Commit Graph

19 Commits (master)

Author SHA1 Message Date
Vanessa Dannenberg 44542cb6a9 allow colorization of homedecor kitchen cabinets
uses "fake" wallmounted mode, 32 colors.
2021-03-26 02:15:10 -04:00
Vanessa Dannenberg eeec27f60b adjust ovens' formspecs to match the layout of default furnace 2021-03-04 15:14:52 -05:00
OgelGames e049380408 fix digging of locked inventory nodes 2021-01-31 00:02:17 +11:00
ExeVirus f9ca183f2a # Compression Commit
This commit performs both lossless and lossy compression on every .obj and .png in homedecor. The .png files were all 100% losslessly compressed using ect.exe and optipng.exe (more details below) at maximum settings. The .obj files were lossy-compressed so that comments were removed, trailing 000's were removed and all numbers rounded to 3 decimal places max. Blender exports at 6 decimal places but for minetest, 3 decimal places is the absolute maximum a person with anything under a 256K screen will ever need.

## Results
```
Original entire modpack size: 6343.5 KB
New entire modpack size:      5312.2 KB
Total Reduction:              1031.3 KB  (16.3% less)
```
Please note that actual media size is likely more like 4,500 KB so media reduction is more around 20-25%.

## Details / What actions were actually performed

Used these programs:

https://github.com/ExeVirus/Compress-Obj

https://sourceforge.net/projects/optipng/

https://github.com/fhanau/Efficient-Compression-Tool

Ran this command on every .obj: (fast)

```
luajit.exe compress.lua -f <file> -precision 3
```

Ran these commands on every .png: (slow)
```
ect.exe  -9 -strip --allfilters-b <file>
optipng.exe -o7 -strip all -clobber <file>
```

Note that for future compression, I recommend only using optipng.exe instead of both. ECT can get better results but it takes a LOT longer and only ever saves another 1-2% of the file size. Not worth an extra 10-20 seconds per texture file in my opinion.

## Time spent

Roughly 2 Hours from start to finish + commit + PR
2021-01-23 07:28:20 -05:00
VanessaE 47a029923c opt depend on screwdriver in _common 2020-08-17 09:18:51 -04:00
Louis Royer 1090c9139c .luacheckrc on each mod 2020-08-05 16:01:47 +02:00
Louis Royer 1c7ceb2e90 MT5 translation for homedecor_common
- Remove intllib support
- Fix luacheck warnings (except for 1 I don't know what to do)
- Removes homedecor_common/mt_game_beds_functions.lua (we can get the
function directly from `beds` mod instead of using an obsolete copie; I
have not re-enabled bed-sleeping, but it should work)
2020-08-05 16:01:47 +02:00
Louis Royer 18744ee66d Fix lines length related issues in homedecor_common 2020-08-04 16:16:36 +02:00
Louis Royer 7f67f4a035 Add on_key_use and on_skeleton_key_use api for locked nodes 2020-08-04 16:00:23 +02:00
Louis Royer 8417cddf71 Add mod.conf for homedecor_common 2020-08-04 16:00:00 +02:00
wzy2006 377fb58c38 Upload New File 2020-07-19 03:11:52 +00:00
VanessaE 5aecf5f2c7 move some "japanese" files to their proper sub-mods
fixes #24
2020-06-04 12:32:10 -04:00
VanessaE ce3c77564c import model, textures, and some properties from googol's new_campfire mod
to freshen-up the look of "fancy fire"

(no, you still can't cook with this fire :P )
2020-06-03 00:13:01 -04:00
James McManus 97e7a31830 Fix fg/bg texture setting in register_furnace
If a custom fire_bg texture had been provided (not currently done
within the modpack itself), fire_fg would have been set to that instead
of the provided fire_fg or default.
2019-09-19 12:50:01 +00:00
Vanessa Dannenberg e289e79aea add intllib as optdepend in homedecor_common
should fix #17 ?
2019-06-07 00:36:05 -04:00
Vanessa Dannenberg 2f3c12eb2a rename and move generic light source textures 2019-06-02 02:23:10 -04:00
Vanessa Dannenberg 6e61cc4ad8 move sounds to their correct folders 2019-05-02 18:40:25 -04:00
TenPlus1 0cd8bd7780 remove homedecor_i18n and merged into homedecor_common, fixed meseon global error 2019-04-21 16:25:21 +01:00
Vanessa Dannenberg b08c0905c0 Split the big "homedecor" mod into multiple sub-mods
Any of these new submods can be run without any other
components that were once part of the big "homedecor"
mod, other than homedecor_common and homedecor_i18n

Reduced dependencies where possible, but each submod still
has its various dependencies more or less the same as before,
i.e. some need basic_materials, others need unifieddyes,
some need building_blocks, and so on.

All of the stuff that used to be under homedecor/handlers
got moved to homedecor_common, as did any models and/or textures
that are used by more than one other homedecor component.

All the miscellaneous items that didn't warrant their own
mod ended up in homedecor_misc, which can also be thought
of as the remains of the original "homedecor" mod, renamed.
2019-04-20 17:02:42 -04:00