Vanessa Dannenberg b21c3d3680 updated cottages, areasprotector, bees, biome_lib, technic, facade,
farming redo, homedecor, maptools, mesecons, moreblocks, moreores,
pipeworks, quartz, travelnet, unified_inventory, unifieddyes, xban2

delete the playeranim mod, not 5.0.0 compatible.
2019-03-06 17:01:02 -05:00

1244 lines
28 KiB
Lua

-- Mod: BEES
-- Author: Bas080 (Tweaked by TenPlus1)
-- License: MIT
-- Intllib support
local S
if minetest.global_exists('intllib') then
S = intllib.Getter()
else
S = function(s) return s end
end
-- FUNCTIONS
local floor = math.floor
local random = math.random
local hive_wild = function(pos, grafting)
local spos = pos.x .. ',' .. pos.y .. ',' ..pos.z
local formspec = 'size[8,9]'
.. 'list[nodemeta:'.. spos .. ';combs;1.5,3;5,1;]'
.. 'list[current_player;main;0,5;8,4;]'
if grafting then
formspec = formspec ..'list[nodemeta:'.. spos .. ';queen;3.5,1;1,1;]'
end
return formspec
end
local hive_artificial = function(pos)
local spos = pos.x..','..pos.y..','..pos.z
local formspec = 'size[8,9]'
.. 'list[nodemeta:'..spos..';queen;3.5,1;1,1;]'
.. 'list[nodemeta:'..spos..';frames;0,3;8,1;]'
.. 'list[current_player;main;0,5;8,4;]'
return formspec
end
local polinate_flower = function(pos, flower)
local spawn_pos = {
x = pos.x + random(-3, 3),
y = pos.y + random(-3, 3),
z = pos.z + random(-3, 3)
}
local floor_pos = {x = spawn_pos.x, y = spawn_pos.y - 1, z = spawn_pos.z}
local spawn = minetest.get_node(spawn_pos).name
local floor = minetest.get_node(floor_pos).name
if floor == 'group:soil' and spawn == 'air' then
minetest.set_node(spawn_pos, {name = flower})
end
end
-- NODES
minetest.register_node('bees:extractor', {
description = S('Honey Extractor'),
tiles = {
"bees_extractor.png", "bees_extractor.png", "bees_extractor.png",
"bees_extractor.png", "bees_extractor.png", "bees_extractor_front.png"
},
paramtype2 = "facedir",
groups = {
choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1,
tubedevice_receiver = 1
},
on_construct = function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local pos = pos.x .. ',' .. pos.y .. ',' .. pos.z
inv:set_size('frames_filled', 1)
inv:set_size('frames_emptied', 1)
inv:set_size('bottles_empty', 1)
inv:set_size('bottles_full', 1)
inv:set_size('wax', 1)
meta:set_string('formspec', 'size[8,9]'
--input
.. 'list[nodemeta:'..pos..';frames_filled;2,1;1,1;]'
.. 'list[nodemeta:'..pos..';bottles_empty;2,3;1,1;]'
--output
.. 'list[nodemeta:'..pos..';frames_emptied;5,0.5;1,1;]'
.. 'list[nodemeta:'..pos..';wax;5,2;1,1;]'
.. 'list[nodemeta:'..pos..';bottles_full;5,3.5;1,1;]'
--player inventory
.. 'list[current_player;main;0,5;8,4;]'
)
end,
on_timer = function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if not inv:contains_item('frames_filled', 'bees:frame_full')
or not inv:contains_item('bottles_empty', 'vessels:glass_bottle') then
return
end
if inv:room_for_item('frames_emptied', 'bees:frame_empty')
and inv:room_for_item('wax','bees:wax')
and inv:room_for_item('bottles_full', 'bees:bottle_honey') then
--add to output
inv:add_item('frames_emptied', 'bees:frame_empty')
inv:add_item('wax', 'bees:wax')
inv:add_item('bottles_full', 'bees:bottle_honey')
--remove from input
inv:remove_item('bottles_empty', 'vessels:glass_bottle')
inv:remove_item('frames_filled', 'bees:frame_full')
local p = {
x = pos.x + random() - 0.5,
y = pos.y + random() - 0.5,
z = pos.z + random() - 0.5
}
--wax flying all over the place
minetest.add_particle({
