glooptest/othergen_module/init.lua

377 lines
14 KiB
Lua

glooptest.extragen_module = {}
glooptest.extragen_module.treasure={}
glooptest.debug("MESSAGE","Loading Extragen Module Now!")
-- {item name, max stack size, item rarity}
glooptest.extragen_module.treasure[1] = {
{"default:stick", 30, 1},
{"default:wood", 10, 1},
{"default:tree", 5, 2},
{"default:jungletree", 3, 6},
{"default:cobble", 10, 2},
{"default:pick_wood", 1, 12},
{"default:shovel_wood", 1, 12},
{"default:sword_wood", 1, 12},
{"default:axe_wood", 1, 12},
{"default:pick_stone", 1, 24},
{"default:shovel_stone", 1, 24},
{"default:sword_stone", 1, 24},
{"default:axe_stone", 1, 24},
{"default:furnace", 1, 8},
}
glooptest.extragen_module.treasure[2] = {
{"default:stick", 40, 1},
{"default:cobble", 30, 1},
{"default:glass", 20, 4},
{"default:stone", 15, 2},
{"default:desert_stone", 15, 5},
{"default:coal_lump", 15, 6},
{"default:steel_ingot", 2, 8},
{"default:obsidian_shard", 1, 10},
{"default:pick_stone", 1, 12},
{"default:shovel_stone", 1, 12},
{"default:sword_stone", 1, 12},
{"default:axe_stone", 1, 12},
}
glooptest.extragen_module.treasure[3] = {
{"default:cobble", 40, 1},
{"default:stick", 20, 3},
{"default:torch", 15, 3},
{"default:coal_lump", 20, 4},
{"default:iron_lump", 10, 7},
{"default:copper_lump", 10, 7},
{"default:obsidian_shard", 5, 24},
{"default:mese_crystal_fragment", 3, 24},
{"default:pick_bronze", 1, 12},
{"default:shovel_bronze", 1, 12},
{"default:sword_bronze", 1, 12},
{"default:axe_bronze", 1, 12},
}
glooptest.extragen_module.treasure[4] = {
{"default:torch", 50, 3},
{"default:coal_lump", 30, 3},
{"default:iron_lump", 20, 5},
{"default:gold_lump", 5, 16},
{"default:mese_crystal_fragment", 5, 10},
{"default:mese_crystal", 1, 25},
{"default:diamond", 1, 100},
{"default:pick_mese", 1, 18},
{"default:shovel_mese", 1, 18},
{"default:sword_mese", 1, 18},
{"default:axe_mese", 1, 18},
}
glooptest.extragen_module.treasure[5] = {
{"default:torch", 70, 3},
{"default:iron_lump", 30, 3},
{"default:gold_lump", 8, 15},
{"default:mese_crystal_fragment", 15, 10},
{"default:mese_crystal", 1, 17},
{"default:diamond", 1, 24},
{"default:pick_mese", 1, 12},
{"default:shovel_mese", 1, 12},
{"default:sword_mese", 1, 12},
{"default:axe_mese", 1, 12},
{"default:pick_diamond", 1, 60},
{"default:shovel_diamond", 1, 60},
{"default:sword_diamond", 1, 60},
{"default:axe_diamond", 1, 60},
}
local treasure_chest_formspec =
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[current_name;main]"..
"listring[current_player;main]"
local treasure_chest_nodebox = {
{-7/16, -8/16, -7/16, 7/16, 6/16, 7/16},
{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16},
{-8/16, 1/16, -8/16, 8/16, 3/16, 8/16},
}
local function treasure_chest_populate(rank, pos)
for i = 1,32 do
for _ = 1,math.random(1,2) do
item = glooptest.extragen_module.treasure[rank][math.random(1, #glooptest.extragen_module.treasure[rank])]
item_rarity = item[3]
if math.random(1, item_rarity+math.random(1,3)) == 1 then
item_name = item[1]
item_stacksize = item[2]-math.random(0,item[2]-1)
minetest.get_inventory({type="node",pos={x=pos.x,y=pos.y,z=pos.z}}):set_stack("main", i, ItemStack({name=item_name,count=item_stacksize}))
break
else
end
end
end
end
function glooptest.extragen_module.register_chest_loot(rank, entry)
if minetest.registered_items[entry[1]] ~= nil then
table.insert(glooptest.extragen_module.treasure[rank], entry)
end
end
glooptest.extragen_module.register_chest_loot(1, {"glooptest:handsaw_wood", 1, 12})
glooptest.extragen_module.register_chest_loot(1, {"glooptest:hammer_wood", 1, 12})
glooptest.extragen_module.register_chest_loot(1, {"glooptest:handsaw_stone", 1, 24})
glooptest.extragen_module.register_chest_loot(1, {"glooptest:hammer_stone", 1, 24})
glooptest.extragen_module.register_chest_loot(2, {"glooptest:handsaw_stone", 1, 12})
glooptest.extragen_module.register_chest_loot(2, {"glooptest:hammer_stone", 1, 12})
glooptest.extragen_module.register_chest_loot(3, {"glooptest:handsaw_bronze", 1, 12})
glooptest.extragen_module.register_chest_loot(3, {"glooptest:hammer_bronze", 1, 12})
glooptest.extragen_module.register_chest_loot(4, {"glooptest:handsaw_mese", 1, 18})
glooptest.extragen_module.register_chest_loot(4, {"glooptest:hammer_mese", 1, 18})
glooptest.extragen_module.register_chest_loot(5, {"glooptest:handsaw_mese", 1, 12})
glooptest.extragen_module.register_chest_loot(5, {"glooptest:hammer_mese", 1, 12})
glooptest.extragen_module.register_chest_loot(5, {"glooptest:handsaw_diamond", 1, 60})
glooptest.extragen_module.register_chest_loot(5, {"glooptest:hammer_diamond", 1, 60})
minetest.register_node("glooptest:treasure_chest_1", {
description = "Treasure Chest Rank 1",
drawtype = "nodebox",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype = "light",
paramtype2 = "facedir",
drop = "",
groups = {choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = treasure_chest_nodebox,
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",treasure_chest_formspec)
meta:set_string("infotext", "Treasure Chest Rank I")
local inv = meta:get_inventory()
inv:set_size("main", 32)
treasure_chest_populate(1, pos)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".")
