hdx-32-github/changelog.txt

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2014-06-18: Added homedecor power crystal.
2014-06-13: Added mtz slate and pink marble image (latter courtesy Zeno)
2014-06-10: New minetest_game and multiplayer/client-mode menu overlay
images to match current state of HDX.
2014-06-07: Added support for zeno's Orichalcum mod, reduced some images
to 64px since they're for inventory use. Most images replaced right
away because I'm obsessive ;-)
2014-05-27: Update for technic's steel/iron/carbon-steel changes.
2014-05-26: Added support for plasticbox mod.
2014-05-13: Added support for moontest game.
2014-05-08: Added desert cobble.
2014-05-08: Snow and rain images for snowdrift mod.
2014-05-07: New heart/bubble images, needs minetest core commit d3ee617f
or later.
2014-05-06: copper rails for Carbone game.
2014-05-05: Quality improvements to lower-resolution furnaces (0.4.x
only), added Carbone locked furnace images.
2014-05-04: Ran all pngs through pngcrush in brute-force mode.
2014-05-02: Added mese and diamond bows and bones for Carbone game.
Re-balanced default buckets (RGB vs grayscale mixups). Minor
imporvements in smaller sizes.
2014-04-25: 0.4.x games: Removed vanessae_game menu overlay, created and
added new Dreambuilder Game menu overlay to replace it.
2014-04-24: Split Minetest Classic/0.3.x/Nostalgia imagery off from
0.4.x imagery and put them into their own repositories. Add support for
hardened clay mod (0.4.x, that is).
2014-04-18: Temporary tonemaps for sun and moon (WIP), from the original
reference images. Redid sun and moon images (more correct-looking
angular sizes relative to one another, and smaller relative to the
world).
2014-03-01: reworked all smaller sizes of potted flowers and smaller
sizes of roses and geraniums. Better contrast/detail on the various
stone bricks' edges, and on default tree and default/default jungle
wood, on the smaller sizes. Reworked smaller sizes of gloopblocks'
shrubbery.
2014-02-27: Reworked the smaller sizes of poison ivy, wheat, cotton,
wild grass, dry shrub, junglegrass. Crack animation had some sort of odd
edging on it. fixed, and cleaned up a little bit. Reworked/cleaned up
default minerals (in stone) a bit, smaller sizes only.
2014-02-27: Fix screens on steel doors.
2014-02-21: Reworked gloopblocks pumice - better contrast, sharper.
2014-02-18: Better alpha blending on air bubble.
2014-02-17: Smaller heart image, added "air bubble" image.
2014-02-17: Added fire and fake_fire imagery.
2014-02-17: Re-rendered furnaces and added rendered fire animations to
go with the new animated 'active' state.
2014-02-16: Filled-in missing groundsoil 'dried out grass' top and side
images for undergrowth.
2014-02-16: Fixed moreblocks empty bookshelf to match default one.
2014-02-15: Added support for Nore/sfan5's MG mod.
2014-02-15: Re-rendered basalt, made it darker.
2014-02-11: "disable" the texture extrude effect on the wieldhand by
applying a 25% alpha along the right edge of the hand. Thanks to
MichaelRpdx for the tip!
2014-02-03: fix messed-up sign-on-wood-fence back texture (part of the
metal bracket got lost).
2014-01-29: Re-based homedecor/signs_lib's sign-on-fencepost textures on
current wood texture.
2014-01-23: Added default snowball.
2014-01-22: Added shrubbery textures for gloopblocks.
2014-01-19: Flowing lava texture for Nostalgia game, probably
0.3.x/-classic also?
2014-01-15: Much-improved quality of default leaves, and got rid of that
damn blue edging finally!
2014-01-15: Improved quality of breaking animation's edges (using alpha
blending and re-rendered from original source file).
2014-01-15: Forgot to scale the Undergrowth pebble textures
2014-01-12: Various changes:
* Greatly improved default grass and dirt textures thanks to
help from a new, better-quality monitor to do my work on. Similarly
improved cottages dirt road "feldweg" texture, and the footsteps-in-
grass texture. Affects all supported games.
* Add experimental, partial suppot for Undergrowth Modpack (not yet
complete, but close).
* Made default wood for Nostalgia game, Minetest 0.3.x and
Minetest-classic look more like the default textures that come with
those games
* re-based artificial beehive, and wooden gate on current wood texture,
made latter a jpg.
* Re-based coloredwood imagery on current default wood image.
* Add furnace front images for Nostalgia game (and 0.3.x/-classic?)
2013-12-28: image credits
2013-12-28: Added support for Sokomine's experimental Markers mod.
2013-12-19: Ran all PNGs in all texture packs through optipng. Also
fixed some bad quality on 3dforniture chains inventory images.
