dreambuilder_game/castle_gates/gates.lua

288 lines
9.9 KiB
Lua

local MP, S, NS = nil
if (minetest.get_modpath("intllib") == nil) then
S = minetest.get_translator("castle_gates")
else
-- internationalization boilerplate
MP = minetest.get_modpath(minetest.get_current_modname())
S, NS = dofile(MP.."/intllib.lua")
end
minetest.register_alias("castle_gates:gate_edge", "castle_gates:wood_gate_edge")
minetest.register_alias("castle_gates:gate_edge_handle", "castle_gates:wood_gate_edge_handle")
minetest.register_alias("castle_gates:gate_hinge", "castle_gates:wood_gate_hinge")
minetest.register_alias("castle_gates:gate_panel", "castle_gates:wood_gate_panel")
minetest.register_alias("castle_gates:portcullis_bars", "castle_gates:wood_portcullis_bars")
minetest.register_alias("castle_gates:portcullis_bars_bottom", "castle_gates:wood_portcullis_bars_bottom")
local register_gates = function(node_prefix, material_description, material_texture, gate_groups, gate_sounds, portcullis_recipe, panel_recipe)
local portcullis_groups = {castle_gate = 1, flow_through = 1}
local panel_groups = {castle_gate = 1}
for group, val in pairs(gate_groups) do
portcullis_groups[group] = val
panel_groups[group] = val
end
minetest.register_node("castle_gates:"..node_prefix.."_portcullis_bars", {
drawtype = "nodebox",
description = S("@1 Portcullis Bars", material_description),
_doc_items_longdesc = castle_gates.doc.portcullis_bars_longdesc,
_doc_items_usagehelp = castle_gates.doc.portcullis_bars_usagehelp,
groups = portcullis_groups,
tiles = {
"castle_steel.png^("..material_texture.."^[transformR90^[mask:castle_portcullis_mask.png)",
"castle_steel.png^("..material_texture.."^[transformR90^[mask:castle_portcullis_mask.png)",
material_texture.."^[transformR90",
material_texture.."^[transformR90",
"castle_steel.png^("..material_texture.."^[transformR90^[mask:castle_portcullis_mask.png)",
"castle_steel.png^("..material_texture.."^[transformR90^[mask:castle_portcullis_mask.png)",
},
sounds = gate_sounds,
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.125, -0.5, -0.5, 0.125, 0.5, -0.25}, -- middle bar
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.25}, -- side bar
{0.375, -0.5, -0.5, 0.5, 0.5, -0.25}, -- side bar
{-0.375, 0.1875, -0.4375, 0.375, 0.3125, -0.3125}, -- crosspiece
{-0.375, -0.3125, -0.4375, 0.375, -0.1875, -0.3125}, -- crosspiece
}
},
on_rightclick = castle_gates.trigger_gate,
})
minetest.register_node("castle_gates:"..node_prefix.."_portcullis_bars_bottom", {
drawtype = "nodebox",
description = S("@1 Portcullis Bottom", material_description),
_doc_items_longdesc = castle_gates.doc.portcullis_bars_bottom_longdesc,
_doc_items_usagehelp = castle_gates.doc.portcullis_bars_bottom_usagehelp,
groups = portcullis_groups,
tiles = {
"castle_steel.png^("..material_texture.."^[transformR90^[mask:castle_portcullis_mask.png)",
"castle_steel.png^("..material_texture.."^[transformR90^[mask:castle_portcullis_mask.png)",
material_texture.."^[transformR90",
material_texture.."^[transformR90",
"castle_steel.png^("..material_texture.."^[transformR90^[mask:castle_portcullis_mask.png)",
"castle_steel.png^("..material_texture.."^[transformR90^[mask:castle_portcullis_mask.png)",
},
sounds = gate_sounds,
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.125, -0.5, -0.5, 0.125, 0.5, -0.25}, -- middle bar
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.25}, -- side bar
{0.375, -0.5, -0.5, 0.5, 0.5, -0.25}, -- side bar
{-0.375, 0.1875, -0.4375, 0.375, 0.3125, -0.3125}, -- crosspiece
{-0.375, -0.3125, -0.4375, 0.375, -0.1875, -0.3125}, -- crosspiece
{-0.0625, -0.5, -0.4375, 0.0625, -0.625, -0.3125}, -- peg
{0.4375, -0.5, -0.4375, 0.5, -0.625, -0.3125}, -- peg
{-0.5, -0.5, -0.4375, -0.4375, -0.625, -0.3125}, -- peg
}
},
_gate_edges = {bottom=true},
on_rightclick = castle_gates.trigger_gate,
})
minetest.register_craft({
output = "castle_gates:"..node_prefix.."_portcullis_bars 3",
recipe = portcullis_recipe,
})
minetest.register_craft({
output = "castle_gates:"..node_prefix.."_portcullis_bars",
recipe = {
{"castle_gates:"..node_prefix.."_portcullis_bars_bottom"}
},
})
minetest.register_craft({
output = "castle_gates:"..node_prefix.."_portcullis_bars_bottom",
recipe = {
{"castle_gates:"..node_prefix.."_portcullis_bars"}
},
})
--------------------------------------------------------------------------------------------------------------
minetest.register_craft({
output = "castle_gates:"..node_prefix.."_gate_panel 8",
recipe = panel_recipe,
})
minetest.register_node("castle_gates:"..node_prefix.."_gate_panel", {
drawtype = "nodebox",
description = S("@1 Gate Door", material_description),
_doc_items_longdesc = castle_gates.doc.gate_panel_longdesc,
_doc_items_usagehelp = castle_gates.doc.gate_panel_usagehelp,
groups = panel_groups,