pos = {x = pos.x, y = pos.y, z = pos.z},
vel = {
x = random(-1, 1),
y = random(4),
z = random(-1, 1)
},
acc = {x = 0, y = -6, z = 0},
expirationtime = 2,
size = random(1, 3),
collisiondetection = false,
texture = 'bees_wax_particle.png',
})
local timer = minetest.get_node_timer(pos)
timer:start(5)
else
local timer = minetest.get_node_timer(pos)
timer:start(5) -- Try again in 5 seconds (was 1)
end
end,
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if stack:get_name() == "bees:frame_full" then
if inv:is_empty("frames_filled") then
timer:start(5)
end
return inv:add_item("frames_filled",stack)
elseif stack:get_name() == "vessels:glass_bottle" then
if inv:is_empty("bottles_empty") then
timer:start(5)
end
return inv:add_item("bottles_empty",stack)
end
return stack
end,
can_insert = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if stack:get_name() == "bees:frame_full" then
return inv:room_for_item("frames_filled",stack)
elseif stack:get_name() == "vessels:glass_bottle" then
return inv:room_for_item("bottles_empty",stack)
end
return false
end,
input_inventory = {"frames_emptied", "bottles_full", "wax"},
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
-- if inventory empty start timer for honey bottle, empty frame and wax
if inv:get_stack(listname, 1):get_count() == stack:get_count() then
timer:start(5)
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if (listname == 'bottles_empty' and stack:get_name() == 'vessels:glass_bottle')
or (listname == 'frames_filled' and stack:get_name() == 'bees:frame_full') then
return stack:get_count()
else
return 0
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if player and minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end,
})
minetest.register_node('bees:bees', {
description = S('Bees'),
drawtype = 'plantlike',
paramtype = 'light',
groups = {not_in_creative_inventory = 1},
tiles = {
{
name = 'bees_strip.png',
animation = {
type = 'vertical_frames', aspect_w = 16, aspect_h = 16, length = 2.0
}
}
},
damage_per_second = 1,
walkable = false,
buildable_to = true,
selection_box = {
type = 'fixed',
fixed = {
{-0.3, -0.4, -0.3, 0.3, 0.4, 0.3},
}
},
on_punch = function(pos, node, puncher)
puncher:set_hp(puncher:get_hp() - 2)
end,
})
minetest.register_node('bees:hive_wild', {
description = S('Wild Bee Hive'),
tiles = { --Neuromancer's base texture
'bees_hive_wild.png','bees_hive_wild.png','bees_hive_wild.png',
'bees_hive_wild.png', 'bees_hive_wild_bottom.png'
},
drawtype = 'nodebox',
paramtype = 'light',
paramtype2 = 'wallmounted',
drop = {
max_items = 6,
items = {
{ items = {'bees:honey_comb'}, rarity = 5}
}
},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, attached_node = 1},
node_box = { --VanessaE's wild hive nodebox contribution
type = 'fixed',
fixed = {
{-0.250000,-0.500000,-0.250000,0.250000,0.375000,0.250000}, --NodeBox 2
{-0.312500,-0.375000,-0.312500,0.312500,0.250000,0.312500}, --NodeBox 4
{-0.375000,-0.250000,-0.375000,0.375000,0.125000,0.375000}, --NodeBox 5
{-0.062500,-0.500000,-0.062500,0.062500,0.500000,0.062500}, --NodeBox 6
}
},
on_timer = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
local rad = 10
local flowers = minetest.find_nodes_in_area(
{x = pos.x - rad, y = pos.y - rad, z = pos.z - rad},
{x = pos.x + rad, y = pos.y + rad, z = pos.z + rad},
'group:flower')
-- Queen dies if no flowers nearby
if #flowers == 0 then
inv:set_stack('queen', 1, '')
meta:set_string('infotext', S('Colony died, not enough flowers in area!'))
