Merge pull request #21 from Zeg9/signs

In creative mode, don't remove fences and signs from inventory when you place them
master
VanessaE 2013-06-06 12:30:30 -07:00
commit e9520f42e4
1 changed files with 10 additions and 3 deletions

View File

@ -180,7 +180,10 @@ minetest.register_node(":default:sign_wall", {
z = above.z + sign_info.delta.z}, "signs:text")
text:setyaw(sign_info.yaw)
itemstack:take_item()
if not homedecor_expect_infinite_stacks then
itemstack:take_item()
end
return itemstack
end
end,
@ -429,13 +432,17 @@ function homedecor_register_fence_with_sign(fencename, fencewithsignname)
elseif (not homedecor_node_is_owned(pointed_thing.under, placer))
and def_under.buildable_to then
minetest.env:add_node(pointed_thing.under, {name = fencename, param2 = fdir})
itemstack:take_item()
if not homedecor_expect_infinite_stacks then
itemstack:take_item()
end
placer:set_wielded_item(itemstack)
return itemstack
elseif (not homedecor_node_is_owned(pointed_thing.above, placer))
and def_above.buildable_to then
minetest.env:add_node(pointed_thing.above, {name = fencename, param2 = fdir})
itemstack:take_item()
if not homedecor_expect_infinite_stacks then
itemstack:take_item()
end
placer:set_wielded_item(itemstack)
return itemstack
end