Phased out all deprecated minetest.env:* uses in favor of minetest.*
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d230811872
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22
init.lua
22
init.lua
@ -422,9 +422,9 @@ for i in ipairs(mossyobjects) do
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interval = 120,
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chance = 50,
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action = function(pos, node)
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if minetest.env:find_node_near(pos, 2, "air") then
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if minetest.find_node_near(pos, 2, "air") then
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fdir = node.param2
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minetest.env:add_node(pos, {name = mossyobjects[i][2], param2 = fdir})
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minetest.add_node(pos, {name = mossyobjects[i][2], param2 = fdir})
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end
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end,
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})
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@ -435,25 +435,25 @@ end
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default.cool_lava_source = function(pos)
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if gloopblocks_search_nearby_nodes(pos,"default:water_source")
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or gloopblocks_search_nearby_nodes(pos,"default:water_flowing") then
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minetest.env:set_node(pos, {name="default:obsidian"})
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minetest.set_node(pos, {name="default:obsidian"})
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end
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end
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default.cool_lava_flowing = function(pos)
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if gloopblocks_search_nearby_nodes(pos,"default:water_source") then
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minetest.env:set_node(pos, {name="gloopblocks:basalt"})
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minetest.set_node(pos, {name="gloopblocks:basalt"})
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elseif gloopblocks_search_nearby_nodes(pos,"default:water_flowing") then
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minetest.env:set_node(pos, {name="gloopblocks:pumice"})
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minetest.set_node(pos, {name="gloopblocks:pumice"})
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end
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end
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gloopblocks_search_nearby_nodes = function(pos, node)
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if minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z}).name == node then return true end
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if minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z}).name == node then return true end
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if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == node then return true end
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == node then return true end
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if minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z-1}).name == node then return true end
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if minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z+1}).name == node then return true end
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if minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}).name == node then return true end
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if minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}).name == node then return true end
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if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == node then return true end
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if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == node then return true end
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if minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}).name == node then return true end
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if minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}).name == node then return true end
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return false
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end
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