VanessaE 4394beec6a Convert the modpack into a standalone game for the Minetest engine
Integrated into the game is most of minetest_game as the stable base
2021-02-24 22:05:32 -05:00

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---
---Titanium Mod Version 4 By Aqua. Added new Google Glass Titanium. Be nice this is my first mod!!! Subscribe to my YouTube: youtube.com/theshaunzero!
---
---
---blocks
---
local enable_walking_light = minetest.settings:get_bool(
"titanium_walking_light", true)
minetest.register_node( "titanium:titanium_in_ground", {
description = "Titanium Ore",
tiles = { "default_stone.png^titanium_titanium_in_ground.png" },
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
drop = 'craft "titanium:titanium" 1',
})
minetest.register_node( "titanium:block", {
description = "Titanium Block",
tiles = { "titanium_block.png" },
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("titanium:glass", {
description = "Titanium Glass",
drawtype = "glasslike_framed_optional",
tiles = {"titanium_glass.png", "titanium_glass_stripes.png"},
paramtype = "light",
sunlight_propagates = true,
groups = {snappy=1,cracky=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craftitem( "titanium:titanium", {
description = "Titanium",
inventory_image = "titanium_titanium.png",
on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craftitem( "titanium:tougher_titanium", {
description = "Tougher Titanium",
inventory_image = "tougher_titanium.png",
on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_node( "titanium:titanium_plate", {
description = "Titanium Plate",
tiles = {"titanium_plate.png"},
inventory_image = "titanium_plate.png",
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node( "titanium:titanium_tv_1", {
description = "Titanium TV",
tiles = { "titanium_tv_1.png" },
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2},
drop = 'titanium:titanium_tv_1',
light_source = 8,
})
minetest.register_node( "titanium:titanium_tv_2", {
description = "Titanium TV",
tiles = { "titanium_tv_2.png" },
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2},
drop = 'titanium:titanium_tv_1',
light_source = 8,
})
minetest.register_abm({
nodenames = {"titanium:titanium_tv_1", "titanium:titanium_tv_2"},
interval = 12,
chance = 1,
catch_up = false,
action = function(pos, node)
if math.random(2) == 1
and node.name == "titanium:titanium_tv_2" then
minetest.add_node(pos, {name="titanium:titanium_tv_1"})
elseif node.name == "titanium:titanium_tv_1" then
minetest.add_node(pos, {name="titanium:titanium_tv_2"})
end
end
})
---
---tools
---
minetest.register_tool("titanium:sword", {
description = "Titanium Sword",
inventory_image = "titanium_sword.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
snappy={times={[2]=0.60, [3]=0.20}, uses=1000, maxlevel=1},
choppy={times={[3]=0.70}, uses=1000, maxlevel=0}
},
damage_groups = {fleshy=6},
}
})
minetest.register_tool("titanium:axe", {
description = "Titanium Axe",
inventory_image = "titanium_axe.png",
tool_capabilities = {
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.50, [2]=1.50, [3]=1.00}, uses=150, maxlevel=2},
},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("titanium:shovel", {
description = "Titanium Shovel",
inventory_image = "titanium_shovel.png",
tool_capabilities = {
max_drop_level=1,
groupcaps={
crumbly={times={[1]=1.0, [2]=0.50, [3]=0.50}, uses=150, maxlevel=3}
},
damage_groups = {fleshy=3},
},
})
minetest.register_tool("titanium:pick", {
description = "Titanium Pickaxe",
inventory_image = "titanium_pick.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=3,
groupcaps={
cracky={times={[1]=2.4, [2]=1.0, [3]=0.6}, uses=160, maxlevel=3},
crumbly={times={[1]=2.4, [2]=1.0, [3]=0.6}, uses=160, maxlevel=3},
snappy={times={[1]=2.4, [2]=1.0, [3]=0.6}, uses=160, maxlevel=3}
},
damage_groups = {fleshy=4},
},
})
---
---crafting
---
minetest.register_craft({
output = 'titanium:pick',
recipe = {
{'titanium:titanium', 'titanium:titanium', 'titanium:titanium'},
{'', 'default:stick', ''},
{'', 'default:stick', ''},
}
})
minetest.register_craft({
output = 'titanium:axe',
recipe = {
{'titanium:titanium', 'titanium:titanium', ''},
{'titanium:titanium', 'default:stick', ''},
{'', 'default:stick', ''},
}
})
minetest.register_craft({
output = 'titanium:shovel',
recipe = {
{'', 'titanium:titanium', ''},
{'', 'default:stick', ''},
{'', 'default:stick', ''},
}
})
minetest.register_craft({
output = 'titanium:sword',
recipe = {
{'', 'titanium:titanium', ''},
{'', 'titanium:titanium', ''},
{'', 'default:stick', ''},
}
})
minetest.register_craft({
output = 'titanium:block',
recipe = {
{'titanium:titanium', 'titanium:titanium', 'titanium:titanium'},
{'titanium:titanium', 'titanium:titanium', 'titanium:titanium'},
{'titanium:titanium', 'titanium:titanium', 'titanium:titanium'},
