4394beec6a
Integrated into the game is most of minetest_game as the stable base
386 lines
10 KiB
Lua
386 lines
10 KiB
Lua
---
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---Titanium Mod Version 4 By Aqua. Added new Google Glass Titanium. Be nice this is my first mod!!! Subscribe to my YouTube: youtube.com/theshaunzero!
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---
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---
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---blocks
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---
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local enable_walking_light = minetest.settings:get_bool(
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"titanium_walking_light", true)
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minetest.register_node( "titanium:titanium_in_ground", {
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description = "Titanium Ore",
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tiles = { "default_stone.png^titanium_titanium_in_ground.png" },
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is_ground_content = true,
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groups = {cracky=1},
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sounds = default.node_sound_stone_defaults(),
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drop = 'craft "titanium:titanium" 1',
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})
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minetest.register_node( "titanium:block", {
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description = "Titanium Block",
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tiles = { "titanium_block.png" },
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groups = {cracky=1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("titanium:glass", {
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description = "Titanium Glass",
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drawtype = "glasslike_framed_optional",
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tiles = {"titanium_glass.png", "titanium_glass_stripes.png"},
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy=1,cracky=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_craftitem( "titanium:titanium", {
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description = "Titanium",
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inventory_image = "titanium_titanium.png",
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on_place_on_ground = minetest.craftitem_place_item,
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})
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minetest.register_craftitem( "titanium:tougher_titanium", {
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description = "Tougher Titanium",
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inventory_image = "tougher_titanium.png",
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on_place_on_ground = minetest.craftitem_place_item,
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})
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minetest.register_node( "titanium:titanium_plate", {
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description = "Titanium Plate",
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tiles = {"titanium_plate.png"},
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inventory_image = "titanium_plate.png",
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groups = {cracky=1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node( "titanium:titanium_tv_1", {
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description = "Titanium TV",
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tiles = { "titanium_tv_1.png" },
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2},
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drop = 'titanium:titanium_tv_1',
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light_source = 8,
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})
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minetest.register_node( "titanium:titanium_tv_2", {
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description = "Titanium TV",
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tiles = { "titanium_tv_2.png" },
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2},
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drop = 'titanium:titanium_tv_1',
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light_source = 8,
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})
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minetest.register_abm({
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nodenames = {"titanium:titanium_tv_1", "titanium:titanium_tv_2"},
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interval = 12,
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chance = 1,
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catch_up = false,
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action = function(pos, node)
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if math.random(2) == 1
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and node.name == "titanium:titanium_tv_2" then
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minetest.add_node(pos, {name="titanium:titanium_tv_1"})
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elseif node.name == "titanium:titanium_tv_1" then
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minetest.add_node(pos, {name="titanium:titanium_tv_2"})
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end
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end
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})
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---
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---tools
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---
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minetest.register_tool("titanium:sword", {
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description = "Titanium Sword",
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inventory_image = "titanium_sword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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groupcaps={
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snappy={times={[2]=0.60, [3]=0.20}, uses=1000, maxlevel=1},
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choppy={times={[3]=0.70}, uses=1000, maxlevel=0}
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},
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damage_groups = {fleshy=6},
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}
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})
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minetest.register_tool("titanium:axe", {
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description = "Titanium Axe",
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inventory_image = "titanium_axe.png",
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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choppy={times={[1]=2.50, [2]=1.50, [3]=1.00}, uses=150, maxlevel=2},
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},
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damage_groups = {fleshy=4},
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},
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})
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minetest.register_tool("titanium:shovel", {
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description = "Titanium Shovel",
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inventory_image = "titanium_shovel.png",
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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crumbly={times={[1]=1.0, [2]=0.50, [3]=0.50}, uses=150, maxlevel=3}
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},
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damage_groups = {fleshy=3},
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},
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})
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minetest.register_tool("titanium:pick", {
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description = "Titanium Pickaxe",
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inventory_image = "titanium_pick.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=3,
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groupcaps={
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cracky={times={[1]=2.4, [2]=1.0, [3]=0.6}, uses=160, maxlevel=3},
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crumbly={times={[1]=2.4, [2]=1.0, [3]=0.6}, uses=160, maxlevel=3},
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snappy={times={[1]=2.4, [2]=1.0, [3]=0.6}, uses=160, maxlevel=3}
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},
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damage_groups = {fleshy=4},
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},
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})
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---
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---crafting
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---
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minetest.register_craft({
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output = 'titanium:pick',
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recipe = {
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{'titanium:titanium', 'titanium:titanium', 'titanium:titanium'},
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{'', 'default:stick', ''},
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{'', 'default:stick', ''},
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}
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})
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minetest.register_craft({
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output = 'titanium:axe',
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recipe = {
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{'titanium:titanium', 'titanium:titanium', ''},
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{'titanium:titanium', 'default:stick', ''},
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{'', 'default:stick', ''},
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}
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})
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minetest.register_craft({
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output = 'titanium:shovel',
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recipe = {
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{'', 'titanium:titanium', ''},
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{'', 'default:stick', ''},
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{'', 'default:stick', ''},
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}
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})
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minetest.register_craft({
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output = 'titanium:sword',
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recipe = {
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{'', 'titanium:titanium', ''},
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{'', 'titanium:titanium', ''},
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{'', 'default:stick', ''},
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}
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})
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minetest.register_craft({
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output = 'titanium:block',
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recipe = {
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{'titanium:titanium', 'titanium:titanium', 'titanium:titanium'},
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{'titanium:titanium', 'titanium:titanium', 'titanium:titanium'},
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{'titanium:titanium', 'titanium:titanium', 'titanium:titanium'},
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}
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})
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minetest.register_craft({
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output = 'titanium:titanium 9',
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recipe = {
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{'', 'titanium:block', ''},
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}
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})
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minetest.register_craft({
