fixed a bug in drops for stairsplus nodes

This commit is contained in:
Vanessa Ezekowitz 2013-04-07 22:39:50 -04:00
parent 241a06d2e6
commit f9ac7eb9c6

View File

@ -124,7 +124,7 @@ blocks = {
for i in ipairs(blocks) do
if blocks[i][1] == "Evil Block" then light = 5 else light = 0 end
register_stair_slab_panel_micro("gloopblocks", blocks[i][3], "gloopblocks:"..blocks[i][3], {cracky=2, not_in_creative_inventory=1}, {"gloopblocks_"..blocks[i][3]..".png"}, blocks[i][1], "gloopblocks:"..blocks[i][3], "facedir", light)
register_stair_slab_panel_micro("gloopblocks", blocks[i][3], "gloopblocks:"..blocks[i][3], {cracky=2, not_in_creative_inventory=1}, {"gloopblocks_"..blocks[i][3]..".png"}, blocks[i][1], blocks[i][3], "facedir", light)
register_gloopblocks_alias("gloopblocks", blocks[i][2], "gloopblocks", blocks[i][3])
register_gloopblocks_alias("moreblocks", blocks[i][3], "gloopblocks", blocks[i][3])
table.insert(circular_saw.known_stairs, "gloopblocks:"..blocks[i][3])
@ -142,7 +142,7 @@ register_stair_slab_panel_micro(
"gloopblocks_oerkkiblock_sides.png",
"gloopblocks_oerkkiblock_front.png"},
"Oerkki Block",
"gloopblocks:oerkki_block",
"oerkki_block",
"facedir",
0
)