Vanessa Dannenberg d17c01a297 added deezl's extra_stairsplus
makes caverealms nodes work with table saw again
2019-04-24 23:33:14 -04:00

47 lines
1.2 KiB
Lua

local cave_nodes = { -- Default stairs/slabs/panels/microblocks:
"caverealms:glow_crystal",
"caverealms:glow_emerald",
"caverealms:glow_mese",
"caverealms:glow_ore",
"caverealms:glow_emerald_ore",
"caverealms:glow_ruby",
"caverealms:glow_amethyst",
"caverealms:glow_ruby_ore",
"caverealms:salt_crystal",
"caverealms:stone_with_salt",
"caverealms:glow_obsidian"
}
for _, name in pairs(cave_nodes) do
local nodename = "caverealms:"..name
local a,b = string.find(name, ":")
if b then
nodename = name
name = string.sub(name, b+1)
end
local ndef = minetest.registered_nodes[nodename]
if ndef then
local drop
if type(ndef.drop) == "string" then
drop = ndef.drop:sub((b or 8)+1)
end
local tiles = ndef.tiles
if #ndef.tiles > 1 and ndef.drawtype:find("glass") then
tiles = { ndef.tiles[1] }
end
stairsplus:register_all("caverealms", name, nodename, {
description = ndef.description,
drop = drop,
groups = ndef.groups,
sounds = ndef.sounds,
tiles = tiles,
sunlight_propagates = true,
light_source = ndef.light_source
})
end
end