2013-12-04: Add support for candycane mod.
2013-12-02: Fix pipeworks' furnace/chest tube connector images to match
current state of that mod.
2013-11-26: Better textures for default tree trunks/tops and wooden
planks. Slight improvement to bookshelf. Fix cactus top-to-side
alignment glitch. Ttweak lighting on cactus top a bit, try to make it
look more rounded.
2013-11-20: Added all Realtest ores and their associated mineral lumps,
replaced previously added-but-lost peat also.
2013-11-19: bigger default coal lump.
2013-11-17: Replaced all lava and water sources and flowing images with
PNG versions with alpha support. Water alpha is -30%, lava is still
100% opaque
2013-11-16: Updated Realtest leaves to go with recet changes to its code.
2013-11-15: Better default brick texture.
2013-11-15: Added realtest peat.
2013-11-15: OOps, used the wrong images for realtest furnace. Here are
the right ones.
2013-11-15: New textures for Realtest birch trunk and log, same one is
used for Moretrees' birch as well.
2013-11-15: Add the rest of the trees for Realtest (ash, aspen/poplar,
chestnut, maple) and their respective planks and logs, add joiner,
crafting, writing, and scribing tables, and bookshelves.
2013-11-14: For Dan's version of Realtest game, added regular stone and
desert stone rocks, bricks, flat tiles, anvils, macadam, and all stone
tools and toolheads, some trees and their related logs, boards, wood,
leaves, "farming" anthill.
2013-11-12: Brought support for Minetest Classic up-to-date with 'next'
branch and pending 1311 release.
2013-11-12: Fixed minetest classic door images... I think :-)
2013-11-12: Add support for darkrose's minetest-classic fork, release
1310, except doors, torches, signs. If these look wrong, delete the HDX
versions of these objects and replace them with the default imagery for
now.
2013-11-04: Added support for Dan Duncombe's mt_nostalgia game. Side
effect: This inspired me to add support for Minetest 0.3.x again, since
mt_nostalgia uses mostly the same textures.
2013-10-27: Single-shade grey and white unifiedbricks were way too dark.
2013-10-26: Add sun and moon images for realbadangel's texturable
sun/moon patch
2013-10-20: Discontinued support for normalmapping. All maps are
obsolete now because of the new parallax mapping code that's going into
master soon. New textures for pipeworks version of chests and furnaces.
Sorry folks. I just cannot continue with the normalmapping stuff
anymore. It's too buggy.
2013-10-18: Better display blocks compressed earth texture.
2013-10-15: Rework side and top "wire frames" to accommodate the thinned
model in ilights.
2013-10-15: Revamped ilights textures in keeping with changes in that mod.
2013-10-14: Add support for DanDuncombe's castles mod.
2013-10-13: Add support for DanDuncombe's ilights mod.
2013-10-08: Add support for ShadowNinja's bedrock mod.
2013-10-07: Preliminary support for DanDuncombe's mushrooms mod
2013-10-06: Brought Unified Inventory support up-to-date - these only
work properly with current git of UI.
2013-10-05: Undergrowth modpack is changing too fast - removed all
support temporarily, until the modpack becomes more stable. Fourth try
for new minegeld images (this time I think I got them right). Because of
the detail needed for minegeld, the minimum size is 256px, even in the
smaller packs, else it just becomes unreadable.
2013-10-04: fixed front of artificial beehives
2013-10-04: new twig images for undergrowth modpack
2013-10-03: Added ufo furnace images.
2013-10-01: Add support for locks mod.
2013-09-30: Add support for DanDuncombe's currency mod.
2013-09-29: Add images for camo modpack TNT
2013-09-28: Add support for bees, gardening and ferns mods, and
preliminary support for Undergrowth modpack. Remove water and lava
normalmaps (fixes water/lava transparency issues).
2013-09-24: Added support for display_blocks mod.
2013-09-15: Brought vines mod support up-to-date. Many moretrees
normalmaps had inverted green channels. Fixed. Gave all apples new
normalmaps.
2013-09-11: Tweak positions of menu overlay headers/footers to account
for recent menu size changes.
2013-09-04: Add all farming_plus seeds, all variants of pumpkins, both
scarecrows, and all inventory images. Added wheat and cotton for
default farming mod. This should make support for that mod complete.
Also added farming_plus weeds.
2013-09-03: Add technic blast-resistant concrete and compressed uranium
fuel rod.
2013-09-02: Added various faming images (dirt, hoes, inventory stuff,
seeds, a few craft items). Reworked default grass and default dirt
slightly to tone down their colors as requested. Also added default
"wild" grass.