return
end
-- Requires 2 or more flowers to make honey
if #flowers < 3 then return end
local flower = flowers[random(#flowers)]
polinate_flower(flower, minetest.get_node(flower).name)
local stacks = inv:get_list('combs')
for k, v in pairs(stacks) do
if inv:get_stack('combs', k):is_empty() then
inv:set_stack('combs',k,'bees:honey_comb')
timer:start(1000 / #flowers)
return
end
end
--what to do if all combs are filled
end,
on_construct = function(pos)
minetest.get_node(pos).param2 = 0
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
meta:set_int('agressive', 1)
timer:start(100 + random(100))
inv:set_size('queen', 1)
inv:set_size('combs', 5)
inv:set_stack('queen', 1, 'bees:queen')
for i = 1, random(3) do
inv:set_stack('combs', i, 'bees:honey_comb')
end
end,
on_punch = function(pos, node, puncher)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:contains_item('queen','bees:queen') then
puncher:set_hp(puncher:get_hp() - 4)
end
end,
on_metadata_inventory_take = function(pos, listname, index, stack, taker)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer= minetest.get_node_timer(pos)
if listname == 'combs' and inv:contains_item('queen', 'bees:queen') then
timer:start(10)
taker:set_hp(taker:get_hp() - 2)
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, taker)
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(10)
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
--restart the colony by adding a queen
if listname == 'queen' and stack:get_name() == 'bees:queen' then
return 1
else
return 0
end
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.show_formspec(clicker:get_player_name(),
'bees:hive_artificial',
hive_wild(pos, (itemstack:get_name() == 'bees:grafting_tool'))
)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if meta:get_int('agressive') == 1
and inv:contains_item('queen', 'bees:queen') then
clicker:set_hp(clicker:get_hp() - 4)
else
meta:set_int('agressive', 1)
end
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty('queen') and inv:is_empty('combs') then
return true
else
return false
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, user)
local wielded
if user:get_wielded_item() ~= nil then
wielded = user:get_wielded_item()
else
return
end
if 'bees:grafting_tool' == wielded:get_name() then
local inv = user:get_inventory()
if inv then
inv:add_item('main', ItemStack('bees:queen'))
end
end
end
})
minetest.register_node('bees:hive_artificial', {
description = S('Artificial Bee Hive'),
tiles = {
'default_wood.png','default_wood.png','default_wood.png',
'default_wood.png','default_wood.png','bees_hive_artificial.png'
},
drawtype = 'nodebox',
paramtype = 'light',
paramtype2 = 'facedir',
groups = {
snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
flammable = 3, wood = 1
},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = 'fixed',
fixed = {
{-4/8, 2/8, -4/8, 4/8, 3/8, 4/8},
{-3/8, -4/8, -2/8, 3/8, 2/8, 3/8},
{-3/8, 0/8, -3/8, 3/8, 2/8, -2/8},
{-3/8, -4/8, -3/8, 3/8, -1/8, -2/8},
{-3/8, -1/8, -3/8, -1/8, 0/8, -2/8},
{1/8, -1/8, -3/8, 3/8, 0/8, -2/8},
}
},
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
meta:set_int('agressive', 1)
inv:set_size('queen', 1)
inv:set_size('frames', 8)
meta:set_string('infotext',S('Requires Queen bee to function'))
end,
on_rightclick = function(pos, node, clicker, itemstack)
if minetest.is_protected(pos, clicker:get_player_name()) then
return
end
minetest.show_formspec(clicker:get_player_name(),
'bees:hive_artificial',
hive_artificial(pos)
)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if meta:get_int('agressive') == 1
and inv:contains_item('queen', 'bees:queen') then
clicker:set_hp(clicker:get_hp() - 4)
else
meta:set_int('agressive', 1)
end
end,
on_timer = function(pos,elapsed)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if inv:contains_item('queen', 'bees:queen') then
if inv:contains_item('frames', 'bees:frame_empty') then
timer:start(30)
local rad = 10
local flowers = minetest.find_nodes_in_area(
{x = pos.x - rad, y = pos.y - rad, z = pos.z - rad},
{x = pos.x + rad, y = pos.y + rad, z = pos.z + rad},
'group:flower')
local progress = meta:get_int('progress')
progress = progress + #flowers
meta:set_int('progress', progress)
if progress > 1000 then
local flower = flowers[random(#flowers)]
