fixed a bug in drops for stairsplus nodes
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parent
241a06d2e6
commit
f9ac7eb9c6
4
init.lua
4
init.lua
@ -124,7 +124,7 @@ blocks = {
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for i in ipairs(blocks) do
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if blocks[i][1] == "Evil Block" then light = 5 else light = 0 end
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register_stair_slab_panel_micro("gloopblocks", blocks[i][3], "gloopblocks:"..blocks[i][3], {cracky=2, not_in_creative_inventory=1}, {"gloopblocks_"..blocks[i][3]..".png"}, blocks[i][1], "gloopblocks:"..blocks[i][3], "facedir", light)
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register_stair_slab_panel_micro("gloopblocks", blocks[i][3], "gloopblocks:"..blocks[i][3], {cracky=2, not_in_creative_inventory=1}, {"gloopblocks_"..blocks[i][3]..".png"}, blocks[i][1], blocks[i][3], "facedir", light)
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register_gloopblocks_alias("gloopblocks", blocks[i][2], "gloopblocks", blocks[i][3])
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register_gloopblocks_alias("moreblocks", blocks[i][3], "gloopblocks", blocks[i][3])
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table.insert(circular_saw.known_stairs, "gloopblocks:"..blocks[i][3])
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@ -142,7 +142,7 @@ register_stair_slab_panel_micro(
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"gloopblocks_oerkkiblock_sides.png",
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"gloopblocks_oerkkiblock_front.png"},
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"Oerkki Block",
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"gloopblocks:oerkki_block",
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"oerkki_block",
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"facedir",
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0
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)
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