2013-09-01: Multiple updates:
add technic enriched uranium, stainless/chromium/uranium/zinc blocks,
silicon wafers, control logic unit, copper/composite/carbon plates,
chainsaw, flashlight, sonic screwdriver, copper wire, graphite,
red/green/blue energy crystals (diamond block), carbon fibre cloth,
water/lava cans
add glooptest table, kalite torch inv image, all crystal glasses, all gem
ores/stones/blocks (but not the encrusting stuff), all saws and hammers,
arol/akalin/alatro/talinite dusts
add camo modpack rope
2013-08-31: accidentally had invert-Y on furnace normalmaps. fixed.
2013-08-31: Reworked all of the Prefab textures to use a better,
smoother-grained concrete texture (same source image, but processed
better). Also differentiates Prefab from Technic concrete. Add textures
for prefab concrete door.
2013-08-31: Added support for lrfurn mod.
2013-08-28: Add support for Item frames mod.
2013-08-28: Update textures for mesecons insulated wires, add ones for
khonkhortisan's crossover wires
2013-08-24: Brought blox mod support up-to-date, gave all blocks in this
mod except glow stone and teleport pad a fresh, new, clean set of
textures. Copy vessels files to _inv.pnf variants. Add blue and urban
camo textures.
2013-08-23: Add gloopblocks evil stick.
2013-08-14: Brought vines mod support up to date, thined out and made
willow leaves properly tileable. Brought prefab support up to date.
2013-08-12: Added support for prefab concrete mod.
2013-08-06: Added support for building_blocks mod. New stick image for
default, coloredwood, moreblocks jungle sticks
2013-08-05: Added support for bas080's Tiny Trees mod. Added all saplings for
moretrees trees, some derived from default sapling.
2013-08-03: Multiple changes:
* Fixed accidental inversion of Y direction on normalmaps for most
glass-block-based objects, default ladder, windowed pipes, poisonivy.
* Better normalmaps for bobblocks blocks.
* Fixed incorrect visual division between tiles in default steel door,
default wood door, and homedecor closet and glass/wood door normalmaps
(all colors), and generally improved their quality.
* Better quality for mesecons 'on' lightstones and their normalmaps.
* Fixed incorrect offsets on NC normalmaps and improved overall quality
of textures.
* Fixed inverted Y in grass, grass-side and dirt normalmaps and slightly
improved their quality.
* Better tiling on default leaves.
* Fix bad normalmap for streets steel support, copy over to steel mod
'strut' also
2013-08-02: Added screenshot and info.txt files for upcoming texture
pack selector.
2013-07-20: Added support for DanDucombe's camo mod.
2013-07-18: Add license file.
2013-07-12: unknown node normal should be mostly flat, no wording
2013-07-11: Brought streets mod support up to date.
2013-07-11: Brought streets mod support up to date.
2013-07-03: Reworked default bricks just a bit to improve quality and
realism, better normalmaps. Reworked moreblocks cactus brick and all
unifiedbricks plain colors in the same manner. Better normalmaps for
multicolor unified bricks
2013-07-01: Minor tweak for homedecor slab/half-slab glow lights
2013-06-29: Added support for travelnet mod w/elevators
2013-06-25: Added all variants of technic framed glass.
2013-06-24: Added pipeworks filters, mese filters, and all of the
various tube types, plus added missing inventory image for the plain
tube, and better textures for water pump. Re-cut all of the large
stone/sandstone/etc bricks to make their patterns the same as the
default textures. Got rid of all the specular maps since they're not
being used. Re-generated ALL of the normalmaps that hadn't already been
customized, replaced a few customized ones with generated ones here and
there where the result looked better. Also, deleted redundant 16px
homedecor and mesecons images, and 32px homedecor door images.
2013-06-20: Added support for Digilines, and added inventory image for
regular mesecons wires, textures for luacontroller, homedecor microwave.
2013-06-13: another one of the menu overlays got screwed up on lower
resolutions. moretrees fir trunk top was ot jpeg. fixed.
2013-06-12: Some jpg images got saved as png with the wrong file
extension. fixed. Also, "unknown block" -> "unknown node"
2013-06-12: Resolution idenfiers got screwed up in menu overlays. Also,
this corrects the overall-wrong minetest_game overlay.
2013-06-09: fixed broken pipeworks spigot textures (after three tries)
2013-06-08: New mossy cobble, stone brick, alternate cobble (the other ones
weren't quite right). Added gloopblocks mossy stone.
2013-06-07: Made gloopblocks cement block darker. Deleted a few redundant
images, general cleanup. Screwed up alpha channels on 256px and lower stained
glass, homedecor door, smoke. Fixed.
2013-06-06: Many black, white, or grey images in unified bricks, unified dyes,
and coloredwoods lost their alpha channel. Fixed. Added support for carts mod.