polinate_flower(flower, minetest.get_node(flower).name)
local stacks = inv:get_list('frames')
for k, v in pairs(stacks) do
if inv:get_stack('frames', k):get_name() == 'bees:frame_empty' then
meta:set_int('progress', 0)
inv:set_stack('frames', k, 'bees:frame_full')
return
end
end
else
meta:set_string('infotext', S('progress:')
.. ' '..progress..' + '..#flowers..' / 1000')
end
else
meta:set_string('infotext', S('Does not have empty frame(s)'))
timer:stop()
end
end
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
if listname == 'queen' then
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
meta:set_string('infotext',S('Requires Queen bee to function'))
timer:stop()
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local inv = minetest.get_meta(pos):get_inventory()
if from_list == to_list then
if inv:get_stack(to_list, to_index):is_empty() then
return 1
else
return 0
end
else
return 0
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if listname == 'queen' or listname == 'frames' then
meta:set_string('queen', stack:get_name())
meta:set_string('infotext', S('Queen inserted, now for the empty frames'))
if inv:contains_item('frames', 'bees:frame_empty') then
timer:start(30)
meta:set_string('infotext', S('Bees are aclimating'))
end
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not minetest.get_meta(pos):get_inventory():get_stack(listname, index):is_empty() then return 0 end
if listname == 'queen' then
if stack:get_name():match('bees:queen*') then
return 1
end
elseif listname == 'frames' then
if stack:get_name() == ('bees:frame_empty') then
return 1
end
end
return 0
end,
})
-- ABMS
minetest.register_abm({
nodenames = {'bees:hive_artificial', 'bees:hive_wild', 'bees:hive_industrial'},
interval = 10,
chance = 4,
action = function(pos, node)
-- Bee particle
minetest.add_particle({
pos = {x = pos.x, y = pos.y, z = pos.z},
vel = {
x = (random() - 0.5) * 5,
y = (random() - 0.5) * 5,
z = (random() - 0.5) * 5
},
acc = {
x = random() - 0.5,
y = random() - 0.5,
z = random() - 0.5
},
expirationtime = random(2.5),
size = random(3),
collisiondetection = true,
texture = 'bees_particle_bee.png',
})
-- floating hive check and removal
if node.name == "bees:hive_wild" then
local num = #minetest.find_nodes_in_area(
{x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
{x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
{"air"})
if num and num > 25 then
minetest.remove_node(pos)
end
end
end,
})
-- spawn abm. This should be changed to a more realistic type of spawning
minetest.register_abm({
nodenames = {'group:leaves'},
neighbors = {'air'},
interval = 800,--1600,
chance = 10,--20,
action = function(pos, node)
if floor(pos.x / 40) ~= pos.x / 40
or floor(pos.z / 40) ~= pos.z / 40
or floor(pos.y / 5) ~= pos.y / 5 then return end
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local nod = minetest.get_node_or_nil(p)
local def = nod and minetest.registered_nodes[nod.name]
if not def or def.walkable then return end
if minetest.find_node_near(p, 5, 'group:flora') then
minetest.add_node(p, {name = 'bees:hive_wild'})
end
end,
})
-- spawning bees around bee hive
minetest.register_abm({
nodenames = {'bees:hive_wild', 'bees:hive_artificial', 'bees:hive_industrial'},
neighbors = {'group:flowers', 'group:leaves'},
interval = 30,
chance = 4,
action = function(pos, node, _, _)
local p = {
x = pos.x + random(-5, 5),
y = pos.y - random(0, 3),
z = pos.z + random(-5, 5)
}
if minetest.get_node(p).name == 'air' then
minetest.add_node(p, {name='bees:bees'})
end
end,
})
-- remove bees
minetest.register_abm({
nodenames = {'bees:bees'},
interval = 30,
chance = 5,
action = function(pos, node, _, _)
minetest.remove_node(pos)
end,
})
-- ITEMS
minetest.register_craftitem('bees:frame_empty', {
description = S('Empty hive frame'),
inventory_image = 'bees_frame_empty.png',
stack_max = 24,
})
minetest.register_craftitem('bees:frame_full', {
description = S('Filled hive frame'),
inventory_image = 'bees_frame_full.png',
stack_max = 12,
})
minetest.register_craftitem('bees:bottle_honey', {
description = S('Honey bottle'),
inventory_image = 'bees_bottle_honey.png',
stack_max = 12,
on_use = minetest.item_eat(3, "vessels:glass_bottle"),
groups = {vessel = 1},
})
minetest.register_craftitem('bees:wax', {
