f vec = rp - orp;
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for(float f=0; f<1.0; f+=0.04)
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/*
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Generate some tunnel starting from orp and ors
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*/
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for(u16 i=0; i<3; i++)
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{
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v3f fp = orp + vec * f;
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v3s16 cp(fp.X, fp.Y, fp.Z);
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s16 d0 = -rs/2;
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s16 d1 = d0 + rs - 1;
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for(s16 z0=d0; z0<=d1; z0++)
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v3f rp(
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(float)(myrand()%ued)+0.5,
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(float)(myrand()%ued)+0.5,
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(float)(myrand()%ued)+0.5
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);
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s16 min_d = 0;
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s16 max_d = 4;
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s16 rs = (myrand()%(max_d-min_d+1))+min_d;
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v3f vec = rp - orp;
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for(float f=0; f<1.0; f+=0.04)
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{
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s16 si = rs - abs(z0);
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for(s16 x0=-si; x0<=si-1; x0++)
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v3f fp = orp + vec * f;
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v3s16 cp(fp.X, fp.Y, fp.Z);
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s16 d0 = -rs/2;
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s16 d1 = d0 + rs - 1;
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for(s16 z0=d0; z0<=d1; z0++)
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{
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s16 si2 = rs - abs(x0);
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for(s16 y0=-si2+1; y0<=si2-1; y0++)
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s16 si = rs - abs(z0);
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for(s16 x0=-si; x0<=si-1; x0++)
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{
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s16 z = cp.Z + z0;
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s16 y = cp.Y + y0;
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s16 x = cp.X + x0;
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v3s16 p(x,y,z);
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if(isInArea(p, ued) == false)
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continue;
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underground_emptiness[ued*ued*z + ued*y + x] = 1;
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s16 si2 = rs - abs(x0);
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for(s16 y0=-si2+1; y0<=si2-1; y0++)
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{
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s16 z = cp.Z + z0;
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s16 y = cp.Y + y0;
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s16 x = cp.X + x0;
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v3s16 p(x,y,z);
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if(isInArea(p, ued) == false)
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continue;
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underground_emptiness[ued*ued*z + ued*y + x] = 1;
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}
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}
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}
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}
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}
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orp = rp;
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orp = rp;
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}
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}
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}
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