Added support for Quartz mod. Added texture for default smoke puff. Update
gloopblocks support, fix missing textures for 'multi-color' grey unified brick
blocks
2013-06-05: New textures for mossy cobble and gloopblocks mossy stone brick.
Some jpeg files got named as .png accidentally. fixed. Added support for steel
mod. Added moreblocks table/circular saw
2013-06-04: Fixed unified dyes light grey, deleted a bunch of redundant unified
dyes images with bad filenames. Waterlily specular maps should be flat/no
alpha. Fixed all.
2013-06-02: add yellow lightstone for mesecons.
2013-05-30: Reduced size of most PNG files with pngcrush. Ran all jpgs through
jpegoptim (strip all comment/exif data, lossless optimize). Ran all texture
.png images through pngquant to convert to 256 colors. Effectively lossy
compression, which Makes them far smaller, but without any appreciable quality
loss. Does not affect normal/specular maps, which need to be lossless.
2013-05-27: Fixed bad normal/specular maps on homedecor TV. Better normalmap
for homedecor kitchen sink. Delete extraneous homedecor projection screen
normalmap, add specular map for same. Fixed screwed up normalmaps for
3dforniture armchairs, delete some extraneous files.
2013-05-26: Bumpmaps and specularmaps added everywhere they're needed. Weeded
out images for the obsolete/dead server-side particles, irontrees,
growing_trees, and terraforming mods, and removed a few other obsolete images
here and there. Also flattened and converted several .png's to .jpg where
possible.
2013-05-20: Add empty menu header images for minetest_game and default menu
themes since the menu overlays already have one.
2013-05-18: New menu overlays for minetest_game and my game, now with
resolution identifiers.
2013-05-04: Removed obsolete menu splash images, added menu overlay images for
minetest_game and my game.
2013-04-30: added support for default dyes mod. New unified dyes textures. Got
rid of obsolete ones. Fix wrong filename on homedecor violet window shutter.
2013-04-29: Forgot to push some moreblocks textures through my scaling script.
Fixed.
2013-04-28: Alpha channels accidentally got stripped from the fancy doors.
Fixed. I didn't like the wya I did the HDX logo. Re-worked it. Added alpha
layer to stained glass....after three tries to get it right!
2013-04-27: Improved the appearance of homedecor "fancy exterior door", added
subtle alpha translucency to the glass insert for use later (already made sure
it looks right with non-alpha-capable clients).
2013-04-26: New textures for stained glass, in keeping with recent changes to
the default ones.
2013-04-24: Redid default and moreblocks glasses to use thicker borders,
brought moreblocks support up to date. Lightened, lowered saturation on
moreblocks iron stone bricks. Fixed recently-broken textures for homedecor
glowlight sides. Rename all flowers-mod images to comply with latest changes
to that mod. Should work for the flowers version that is coming to 'common'
soon.
2013-04-22: Fixed vertical wire caps. Added default snow and ice, default
sandstone and desert stone brick, default coal block, improved default stone
brick greatly. Right after: Replaced sandstone with a better one, redid
sandstone brick. Better gloopblocks mossy stone brick and moreblocks iron/coal
stone textures.
2013-04-21: New pressure plate textures, took advantage this morning's 'more
flexible texturing' commit in mesecons. Brought default doors up to date.
Fixed homedecor door edges (some files missing, some named wrong). Added the
other colors of 3dforniture chairs (homedecor edition), renamed black textures
to work with homedecor version. Got rid of obsolete 16px 3dforniture images.
Fixed textures for mesecons pistons, major improvements to appearance too.
Fixed insulated wire textures also.
2013-04-20: New splash footer - takes celeron55's name out, replaces it with an
inspirational phrase, adds a resolution indicator. Shrunk heart.png to 20px
(19px heart with 1x1 px empty border) to comply with Lua HUD code, used same
image in all resolutions. Got rid of half-heart.png since it was never used.
Greatly improved appearance of some of the fences, added high-rez textures for
the new corner ones and for the ones I missed before. Still need to do doors
et.al. Renamed unknown_block.png -> unknown_node.png.
2013-04-19: New textures for colored wood planks (does not change
fences/sticks). Made default wood and steel doors entirely png instead of
mixed png/jpg.
2013-04-17: Fixed incorrect filenames on default bronze and copper ingots,
default copper lump (was named .jpg, are really .png). Later: Added food items
for moretrees mod (still need to do saplings).
2013-04-15: Added default copper block and default jungle leaves, and support
for sokomine's cottages mod.
2013-04-14: Added banana leaves/fruits for farming plus. New textures for
sand, desert sand, stone, desert stone, sandstone, technic+streets concrete,
gloopblocks cement. Also New grass, dirt/grass side, grass w/footsteps
textures. Added default obsidian glass and shard, tinted default obsidian
slightly purplish to better suggest the default texture. Updated menusplash
image to show latest version of textures. Got rid of obsolete menulogo.png
image. Added screwdriver.