description = S('Bees wax'),
inventory_image = 'bees_wax.png',
stack_max = 48,
})
minetest.register_craftitem('bees:honey_comb', {
description = S('honey comb'),
inventory_image = 'bees_comb.png',
on_use = minetest.item_eat(2),
stack_max = 8,
})
minetest.register_craftitem('bees:queen', {
description = S('Queen Bee'),
inventory_image = 'bees_particle_bee.png',
stack_max = 1,
})
-- CRAFTS
minetest.register_craft({
output = 'bees:extractor',
recipe = {
{'','default:steel_ingot',''},
{'default:steel_ingot','default:stick','default:steel_ingot'},
{'default:mese_crystal','default:steel_ingot','default:mese_crystal'},
}
})
minetest.register_craft({
output = 'bees:smoker',
recipe = {
{'default:steel_ingot', 'wool:red', ''},
{'', 'default:torch', ''},
{'', 'default:steel_ingot',''},
}
})
minetest.register_craft({
output = 'bees:hive_artificial',
recipe = {
{'group:wood','group:wood','group:wood'},
{'group:wood','default:stick','group:wood'},
{'group:wood','default:stick','group:wood'},
}
})
minetest.register_craft({
output = 'bees:grafting_tool',
recipe = {
{'', '', 'default:steel_ingot'},
{'', 'default:stick', ''},
{'', '', ''},
}
})
minetest.register_craft({
output = 'bees:frame_empty',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'default:stick', 'default:stick', 'default:stick'},
{'default:stick', 'default:stick', 'default:stick'},
}
})
if minetest.get_modpath('bushes_classic') then
minetest.register_craft({
type = 'cooking',
cooktime = 5,
recipe = 'bees:bottle_honey',
output = 'bushes:sugar',
})
end
-- TOOLS
minetest.register_tool('bees:smoker', {
description = S('smoker'),
inventory_image = 'bees_smoker.png',
tool_capabilities = {
full_punch_interval = 3.0,
max_drop_level = 0,
damage_groups = {fleshy = 2},
},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
for i = 1, 6 do
minetest.add_particle({
pos = {
x = pos.x + random() - 0.5,
y = pos.y,
z = pos.z + random() - 0.5
},
vel = {x = 0, y = 0.5 + random(), z = 0},
acc = {x = 0, y = 0, z = 0},
expirationtime = 2 + random(2.5),
size = random(3),
collisiondetection = false,
texture = 'bees_smoke_particle.png',
})
end
itemstack:add_wear(65535 / 200)
local meta = minetest.get_meta(pos)
meta:set_int('agressive', 0)
return itemstack
end,
})
minetest.register_tool('bees:grafting_tool', {
description = S('Grafting tool'),
inventory_image = 'bees_grafting_tool.png',
tool_capabilities = {
full_punch_interval = 3.0,
max_drop_level=0,
damage_groups = {fleshy = 2},
},
})
-- COMPATIBILTY --remove after all has been updated
-- ALIASES
minetest.register_alias('bees:honey_extractor', 'bees:extractor')
-- BACKWARDS COMPATIBILITY WITH OLDER VERSION
minetest.register_alias('bees:honey_bottle', 'bees:bottle_honey')
minetest.register_lbm({
nodenames = {'bees:hive', 'bees:hive_artificial_inhabited'},
name = 'bees:replace_old_hives',
label = 'Replace old hives',
run_at_every_load = true,
action = function(pos, node)
if node.name == 'bees:hive' then
minetest.set_node(pos, {name = 'bees:hive_wild'})
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_stack('queen', 1, 'bees:queen')
end
if node.name == 'bees:hive_artificial_inhabited' then
minetest.set_node(pos, {name = 'bees:hive_artificial'})
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_stack('queen', 1, 'bees:queen')
local timer = minetest.get_node_timer(pos)
timer:start(60)
end
end
})
-- PIPEWORKS
if minetest.get_modpath("pipeworks") then
minetest.register_node('bees:hive_industrial', {
description = S('Industrial Bee Hive'),
tiles = { 'bees_hive_industrial.png'},
paramtype2 = 'facedir',
groups = {
snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
tubedevice = 1, tubedevice_receiver = 1
},
sounds = default.node_sound_wood_defaults(),
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if stack:get_name() ~= "bees:frame_empty"
or stack:get_count() > 1 then
return stack
end
for i = 1, 8 do
if inv:get_stack("frames", i):is_empty() then
inv:set_stack("frames", i, stack)
local timer = minetest.get_node_timer(pos)
timer:start(30)
meta:set_string('infotext', S('Bees are aclimating'))
return ItemStack("")
end
end
return stack
end,
can_insert = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if stack:get_name() ~= "bees:frame_empty"
or stack:get_count() > 1 then
