add caverealms glow crystal/emerald/mese to moreblocks table saw if it exists.
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@ -7,3 +7,4 @@ building_blocks?
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intllib?
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wool?
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xdecor?
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caverealms?
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35
init.lua
35
init.lua
@ -348,6 +348,41 @@ if minetest.get_modpath("moreblocks") then
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})
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end
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if minetest.get_modpath("caverealms") then
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stairsplus:register_all("caverealms", "glow_crystal", "caverealms:glow_crystal", {
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description = "Glow Crystal",
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tiles = {"caverealms_glow_crystal.png"},
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groups = {cracky=3, not_in_creative_inventory=1},
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sounds = default.node_sound_glass_defaults(),
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light_source = 12,
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use_texture_alpha = true,
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paramtype="light",
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sunlight_propagates = true,
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})
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stairsplus:register_all("caverealms", "glow_emerald", "caverealms:glow_emerald", {
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description = "Glow Emerald",
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tiles = {"caverealms_glow_emerald.png"},
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groups = {cracky=3, not_in_creative_inventory=1},
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sounds = default.node_sound_glass_defaults(),
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light_source = 12,
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use_texture_alpha = true,
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paramtype="light",
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sunlight_propagates = true,
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})
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stairsplus:register_all("caverealms", "glow_mese", "caverealms:glow_mese", {
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description = "Glow Mese",
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tiles = {"caverealms_glow_mese.png"},
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groups = {cracky=3, not_in_creative_inventory=1},
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sounds = default.node_sound_glass_defaults(),
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light_source = 12,
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use_texture_alpha = true,
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paramtype="light",
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sunlight_propagates = true,
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})
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end
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-- ABMs for mossy objects
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if minetest.setting_getbool("gloopblocks_mossy_conversion") ~= false then
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