2013-04-13: Added support for Moretrees. Still needs a bit of work and is
missing saplings yet. Swap jungletree and palm tree trunk textures. They look
more accurate this way. New default wood planks and default jungle wood planks
textures to fit in with the moretrees ones. Fixed incorrect filename on fir
trunk top. Added a few misc ores, lumps, dusts/powders, and ingots for
technic, titanium, and uranium mods.
2013-04-08: Darker stone brick texture to better match the default. Added
gloopblocks mossy stone brick.
2013-04-04: Added partial support for latest homedecor
2013-03-31: Copied moreblocks junglewood (planks) texture over to be used by
the default one also.
2013-03-28: Brought default/common support partially up-to-date: renamed gold,
copper, bronze, mese items to use default objects instead of the external mods.
Improved gloopblocks wet cement and a few of the 16px tools. Later: Added
support for default diamond stuff. Better mese crystal image.
2013-03-19: Renamed moreblocks stone bricks to be used for the new default
ones, since moreblocks doesn't have those anymore. Renamed moretrees jungle
tree sapling to be used for default jungle tree sapling, removed a couple of
redundant jungletree images. Fixed wrong filename for sapling in a couple of
packs. Renamed oerkki block texture to be used by Gloopblocks since Moreblocks
doesn't have it anymore. Expanded the idea with top/bottom/sides textures.
2013-03-17: Removed support for gloopblocks obsidian in favor of default (same
textures).
2013-03-13: renamed menufooter.png -> menufooter_clouds.png in keeping with
latest changes to minetest upstream.
2013-03-09: All 16px and 32px images are now PNG. Dropped lamplings (all
sizes), and old obsolete mesecons images (all sizes). Fixed bad wool flower
transparency (all sizes). Tweaked 16px Xpanes images slightly. Higher quality
on all 64+ px jpg images. Swapped in correct resolution for default formspec
images in all sizes. Tweaked a few 32px images (mostly swapped in some I
already had prepared for the purpose), removed a bunch of redundant 32px images
(i.e. where the original mod already has an equivalent).
2013-03-08: Added high-definition menu images for shadowninja's menu_clouds
branch
2013-03-07: Tweaked sizes of unified inventory formspec images to adjust for
latest version of UI.
2013-02-27: Added support for unified inventory formspec images and pilzadam's
default formspec images also. Space photos from nasa.gov (public
domain/WTFPL). A bit later, tweaked water color. Fixed missing
imagecredits.txt and changelog.
2013-02-26: Brought moreblocks support up to date
2013-02-24: Added support for stained glass mod.
2013-02-21: Added support for snow mod!
2013-02-20: New steel, gold, silver, bronze block textures, Updated support for
moreores (added tin, copper blocks). New textures for moreblocks trapstone and
trapglass. New menulogo.png based on new screenshot (mainly to get rid of the
'-c55' part)
2013-02-10: Brought moreblocks support up to date (dropped all _2 and
horizontal* textures, added super glowglass and wooden tiles). Brought support
for homedecor up to date, added support for signs-on-posts in my fork of
PilzAdam's/thexyz's signs mod
2013-02-04: Added technic obsidian, granite, marble/marble bricks
2013-02-03: Added support for streets mod, plus a few misc updates.
2013-01-25: Brought flowers mod up-to-date, added moretrees variant of
conifers/jungletree textures
2013-01-15: Added support for jungletrees mod (also covers moretrees). Added
support for gloopblocks and erlehmanns recent sponge mod. Better stone tools
textures.
2013-01-06: Added basic support for glooptest mod
2013-01-05: Added animated kalite torches for gloopores/glooptest.
2012-12-30: Refresh some files, re-introduce 16 adn 32px sizes. Ran through the
32px pack, got rid of a couple of redundant images, filled in a few retouched
images, retouched a few more. Also, added some heavy blur to the poptart cat
rainbow to make it blend better with its background, scaled and exported the
result to all sizes. Some copies of menulog.png got scaled unintentionally.
Fixed.
2012-12-29: Added UV-mapped side textures for moreblocks checkers and
plankstone.
2012-12-24: Added new image for old default:mese object, since the 'block'
image got repurposed.
2012-12-17: Added support for my mese changes patch (pending merge to
minetest_game git master); previous mese object image is now used only for mese
block, so users of this texture pack will see the old black-on-yellow mese in
the ground if you don't have my patch against minetest_game. Added a nice menu
splash image (320x256 for all resolutions).
2012-12-03: Added support for default steel door, brought homedecor support
fully up-to-date.
2012-12-02: Added support for Gloopores v1.1
2012-10-15: Added support for water in khonkhortisan's animated fluids mod
(EDIT: also works with the now-default animated water).