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output = 'titanium:glass 3',
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recipe = {
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{'', 'titanium:titanium', ''},
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{'titanium:titanium', 'default:glass', 'titanium:titanium'},
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{'', 'titanium:titanium', ''},
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}
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})
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minetest.register_craft({
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output = 'titanium:tougher_titanium',
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recipe = {
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{'titanium:titanium', 'titanium:titanium'},
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{'titanium:titanium', 'titanium:titanium'},
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}
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})
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minetest.register_craft({
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output = 'titanium:titanium_tv_1',
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recipe = {
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{'default:steel_ingot', 'titanium:tougher_titanium', 'default:steel_ingot'},
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{'titanium:tougher_titanium', 'default:glass', 'titanium:tougher_titanium'},
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{'default:steel_ingot', 'titanium:tougher_titanium', 'default:steel_ingot'},
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}
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})
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minetest.register_craft({
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output = 'titanium:titanium_plate 9',
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recipe = {
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{'titanium:titanium', 'titanium:titanium', 'titanium:titanium'},
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{'titanium:titanium', 'titanium:tougher_titanium', 'titanium:titanium'},
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{'titanium:titanium', 'titanium:titanium', 'titanium:titanium'},
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}
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "titanium:titanium_in_ground",
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wherein = "default:stone",
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noise_params = {
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offset = 0,
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scale = 1,
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spread = {x=100, y=100, z=100},
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seed = 21,
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octaves = 2,
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persist = 0.70,
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},
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clust_scarcity = 8192,
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clust_num_ores = 5,
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clust_size = 2,
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y_min = -31000,
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y_max = -1500,
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})
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if enable_walking_light then
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local players = {}
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local player_positions = {}
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local last_wielded = {}
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local function check_for_googles(player)
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if not player then
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return
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end
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local hotbar = player:get_inventory():get_list("main")
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for i = 1, player:hud_get_hotbar_itemcount() do
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if hotbar[i]:get_name() == "titanium:sam_titanium" then
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return true
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end
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end
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end
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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players[#players+1] = player_name
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last_wielded[player_name] = player:get_wielded_item():get_name()
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local pos = vector.round(player:get_pos())
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pos.y = pos.y+1
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if not check_for_googles(player)
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and minetest.get_node(pos).name == "titanium:light" then
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minetest.remove_node(pos)
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end
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player_positions[player_name] = pos
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end)
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minetest.register_on_leaveplayer(function(player)
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local player_name = player:get_player_name()
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for i,v in ipairs(players) do
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if v == player_name then
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table.remove(players, i)
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last_wielded[player_name] = nil
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player_positions[player_name] = nil
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local pos = vector.round(player:get_pos())
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pos.y = pos.y+1
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if minetest.get_node(pos).name == "titanium:light" then
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minetest.remove_node(pos)
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end
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return
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end
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end
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end)
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local function do_step()
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for _,player_name in ipairs(players) do
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local player = minetest.get_player_by_name(player_name)
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if check_for_googles(player) then
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local pos = vector.round(player:get_pos())
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pos.y = pos.y+1
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local new_pos = not vector.equals(pos, player_positions[player_name])
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if last_wielded[player_name] ~= "titanium:sam_titanium"
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or new_pos then
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if (minetest.get_node_light(pos) or 0) < 11
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and minetest.get_node(pos).name == "air" then
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minetest.add_node(pos, {name="titanium:light"})
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end
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if new_pos then
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local old_pos = player_positions[player_name]
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if minetest.get_node(old_pos).name == "titanium:light" then
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minetest.remove_node(old_pos)
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end
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end
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player_positions[player_name] = pos
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end
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last_wielded[player_name] = wielded_item;
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elseif last_wielded[player_name] == "titanium:sam_titanium" then
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local pos = vector.round(player:get_pos())
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pos.y = pos.y+1
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if minetest.get_node(pos).name == "titanium:light" then
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minetest.remove_node(pos)
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end
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local old_pos = player_positions[player_name]
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if minetest.get_node(old_pos).name == "titanium:light" then
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minetest.remove_node(old_pos)
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end
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last_wielded[player_name] = wielded_item
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end
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end
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end
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local function continue_steps()
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do_step()
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minetest.after(0.03, minetest.delay_function, 3, continue_steps)
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end
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continue_steps()
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------------------------------------------------------
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-- Version 4------------------------------------------
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minetest.register_node("titanium:light", {
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drawtype = "airlike",
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walkable = false,
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sunlight_propagates = true,
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buildable_to = true,
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pointable = false,
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drop = "",
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light_source = 11,
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})
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minetest.register_tool("titanium:sam_titanium", {
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description = "Google Glass Titanium",
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inventory_image = "sam_titanium.png",
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wield_image = "sam_titanium.png",
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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cracky={times={[2]=1.20, [3]=0.80}, uses=5, maxlevel=1}
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}
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},
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})
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minetest.register_craft({
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output = 'titanium:sam_titanium',
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recipe = {
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{'titanium:titanium_plate', 'default:torch', 'titanium:titanium_plate'},
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{'titanium:glass', 'default:mese_crystal', 'titanium:glass'},
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}
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})
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--------------------------------------------------------
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minetest.register_alias("titanium:who_knows", "air")
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end
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minetest.log("info", "[Titanium Mod] Loaded! By Aqua! Subscribe to my YouTube: youtube.com/theshaunzero!")
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