tiles = {
material_texture.."^[transformR90",
material_texture.."^[transformR90",
material_texture.."^[transformR90",
material_texture.."^[transformR90",
material_texture.."^[transformR90",
material_texture.."^[transformR90",
},
sounds = gate_sounds,
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.25},
}
},
on_rightclick = castle_gates.trigger_gate,
})
minetest.register_craft({
output = "castle_gates:"..node_prefix.."_gate_edge",
type = "shapeless",
recipe = {"castle_gates:"..node_prefix.."_gate_panel"},
})
minetest.register_node("castle_gates:"..node_prefix.."_gate_edge", {
drawtype = "nodebox",
description = S("@1 Gate Door Edge", material_description),
_doc_items_longdesc = castle_gates.doc.gate_edge_longdesc,
_doc_items_usagehelp = castle_gates.doc.gate_edge_usagehelp,
groups = panel_groups,
tiles = {
material_texture.."^[transformR90",
material_texture.."^[transformR90",
material_texture.."^[transformR90",
material_texture.."^[transformR90",
material_texture.."^[transformR90^(default_coal_block.png^[mask:castle_door_edge_mask.png^[transformFX)",
material_texture.."^[transformR90^(default_coal_block.png^[mask:castle_door_edge_mask.png)",
},
sounds = gate_sounds,
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.25},
}
},
_gate_edges = {right=true},
on_rightclick = castle_gates.trigger_gate,
})
minetest.register_craft({
output = "castle_gates:"..node_prefix.."_gate_edge_handle",
type = "shapeless",
recipe = {"castle_gates:"..node_prefix.."_gate_edge"},
})
minetest.register_craft({
output = "castle_gates:"..node_prefix.."_gate_panel",
type = "shapeless",
recipe = {"castle_gates:"..node_prefix.."_gate_edge_handle"},
})
minetest.register_node("castle_gates:"..node_prefix.."_gate_edge_handle", {
drawtype = "nodebox",
description = S("@1 Gate Door With Handle", material_description),
_doc_items_longdesc = castle_gates.doc.gate_edge_handle_longdesc,
_doc_items_usagehelp = castle_gates.doc.gate_edge_handle_usagehelp,
groups = panel_groups,
tiles = {
"castle_steel.png^("..material_texture.."^[mask:castle_door_side_mask.png^[transformR90)",
"castle_steel.png^("..material_texture.."^[mask:castle_door_side_mask.png^[transformR270)",
"castle_steel.png^("..material_texture.."^[transformR90^[mask:castle_door_side_mask.png)",
"castle_steel.png^("..material_texture.."^[transformR90^[mask:(castle_door_side_mask.png^[transformFX))",
material_texture.."^[transformR90^(default_coal_block.png^[mask:castle_door_edge_mask.png^[transformFX)^(castle_steel.png^[mask:castle_door_handle_mask.png^[transformFX)",
material_texture.."^[transformR90^(default_coal_block.png^[mask:castle_door_edge_mask.png)^(castle_steel.png^[mask:castle_door_handle_mask.png)",
},
sounds = gate_sounds,
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.25},
{4/16, -4/16, -2/16, 6/16, 4/16, -3/16},
{4/16, -4/16, -9/16, 6/16, 4/16, -10/16},
{4/16, -4/16, -9/16, 6/16, -3/16, -3/16},
{4/16, 4/16, -9/16, 6/16, 3/16, -3/16},
}
},
_gate_edges = {right=true},
on_rightclick = castle_gates.trigger_gate,
})
------------------------------------------------------------------------------
minetest.register_craft({
output = "castle_gates:"..node_prefix.."_gate_hinge 3",
recipe = {
{"", "castle_gates:"..node_prefix.."_gate_panel", ""},
{"default:steel_ingot", "castle_gates:"..node_prefix.."_gate_panel", ""},
{"", "castle_gates:"..node_prefix.."_gate_panel", ""}
},
})
minetest.register_node("castle_gates:"..node_prefix.."_gate_hinge", {
drawtype = "nodebox",
description = S("@1 Gate Door With Hinge", material_description),
_doc_items_longdesc = castle_gates.doc.gate_hinge_longdesc,
_doc_items_usagehelp = castle_gates.doc.gate_hinge_usagehelp,
groups = panel_groups,
tiles = {
material_texture.."^[transformR90",
},
sounds = gate_sounds,
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.25},
{-10/16, -4/16, -10/16, -6/16, 4/16, -6/16},
}
},
collision_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, -0.25},
},
_gate_hinge = {axis="top", offset={"front","left"}},
on_rightclick = castle_gates.trigger_gate,
})
end
register_gates("wood", S("Wooden"), "default_wood.png", {choppy = 1}, default.node_sound_wood_defaults(),
{
{"group:wood","default:steel_ingot","group:wood" },
{"group:wood","default:steel_ingot","group:wood" },
{"group:wood","default:steel_ingot","group:wood" },
},
{
{"stairs:slab_wood","stairs:slab_wood", ""},
{"stairs:slab_wood","stairs:slab_wood", ""},
}
)
register_gates("steel", S("Steel"), "default_steel_block.png", {cracky = 1, level = 2}, default.node_sound_metal_defaults(),
{
{"","default:steel_ingot","" },
{"default:steel_ingot","default:steel_ingot","default:steel_ingot" },
{"","default:steel_ingot","" },
},
{
{"stairs:slab_steelblock","stairs:slab_steelblock", ""},
{"stairs:slab_steelblock","stairs:slab_steelblock", ""},
}
)