2012-10-01 (a bit later): Minor change to glowlights, they need separate files
now for white and yellow. Added textures for ceiling-mounted glow cube and
terracotta base for homedecor.
2012-10-01: Brought support for Homedecor up-to-date with the stuff I've been
adding over the past week.
2012-09-29: Added support for Jordach's old TV mod (since some of the original
images are unintelligble, I made guesses as to what would best fit).
2012-09-26: Fixed messed-up alpha channel on lower half of fancy exterior door.
2012-09-26: Added support for Xdoors2 mod, brought moreblocks up-to-date (split
stone square)
2012-09-25: Added support for 'animated' television in Home Decor. Fixed
missing IC and silicon objects.
2012-09-17: Added support for 3dforniture, fixed a few missing wool textures
caused by filename changes when wool was imported into minetest_game.
2012-09-16: Added support for mese starter kit, and for the mese axe used in
Redcrab's version of timber mod. Also added support for Xpanes.
2012-09-12: Added Nyan Cat - entirely my own work, so certain uptight persons
can piss off. ;-)
2012-09-04: Added support for khonkhortisan's mesecons logic gates extension.
2012-09-03: Brought mesecons support up to date (adds blue lightstone, new
textures to fit revised receiver object).
2012-09-01: Added glowstone texture, repurposed from nether mod.
2012-08-28: Brought pipeworks up to date and added support for tubes (this mod
only needs 128px and larger images). Fixed messed-up particles in 256 and
below sizes. Added appropriate textures for mesecons receiver object. Brought
mesecons microcontroller images up-to-date and fixed a couple of minor image
quality issues therein. Better wield hand image. Oops, no it wasn't - it
looked weird the first time. Really looks better now.
2012-08-25: got rid of outdated unobtaium images - they've been repurposed.
2012-08-20: Huge update in texture packs! Everything that can be represented
as a JPG image without a visible quality loss has been converted to that
format. That's basically everything that doesn't have an alpha channel. A few
images in the 512px set have been adjusted in size by virtue of my realizing
they could be done better (e.g. Unknown block was too big, while throwing bow
was too small). All inventory items have been re-checked to make sure the
under-512px sizes get the right images.
2012-08-13: New default sapling texture (does not affect that used for some
mods). Brought mesecons support up to date with the new nodebox-based stuff
(this causes some loss of support for the 0.5 series. Sorry about that.).
2012-08-10: Completed adding support for signs mod (files renamed, re-
rendered, added as needed), added support for yard signs.
2012-08-09: Added experimental support for xyz's signs mod - sign texture
itself only; the text can't be improved yet.
2012-08-06: Added seaweed for flowers mod. A bit later: Reworked the new
texture so that it's partially transparent and tiles properly. This
necessitated making it look a bit "larger" also, but it works anyway :-)
2012-08-05: Fixed wrong filenames on pipeworks images (result of a change I
made to the actual mod)
2012-08-01: Added geranium flower.
2012-08-01: Brought UnifiedBricks support up to date.
2012-07-31 (continuing): Water has to have an alpha channel and be partly
transparent or stuff behind it will show up in front, like clouds.
2012-07-31 (continuing): Added support for conifers mod.
2012-07-31 (a while later): Brought support for Vessels mod up to date.
2012-07-31: Improved wood texture a bit more, made it look more like planks
instead of smooth wood.
2012-07-28: Fixed incorrectly-drawn left/right textures for a few homedecor
blocks, in keeping with having fixed the references therein.
2012-07-26: Brought Unified Dyes support up to date, added support for Vessels
mod. Discontinued support for old Madblocks modpack - it's way out of date.
Still have the images, I'll push them back up later with new names to account
for Mauvebic's recent changes.
2012-07-19: Added support for my colored woods mod, improved appearance of
active furnace.
2012-07-17: Added experimental support for wowiamdiamonds' Unified Bricks mod.
2012-07-16 (even later): removed some leftover files from the last gentextures
run on the unifieddyes textures.
2012-07-16 (A bit later): Added support for locked sign mod.
2012-07-16: Brought support for unifieddyes up-to-date (now 89 colors).
2012-07-14: Added support for Jordach's older 16-color wool mod.
2012-07-08 (immediately after): Added support for my junglegrass mod. Tweaked
rotation and position of default jungle grass to center it better.
2012-07-08: Brought support for unifieddyes up-to-date.
2012-07-07 (immediately after): Didn't like the tint I left on clay/clay lump.
Reduced both to greyscale in keeping with the game's normal style.
2012-07-07: Recolored clay, gravel, and stone to look more like the colors used
in the default textures, reworked coal, iron, and all moreores minerals to use
transparency so they can composite properly on top of the stone. Tweaked
active furnace to look hotter, fixed wrong filenames, retired 'cooking'
variant.
