fix nil function call in ownership code
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2
init.lua
2
init.lua
@ -3,6 +3,8 @@
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ilights = {}
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ilights.intllib_modpath = minetest.get_modpath("intllib")
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if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
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ilights.expect_infinite_stacks = false
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else
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@ -1,5 +1,13 @@
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-- simple function to check for ownership of a node before placing it.
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local S
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if ilights.intllib_modpath then
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dofile(ilights.intllib_modpath.."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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function ilights:node_is_owned(pos, placer)
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local ownername = false
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if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
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