return false
end
for i = 1, 8 do
if inv:get_stack("frames", i):is_empty() then
return true
end
end
return false
end,
can_remove = function(pos,node,stack,direction)
if stack:get_name() == "bees:frame_full" then
return 1
else
return 0
end
end,
input_inventory = "frames",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
meta:set_int('agressive', 1)
inv:set_size('queen', 1)
inv:set_size('frames', 8)
meta:set_string('infotext', S('Requires Queen bee to function'))
end,
on_rightclick = function(pos, node, clicker, itemstack)
if minetest.is_protected(pos, clicker:get_player_name()) then
return
end
minetest.show_formspec(clicker:get_player_name(),
'bees:hive_artificial',
hive_artificial(pos)
)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if meta:get_int('agressive') == 1
and inv:contains_item('queen', 'bees:queen') then
clicker:set_hp(clicker:get_hp() - 4)
else
meta:set_int('agressive', 1)
end
end,
on_timer = function(pos,elapsed)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if inv:contains_item('queen', 'bees:queen') then
if inv:contains_item('frames', 'bees:frame_empty') then
timer:start(30)
local rad = 10
local minp = {x = pos.x - rad, y = pos.y - rad, z = pos.z - rad}
local maxp = {x = pos.x + rad, y = pos.y + rad, z = pos.z + rad}
local flowers = minetest.find_nodes_in_area(minp, maxp, 'group:flower')
local progress = meta:get_int('progress')
progress = progress + #flowers
meta:set_int('progress', progress)
if progress > 1000 then
local flower = flowers[random(#flowers)]
polinate_flower(flower, minetest.get_node(flower).name)
local stacks = inv:get_list('frames')
for k, v in pairs(stacks) do
if inv:get_stack('frames', k):get_name() == 'bees:frame_empty' then
meta:set_int('progress', 0)
inv:set_stack('frames',k,'bees:frame_full')
return
end
end
else
meta:set_string('infotext', S('progress:')
.. ' '..progress..' + '..#flowers..' / 1000')
end
else
meta:set_string('infotext', S('Does not have empty frame(s)'))
timer:stop()
end
end
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
if listname == 'queen' then
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
meta:set_string('infotext', S('Requires Queen bee to function'))
timer:stop()
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local inv = minetest.get_meta(pos):get_inventory()
if from_list == to_list then
if inv:get_stack(to_list, to_index):is_empty() then
return 1
else
return 0
end
else
return 0
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if listname == 'queen' or listname == 'frames' then
meta:set_string('queen', stack:get_name())
meta:set_string('infotext', S('Queen inserted, now for the empty frames'))
if inv:contains_item('frames', 'bees:frame_empty') then
timer:start(30)
meta:set_string('infotext', S('Bees are aclimating'))
end
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not minetest.get_meta(pos):get_inventory():get_stack(listname, index):is_empty() then
return 0
end
if listname == 'queen' then
if stack:get_name():match('bees:queen*') then
return 1
end
elseif listname == 'frames' then
if stack:get_name() == ('bees:frame_empty') then
return 1
end
end
return 0
end,
})
minetest.register_craft({
output = 'bees:hive_industrial',
recipe = {
{'default:steel_ingot','homedecor:plastic_sheeting','default:steel_ingot'},
{'pipeworks:tube_1','bees:hive_artificial','pipeworks:tube_1'},
{'default:steel_ingot','homedecor:plastic_sheeting','default:steel_ingot'},
}
})
end
-- LUCKY BLOCKS
if minetest.get_modpath('lucky_block') then
local add_bees = function(pos, player)
local objs = minetest.get_objects_inside_radius(pos, 15)
local violet = minetest.get_color_escape_sequence("#ff00ff")
minetest.chat_send_player(player:get_player_name(),
violet .. S("Bees! Bees for all!"))
for n = 1, #objs do
if objs[n]:is_player() then
local player_pos = objs[n]:get_pos()
player_pos.y = player_pos.y + 1
minetest.swap_node(player_pos, {name = 'bees:bees'})
end
end
end
lucky_block:add_blocks({
{'cus', add_bees},
{'dro', {'bees:grafting_tool'}, 1},
{'dro', {'bees:frame_empty'}, 2},
{'dro', {'bees:queen'}, 1},
{'nod', 'bees:extractor'},
{'dro', {'bees:frame_full'}, 2},
{'dro', {'bees:bottle_honey'}, 3},
{'dro', {'bees:smoker'}, 1},
{'nod', 'bees:hive_artificial'},
})
end
print(S('[MOD] Bees Loaded!'))