2012-06-30: Shifted torch on ceiling (both static and animated), so that base
of torch is actually centered. Created new default door imagery in the general
style of the game's default texture (but still photorealistic of course).
Renamed the previous wood-and-glass door imagery for use by my homedecor mod.
2012-06-26: Updated various homedecor dye filenames to accommodate the
changeover to unifieddyes.
2012-06-23: Brought homedecor support up to date.
2012-06-17: Added support for longer crack/digging animations (now 16 frames
instead of 5), and preliminary support for animated torches, as found in the
latest git.
2012-06-16 (much later): Enhanced the lava texture, added support for animated
lava featured in latest git.
2012-06-16 (a bit later): Fixed accidental mirroring of 'folding' doors.
2012-06-16: Added support for my homedecor mod. Adjusted color of default_wood
to look more like what might be used on a floor or deck and to differentiate it
from the wood table tops in homedecor (which use the original color). Reduced
all inventory images in defaults and in all mods to max 64px. Re-rendered
wooden door and all fence inventory images to max 64px also (most were 32px).
2012-06-14: Brought Blox support up to date.
2012-06-03: Fixed a few missing images, added working image for ecube's
unobtanium mod, added missing blue dye for blox mod. Added support for blox and
bobblocks mods in C64 pack, brought C64 version up to date re: moreblocks.
2012-05-30: Reworked various moreores minerals, default and moreores ingots,
and a few of the lumps and blocks (shiner, more accurate colors, etc.).
Lightened up and re-colored menubg image significantly. Improved embossing on
larger versions of mese. Tinted iron apple slightly red-brownish (to suggest
oxidation/rust). Reworked grass side a bit to improve blending between grass
and dirt. Tweaked color and embossing on sandstone. Fixed stray pixels and
missed cuts on default swords. Reworked fireplace wield/inventory image.
Fixed stray pixels on larger sizes of flower pot (copy&paste error). Tweaked
larger sizes of mesecons 'on' torches (center should have been whited out).
2012-05-29 (almost immediately): Fixed filenames on maptools coins.
2012-05-29: Added support for Bobblocks and Blox mods, brought moreores,
moreblocks, and maptools support up to date. Tweaked 32 px maptools admin
pick, added a few missing 16px maptools textures. Tweaked default rails to
better differentiate them from moreores copper rails. Updated filename for
current hatches mod (now just hatch.png).
2012-05-27: Added support for maptools, deleted furnace_furnace_* images (for a
patch that will never happen), renamed some of them and created new ones to add
support for darkrose's active furnaces patch (which *does* exist). Split all
texture packs into separate github repositories.
2012-05-16 (even later): deleted github repo and created a new one with
multiple branches.
2012-05-16 (a bit later): added a few more colors to complete wool mod support.
Updated github repo (didn't go through properly last time).
2012-05-16: Fixed a few stray pixels in the pies, scorched stuff and a few
tools, cleaned up edges of cotton, cotton-in-pot, and cotton (ball), fixed
slight slight lack of color saturation on chest top, added some shading to
chest sides to make handles stand out better, reduced noise in dirt, grass+dirt
side, and alien grass+dirt side, reworked mese, faded the color a bit on the
paper, broke the repetitive look of the papyrus/bamboo, replaced tin and silver
lumps with better images (actually derived from platinum and osmium), added
support for wool mod. Updated screenshots.
2012-05-06: Added support for my poison ivy mod.
2012-05-01: Created 32px and 128px versions. Fixed a few stray pixels that
snuck in while resizing some images earlier. Reduced all fence and door images
meant for the inventory display to max 32x32 (anything more is overkill).
Reworked 16px door inventory image slightly. Reworked other door images as
well to fix scaling errors. Reworked mesecons wall lever and wall button and
wireless devices to improve overall appearance. Reworked 512px "chicken" sign
and all 256px and smaller signs to fix edge quality. Reduced menubg to max
128x128px. Reduced treeprop to max 128x128 pixels (both are always displayed
small, both lower in <128px packs). Re-introduced 16 px pack - just gotta have
it; it's a bit more complete than before, but still lacks Madblocks Infra,
signs, and hydroponics mods. Reworked unknown block/object/item images.
2012-04-29 (almost immediately): Fixed a few missing 64px and 256px images and
image credits files.
2012-04-29: Reworked bushes/strawberry "tree" a bit, renamed a bunch of files
and added a few more to bring Madblocks up to date (also adds good support for
power lines/utilities). Retired the 16px texture pack from distribution - it
just isn't good enough.
2012-04-26 (a bit later): Removed Tron flowers from regular distribution
(they're no longer used but I'll keep them locally just in case). Replaced
previous-removed hydroponics images with better ones that won't make you itch.
