avoid duplicating get_nodedef_field() function

(both doors/gates and desk need it)

moved to init.lua and into homedecor.* namespace.
This commit is contained in:
Vanessa Ezekowitz
2014-06-29 10:47:25 -04:00
parent f8efeee4d7
commit ba3abaa6a6
3 changed files with 12 additions and 18 deletions

View File

@@ -489,13 +489,6 @@ minetest.register_node('homedecor:utility_table_legs', {
},
})
local function get_nodedef_field(nodename, fieldname)
if not minetest.registered_nodes[nodename] then
return nil
end
return minetest.registered_nodes[nodename][fieldname]
end
local fdir_to_right = {
{ 1, 0 },
{ 0, -1 },
@@ -546,8 +539,8 @@ minetest.register_node("homedecor:desk", {
local tnode = minetest.get_node(pos)
local tnode2 = minetest.get_node(pos2)
if get_nodedef_field(tnode.name, "buildable_to")
and get_nodedef_field(tnode2.name, "buildable_to")
if homedecor.get_nodedef_field(tnode.name, "buildable_to")
and homedecor.get_nodedef_field(tnode2.name, "buildable_to")
and not minetest.is_protected(pos, placer:get_player_name())
and not minetest.is_protected(pos2, placer:get_player_name()) then
minetest.add_node(pos, { name = "homedecor:desk", param2 = fdir })