Vanessa Ezekowitz da66780a56 copy all standard Dreambuilder mods in from the old subgame
(exactly as last supplied there, updates to these mods will follow later)
2016-04-01 21:09:33 -04:00

68 lines
1.6 KiB
Lua

-- Some modified from: Minetest: builtin/static_spawn.lua
local function check_spawnpoint(config_setting)
if not minetest.setting_get(config_setting) then
minetest.log('error', "The \"" .. config_setting .. "\" setting is not set")
return false
end
if not minetest.setting_get_pos(config_setting) then
minetest.log('error', "The " .. config_setting .. " setting is invalid: \""..
core.setting_get(config_setting).."\"")
return false
end
return true
end
local function put_player_at_spawn(obj)
local config_setting
-- players with interact spawn at the location specified by
-- "alt_spawnpoint" in the .conf file. Those *without* interact go to
-- "static_spawnpoint".
if not minetest.get_player_privs(obj:get_player_name()).interact then
config_setting = "static_spawnpoint"
else
config_setting = "alt_spawnpoint"
end
if not check_spawnpoint(config_setting) then
return false
end
local spawnpoint = minetest.setting_get_pos(config_setting)
minetest.log('action', "Moving " .. obj:get_player_name() ..
" to " .. config_setting .. " at "..
minetest.pos_to_string(spawnpoint))
obj:setpos(spawnpoint)
return true
end
minetest.register_chatcommand("spawn", {
description = "Teleport to the spawn location",
func = function(name, _)
local ok = put_player_at_spawn(minetest.get_player_by_name(name))
if ok then
return true, "Teleporting to spawn..."
end
return false, "Teleport failed"
end
})
minetest.register_on_newplayer(function(obj)
return put_player_at_spawn(obj)
end)
minetest.register_on_respawnplayer(function(obj)
return put_player_at_spawn(obj)
end)