3bec84cd84
Also add protecting checking, infinite stack checking, and more complex recipe with a higher yield.
86 lines
2.4 KiB
Lua
86 lines
2.4 KiB
Lua
-- Industrial lights mod by DanDuncombe
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-- License: CC-By-Sa
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ilights = {}
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if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
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ilights.expect_infinite_stacks = false
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else
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ilights.expect_infinite_stacks = true
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end
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ilights.modpath = minetest.get_modpath("ilights")
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dofile(ilights.modpath.."/ownership.lua")
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dofile(ilights.modpath.."/lib_6d.lua")
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ilights.types = {
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{"white", "White"},
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{"grey", "Grey"},
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{"black", "Black"},
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{"red", "Red"},
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{"yellow", "Yellow"},
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{"green", "Green"},
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{"cyan", "Cyan"},
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{"blue", "Blue"},
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{"magenta", "Magenta"},
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{"orange", "Orange"},
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{"violet", "Violet"},
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{"dark_grey", "Dark Grey"},
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{"dark_green", "Dark Green"},
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{"pink", "Pink", "pink"},
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{"brown", "Brown", "brown"},
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}
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for _, row in ipairs(ilights.types) do
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local name = row[1]
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local desc = row[2]
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-- Node Definition
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minetest.register_node("ilights:light_"..name, {
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drawtype = "nodebox",
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description = desc.." Industrial Light",
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tiles = {"ilight_"..name.."_top.png",
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"ilight_base.png",
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"ilight_"..name.."_side.png"},
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groups = {cracky=3},
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = 15,
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node_box = {
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type = "fixed",
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fixed = {
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{-4/16,-7/16,-4/16,4/16,3/16,4/16}, --Bulb
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{-6/16,-8/16,-6/16,6/16,-7/16,6/16}, --Base
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{-3/16,-7/16,-5/16,-2/16,4/16,5/16}, --Wire
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{2/16,-7/16,-5/16,3/16,4/16,5/16}, --Wire
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{-5/16,-7/16,-3/16,5/16,4/16,-2/16}, --Wire
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{5/16,-7/16,2/16,-5/16,4/16,3/16}, --Wire
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{-5/16,0/16,-5/16,5/16,1/16,5/16}, --Side Wire
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{-5/16,-5/16,-5/16,5/16,-4/16,5/16}, --Side Wire
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if not ilights:node_is_owned(pointed_thing.under, placer)
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and not ilights:node_is_owned(pointed_thing.above, placer) then
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lib_6d:rotate_and_place(itemstack, placer, pointed_thing, ilights.expect_infinite_stacks)
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end
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return itemstack
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end
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})
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if name then
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--Choose craft material
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minetest.register_craft({
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output = "ilights:light_"..name.." 3",
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recipe = {
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{ "", "default:steel_ingot", "" },
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{ "dye:"..name, "default:glass", "dye:"..name },
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{ "default:steel_ingot", "default:torch", "default:steel_ingot" }
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},
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})
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end
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end
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