add various on/off features:

* right click toggles on/off
* respond to mesecons
* respond to digilines messages "on"/"off" (shift-punch to set the channel)

Lights turn ON on-place, remain on until explicitly turned off by
one of the above, like most Home Decor lights.
master
Vanessa Dannenberg 2019-05-29 22:49:12 -04:00
parent 330083de16
commit e2986ee632
6 changed files with 161 additions and 26 deletions

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@ -1,3 +1,5 @@
default
unifieddyes
intllib?
mesecons?
digilines?

185
init.lua
View File

@ -25,6 +25,123 @@ end
ilights.modpath = minetest.get_modpath("ilights")
local function is_protected(pos, clicker)
if minetest.is_protected(pos, clicker:get_player_name()) then
minetest.record_protection_violation(pos,
clicker:get_player_name())
return true
end
return false
end
if minetest.get_modpath("mesecons") then
actions = {
action_off = function(pos, node)
local sep = string.find(node.name, "_", -5)
local onoff = string.sub(node.name, sep + 1)
if minetest.get_meta(pos):get_int("toggled") > 0 then
minetest.swap_node(pos, {
name = string.sub(node.name, 1, sep - 1).."_off",
param2 = node.param2
})
end
end,
action_on = function(pos, node)
minetest.get_meta(pos):set_int("toggled", 1)
local sep = string.find(node.name, "_", -5)
local onoff = string.sub(node.name, sep + 1)
minetest.swap_node(pos, {
name = string.sub(node.name, 1, sep - 1).."_on",
param2 = node.param2
})
end
}
ilights.mesecons = {
effector = table.copy(actions)
}
ilights.mesecons.effector.rules = mesecon.rules.wallmounted_get
end
-- digilines compatibility
-- this one is based on the so-named one in Jeija's digilines mod
local player_last_clicked = {}
local digiline_on_punch
if minetest.get_modpath("digilines") then
local on_digiline_receive_string = function(pos, node, channel, msg)
local meta = minetest.get_meta(pos)
local setchan = meta:get_string("channel")
if setchan ~= channel then return end
if msg and msg ~= "" and type(msg) == "string" then
if msg == "off" or msg == "on" then
local basename = string.sub(node.name, 1, string.find(node.name, "_", -5) - 1)
if minetest.registered_nodes[basename.."_"..msg] then
minetest.swap_node(pos, {name = basename.."_"..msg, param2 = node.param2})
end
end
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
local pos = player_last_clicked[name]
if pos and formname == "ilights:set_channel" then
if is_protected(pos, player) then return end
if (fields.channel) then
local meta = minetest.get_meta(pos)
meta:set_string("channel", fields.channel)
end
end
end)
if minetest.get_modpath("mesecons") then
ilights.digilines = {
effector = {
action = on_digiline_receive_string,
},
wire = {
rules = mesecon.rules.wallmounted_get
}
}
else
ilights.digilines = {
effector = {
action = on_digiline_receive_string,
},
wire = {
rules = rules_alldir
}
}
end
function digiline_on_punch(pos, node, puncher, pointed_thing)
if is_protected(pos, puncher) then return end
if puncher:get_player_control().sneak then
local name = puncher:get_player_name()
player_last_clicked[name] = pos
local meta = minetest.get_meta(pos)
local form = "field[channel;Channel;]"
minetest.show_formspec(name, "ilights:set_channel", form)
end
end
end
-- turn on/off
function ilights.toggle_light(pos, node, clicker, itemstack, pointed_thing)
if is_protected(pos, clicker) then return end
local sep = string.find(node.name, "_o", -5)
local onoff = string.sub(node.name, sep + 1)
local newname = string.sub(node.name, 1, sep - 1)..((onoff == "off") and "_on" or "_off")
minetest.swap_node(pos, {name = newname, param2 = node.param2})
end
-- The important stuff!
local lamp_cbox = {
@ -34,32 +151,48 @@ local lamp_cbox = {
wall_side = { -8/16, -11/32, -11/32, 4/16, 11/32, 11/32 }
}
minetest.register_node("ilights:light", {
description = "Industrial Light",
drawtype = "mesh",
mesh = "ilights_lamp.obj",
tiles = {
{ name = "ilights_lamp_base.png", color = 0xffffffff },
{ name = "ilights_lamp_cage.png", color = 0xffffffff },
"ilights_lamp_bulb.png",
{ name = "ilights_lamp_bulb_base.png", color = 0xffffffff },
"ilights_lamp_lens.png"
},
use_texture_alpha = true,
groups = {cracky=3, ud_param2_colorable = 1},
paramtype = "light",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
light_source = 14,
selection_box = lamp_cbox,
node_box = lamp_cbox,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
end,
})
for _, onoff in ipairs({"on", "off"}) do
local light_source = (onoff == "on") and default.LIGHT_MAX or nil
minetest.register_node("ilights:light_"..onoff, {
description = "Industrial Light",
drawtype = "mesh",
mesh = "ilights_lamp.obj",
tiles = {
{ name = "ilights_lamp_base.png", color = 0xffffffff },
{ name = "ilights_lamp_cage.png", color = 0xffffffff },
"ilights_lamp_bulb_"..onoff..".png",
{ name = "ilights_lamp_bulb_base.png", color = 0xffffffff },
"ilights_lamp_lens_"..onoff..".png"
},
use_texture_alpha = true,
groups = {cracky=3, ud_param2_colorable = 1},
paramtype = "light",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
light_source = light_source,
selection_box = lamp_cbox,
node_box = lamp_cbox,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
end,
drop = {
items = {
{items = {"ilights:light_on"}, inherit_color = true },
}
},
on_rightclick = ilights.toggle_light,
mesecons = ilights.mesecons,
digiline = ilights.digilines,
on_punch = digiline_on_punch
})
end
minetest.register_alias("ilights:light", "ilights:light_on")
minetest.register_craft({
output = "ilights:light 3",
output = "ilights:light_on 3",
recipe = {
{ "", "default:steel_ingot", "" },
{ "", "default:glass", "" },
@ -68,7 +201,7 @@ minetest.register_craft({
})
unifieddyes.register_color_craft({
output = "ilights:light 3",
output = "ilights:light_on 3",
palette = "wallmounted",
neutral_node = "",
recipe = {
@ -79,7 +212,7 @@ unifieddyes.register_color_craft({
})
unifieddyes.register_color_craft({
output = "ilights:light",
output = "ilights:light_on",
palette = "wallmounted",
type = "shapeless",
neutral_node = "ilights:light",

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