use unified dyes' rotation correction function
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21
init.lua
21
init.lua
@ -20,25 +20,6 @@ end
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ilights.modpath = minetest.get_modpath("ilights")
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-- Helper function to work around an engine bug
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function ilights.fix_rotation(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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local yaw = placer:get_look_yaw()
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local dir = minetest.yaw_to_dir(yaw-1.5)
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local pitch = placer:get_look_vertical()
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local fdir = minetest.dir_to_wallmounted(dir)
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if pitch < -(math.pi/4) then
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fdir = 0
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elseif pitch > math.pi/4 then
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fdir = 1
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end
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minetest.swap_node(pos, { name = node.name, param2 = fdir })
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end
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-- The important stuff!
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local lamp_cbox = {
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@ -67,7 +48,7 @@ minetest.register_node("ilights:light", {
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light_source = 14,
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selection_box = lamp_cbox,
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node_box = lamp_cbox,
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after_place_node = ilights.fix_rotation,
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after_place_node = unifieddyes.fix_rotation,
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after_dig_node = unifieddyes.after_dig_node
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})
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