Vanessa Dannenberg 2f27f9fbcc Trim redundant 'bgcolor[]' elements from everywhere
now there's only one, in mods/dreambuilder_extras/init.lua
2021-02-26 04:50:04 -05:00

39 lines
1.0 KiB
Lua

-- This mod contains a number of features specific to dreambuilder
-- such as mesh-based apples, some color settings, etc.
--
-- by Vanessa Dannenberg
default.gui_bg = "bgcolor[#F0F0F0FF;false]"
default.gui_survival_form = "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"list[current_player;craft;1.75,0.5;3,3;]"..
"list[current_player;craftpreview;5.75,1.5;1,1;]"..
"image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"listring[current_player;main]"..
"listring[current_player;craft]"..
default.get_hotbar_bg(0,4.25)
default.cool_lava = function (pos, node) end
minetest.register_abm({
nodenames = {"default:lava_source", "default:lava_flowing"},
neighbors = {"group:water"},
interval = 5,
chance = 15,
catch_up = false,
action = function(...)
default.cool_lava(...)
end,
})
minetest.override_item("default:apple", {
drawtype = "mesh",
mesh = "default_apple.obj",
tiles = {"default_apple_3d.png"}
})