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".")
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
glooptest.debug("ACTION", player:get_player_name().." takes items from R1 treasure chest at "..minetest.pos_to_string(pos)..".")
end,
})
minetest.register_node("glooptest:treasure_chest_2", {
description = "Treasure Chest Rank 2",
drawtype = "nodebox",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype = "light",
paramtype2 = "facedir",
drop = "",
groups = {choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = treasure_chest_nodebox,
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",treasure_chest_formspec)
meta:set_string("infotext", "Treasure Chest Rank II")
local inv = meta:get_inventory()
inv:set_size("main", 32)
treasure_chest_populate(2, pos)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".")
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".")
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
glooptest.debug("ACTION", player:get_player_name().." takes items from R1 treasure chest at "..minetest.pos_to_string(pos)..".")
end,
})
minetest.register_node("glooptest:treasure_chest_3", {
description = "Treasure Chest Rank 3",
drawtype = "nodebox",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype = "light",
paramtype2 = "facedir",
drop = "",
groups = {choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = treasure_chest_nodebox,
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",treasure_chest_formspec)
meta:set_string("infotext", "Treasure Chest Rank III")
local inv = meta:get_inventory()
inv:set_size("main", 32)
treasure_chest_populate(3, pos)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".")
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".")
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
glooptest.debug("ACTION", player:get_player_name().." takes items from R1 treasure chest at "..minetest.pos_to_string(pos)..".")
end,
})
minetest.register_node("glooptest:treasure_chest_4", {
description = "Treasure Chest Rank 4",
drawtype = "nodebox",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype = "light",
paramtype2 = "facedir",
drop = "",
groups = {choppy=2,oddly_breakable_by_hand=2},
node_box = {
type = "fixed",
fixed = treasure_chest_nodebox,
},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",treasure_chest_formspec)
meta:set_string("infotext", "Treasure Chest Rank IV")
local inv = meta:get_inventory()
inv:set_size("main", 32)
treasure_chest_populate(4, pos)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".")
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".")
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
glooptest.debug("ACTION", player:get_player_name().." takes items from R1 treasure chest at "..minetest.pos_to_string(pos)..".")
end,
})
minetest.register_node("glooptest:treasure_chest_5", {
description = "Treasure Chest Rank 5",
drawtype = "nodebox",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype = "light",
paramtype2 = "facedir",
drop = "",
groups = {choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = treasure_chest_nodebox,
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",treasure_chest_formspec)
meta:set_string("infotext", "Treasure Chest Rank V")
local inv = meta:get_inventory()
inv:set_size("main", 32)
treasure_chest_populate(5, pos)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".")
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".")
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
glooptest.debug("ACTION", player:get_player_name().." takes items from R1 treasure chest at "..minetest.pos_to_string(pos)..".")
end,
})
minetest.register_on_generated(function(minp, maxp)
coords = {}
coords.x = {}
coords.y = {}
coords.z = {}
for i = minp.x,maxp.x do
table.insert(coords.x, i)
end
for i = minp.y,maxp.y do
table.insert(coords.y, i)
end
for i = minp.z,maxp.z do
table.insert(coords.z, i)
end
for x = 1,#coords.x do
for y = 1,#coords.y do
for z = 1,#coords.z do
if minetest.get_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}).name == "air" and minetest.get_node({x=coords.x[x],y=coords.y[y],z=coords.z[z]}).name ~= "air" and minetest.registered_nodes[minetest.get_node({x=coords.x[x],y=coords.y[y],z=coords.z[z]}).name].drawtype == "normal" then
if coords.y[y] >=0 then
if math.random(1,5000) == 1 then
minetest.place_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}, {name="glooptest:treasure_chest_1", param2=math.random(1,4)})
elseif math.random(1,8000) == 1 then
minetest.place_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}, {name="glooptest:treasure_chest_2", param2=math.random(1,4)})
end
elseif coords.y[y] <=-30 then
if math.random(1,1000) == 1 then
minetest.place_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}, {name="glooptest:treasure_chest_3", param2=math.random(1,4)})
elseif coords.y[y] <=-1000 then
if math.random(1,1300) == 1 then
minetest.place_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}, {name="glooptest:treasure_chest_4", param2=math.random(1,4)})
elseif coords.y[y] <=-2500 then
if math.random(1,2000) == 1 then
minetest.place_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}, {name="glooptest:treasure_chest_5", param2=math.random(1,4)})
end
end
end
end
end
end
end
end
end)
--minetest.register_on_generated(glooptest.extragen_module.spawn_chests(minp, maxp))