}
})
minetest.register_craft({
output = 'titanium:titanium 9',
recipe = {
{'', 'titanium:block', ''},
}
})
minetest.register_craft({
output = 'titanium:glass 3',
recipe = {
{'', 'titanium:titanium', ''},
{'titanium:titanium', 'default:glass', 'titanium:titanium'},
{'', 'titanium:titanium', ''},
}
})
minetest.register_craft({
output = 'titanium:tougher_titanium',
recipe = {
{'titanium:titanium', 'titanium:titanium'},
{'titanium:titanium', 'titanium:titanium'},
}
})
minetest.register_craft({
output = 'titanium:titanium_tv_1',
recipe = {
{'default:steel_ingot', 'titanium:tougher_titanium', 'default:steel_ingot'},
{'titanium:tougher_titanium', 'default:glass', 'titanium:tougher_titanium'},
{'default:steel_ingot', 'titanium:tougher_titanium', 'default:steel_ingot'},
}
})
minetest.register_craft({
output = 'titanium:titanium_plate 9',
recipe = {
{'titanium:titanium', 'titanium:titanium', 'titanium:titanium'},
{'titanium:titanium', 'titanium:tougher_titanium', 'titanium:titanium'},
{'titanium:titanium', 'titanium:titanium', 'titanium:titanium'},
}
})
minetest.register_ore({
ore_type = "scatter",
ore = "titanium:titanium_in_ground",
wherein = "default:stone",
noise_params = {
offset = 0,
scale = 1,
spread = {x=100, y=100, z=100},
seed = 21,
octaves = 2,
persist = 0.70,
},
clust_scarcity = 8192,
clust_num_ores = 5,
clust_size = 2,
y_min = -31000,
y_max = -1500,
})
if enable_walking_light then
local players = {}
local player_positions = {}
local last_wielded = {}
local function check_for_googles(player)
if not player then
return
end
local hotbar = player:get_inventory():get_list("main")
for i = 1, player:hud_get_hotbar_itemcount() do
if hotbar[i]:get_name() == "titanium:sam_titanium" then
return true
end
end
end
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
players[#players+1] = player_name
last_wielded[player_name] = player:get_wielded_item():get_name()
local pos = vector.round(player:get_pos())
pos.y = pos.y+1
if not check_for_googles(player)
and minetest.get_node(pos).name == "titanium:light" then
minetest.remove_node(pos)
end
player_positions[player_name] = pos
end)
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
for i,v in ipairs(players) do
if v == player_name then
table.remove(players, i)
last_wielded[player_name] = nil
player_positions[player_name] = nil
local pos = vector.round(player:get_pos())
pos.y = pos.y+1
if minetest.get_node(pos).name == "titanium:light" then
minetest.remove_node(pos)
end
return
end
end
end)
local function do_step()
for _,player_name in ipairs(players) do
local player = minetest.get_player_by_name(player_name)
if check_for_googles(player) then
local pos = vector.round(player:get_pos())
pos.y = pos.y+1
local new_pos = not vector.equals(pos, player_positions[player_name])
if last_wielded[player_name] ~= "titanium:sam_titanium"
or new_pos then
if (minetest.get_node_light(pos) or 0) < 11
and minetest.get_node(pos).name == "air" then
minetest.add_node(pos, {name="titanium:light"})
end
if new_pos then
local old_pos = player_positions[player_name]
if minetest.get_node(old_pos).name == "titanium:light" then
minetest.remove_node(old_pos)
end
end
player_positions[player_name] = pos
end
last_wielded[player_name] = wielded_item;
elseif last_wielded[player_name] == "titanium:sam_titanium" then
local pos = vector.round(player:get_pos())
pos.y = pos.y+1
if minetest.get_node(pos).name == "titanium:light" then
minetest.remove_node(pos)
end
local old_pos = player_positions[player_name]
if minetest.get_node(old_pos).name == "titanium:light" then
minetest.remove_node(old_pos)
end
last_wielded[player_name] = wielded_item
end
end
end
local function continue_steps()
do_step()
minetest.after(0.03, minetest.delay_function, 3, continue_steps)
end
continue_steps()
------------------------------------------------------
-- Version 4------------------------------------------
minetest.register_node("titanium:light", {
drawtype = "airlike",
walkable = false,
sunlight_propagates = true,
buildable_to = true,
pointable = false,
drop = "",
light_source = 11,
})
minetest.register_tool("titanium:sam_titanium", {
description = "Google Glass Titanium",
inventory_image = "sam_titanium.png",
wield_image = "sam_titanium.png",
tool_capabilities = {
max_drop_level=1,
groupcaps={
cracky={times={[2]=1.20, [3]=0.80}, uses=5, maxlevel=1}
}
},
})
minetest.register_craft({
output = 'titanium:sam_titanium',
recipe = {
{'titanium:titanium_plate', 'default:torch', 'titanium:titanium_plate'},
{'titanium:glass', 'default:mese_crystal', 'titanium:glass'},
}
})
--------------------------------------------------------
minetest.register_alias("titanium:who_knows", "air")
end
minetest.log("info", "[Titanium Mod] Loaded! By Aqua! Subscribe to my YouTube: youtube.com/theshaunzero!")