;-)
2012-04-26: Deleted all vine-like images related to the hydroponics mod. I
accidentally used a base plant that is most definitely NOT suitable for eating
- poison ivy! Will replace the missing images shortly.
2012-04-25 (a bit later): Reduced menu background image in 512px pack to
256x256 (it's always displayed at 128x128 pixels, so this still provides some
future-proofing). Reduced half heart to 32x32 in 64/256/512px packs to match
full heart. Added support for particles mod (64px and up only, all images are
49x49px in all cases).
2012-04-25: reworked moreblocks/rope to look more like the sort of swinging
vines/ropes seen in movies and such (left the ones for the vines modpack
alone). Renamed a few files and added a bunch more to add support for
hydroponics mod (64px and above only).
2012-04-24: reworked all magic lantern images in all packs; on a revisit, I
decided that the dithering to simulate translucency just doesn't work, so I
undid the dithering and flattened them all against a dim yellow background.
Fixed an alpha error that snuck in while making the nether "portal stuff"
object, reduced 64px and 512px hearts to 32 px each since they'll likely never
need to be be drawn any larger than that anyway (or probably over 16x16 for
that matter). Created a complete 256px version of the pack.
2012-04-22 (even later): Duplicate default_furnace_front.png to a different
filename for use by the active furnaces mod.
2012-04-22 (a bit later): Replaced active/cooking furnace with a set of images
to add support for lkjoel's active furnaces mod (WIP).
2012-04-22: Tweaked 16px furnace a bit. Added images for half heart and
active/cooking furnace.
2012-04-21: Reworked moreores/gold ore, added support for nether mod.
Re-uploaded with 16px support for nether (same filename)
2012-04-20 (a bit later): Reworked cooked rat (too many copy&paste artifacts).
Added support for spotlights mod.
2012-04-20: Reworked default_brick slightly, fixed outdated filenames on
moreores/mithril ore and cooked rat, reconfigured, renamed, and added a whole
bunch of textures to bring pack up to date with transition from Moreblocks-OCD
to Madblocks: this update adds support for all mods in that set, except only
partial support for infrastructure mod (only the "street builder" object, 64px
and larger sizes only), and signs mod (64px and up only; 16px is just too low
of a resolution to retain enough detail). Tweaked 16px default glass to match
the various similar glow glass objects.
2012-04-15 (even later): Brightened up and reworked railroad tracks to improve
quality and tiling. Reworked all mesecons wires and objects bearing them to
improve tiling. Neither category of images was rendered symmetrically, so they
tiled weird at some rotations. Updated relevant screenshot.
2012-04-15 (a bit later): reworked default and cherry blossom trees (and tops)
to use more accurate textures. Note to self: if it bears apples, it's probably
an apple tree, and if it has cherry blossoms, it's probably a cherry blossom
tree. ;-) Also updated the screenshots.
2012-04-15: re-rendered mesecon wires, reworked many mesecons to use the new
renders, fixed missing alpha channel on terra_redgrass_side and on a couple of
ores, fixed colors in treeprop to better match default_leaves, fixed a couple
of oversized images in 64x version (copy&paste error), added partial mesecon
wires and wire "central nodes" for possible future use, fixed missing wall
buttons and bouleau trees in 64px version, created complete 16px version.
2012-04-13 (even later): renamed mesecons 'torch' and 'lamp' series and a few
others, and added a bunch of new imagery to bring support for that mod up to
date (there were lots of changes upstream that I hadn't accounted for).
2012-04-13 (a bit later): added missing arrow images for throwing mod, added
missing credits for a few images.
2012-04-13: added imagery for growing trees cherry blossom mod.
2012-04-12 (even later): added imagery for nature pack mods.
2012-04-12 (a bit later): turned straight railroad tracks around the right way,
updated screenshots.
2012-04-12: added (default) wooden doors.
2012-04-11 (a bit later): added fire, desert stone, desert sand, dry shrub in
keeping with recent minetest update.
2012-04-11: removed alpha from water, re-rendered stone brick. Added imagery
for moreblocks "OCD extension", flowers, terra, growing trees alien, and
growing trees bouleau mods.
2012-04-09 (even later): added imagery for magic lantern mod, based on the
author's concept/test images.
2012-04-09 (a bit later): created a 64x64 pixel version.
2012-04-09: thickened vines, re-rendered sand and sandstone, and tweaked ladder
and a few others to improve tiling and stacking, tweaked tree/jungle tree tops
to better flow from the sides, darkened/increased saturation on mithril block,
added beveled edges to bookshelves, furnace front and sides, hatch, many
mesecons blocks.
2012-04-08: fixed missing alpha channels on default_grass_side and various
ores.
2012-04-06: initial upload of 512px version for testing.