211 lines
5.6 KiB
Plaintext
211 lines
5.6 KiB
Plaintext
# SOME DESCRIPTIVE TITLE.
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# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
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# This file is distributed under the same license as the PACKAGE package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2019-04-14 22:15-0600\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"Language: \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=CHARSET\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: doc.lua:11
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msgid "Heavy wooden bars designed to prevent entry even to siege equipment."
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msgstr ""
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#: doc.lua:12
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msgid ""
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"Place these bars in a structure together and they will slide as a unified "
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"gate when clicked on."
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msgstr ""
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#: doc.lua:14
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msgid ""
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"The bottom edge of a portcullis gate, with knobs to lock securely into the "
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"floor."
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msgstr ""
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#: doc.lua:15
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msgid ""
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"This block can be used to define the edge of a portcullius that meets up "
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"with another gate, should you have an arrangement like that. Otherwise it's "
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"just decorative."
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msgstr ""
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#: doc.lua:17
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msgid "A basic gate panel."
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msgstr ""
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#: doc.lua:18
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msgid ""
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"This gate segment will move in unison with adjoining gate segments when "
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"right-clicked."
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msgstr ""
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#: doc.lua:20
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msgid "A gate panel with a defined edge."
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msgstr ""
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#: doc.lua:21
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msgid ""
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"The darkened edge of this panel marks the edge of the gate it's a part of. "
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"You can use these when building double doors to ensure the two parts swing "
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"separately, for example. Note that edges aren't strictly necessary for gates "
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"that stand alone."
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msgstr ""
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#: doc.lua:23
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msgid "A gate edge with a handle."
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msgstr ""
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#: doc.lua:24
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msgid ""
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"The handle is basically decorative, a door this size can be swung by "
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"clicking anywhere on it. But the darkened edge of this panel is useful for "
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"defining the edge of a gate when it abuts a partner to the side."
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msgstr ""
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#: doc.lua:26
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msgid "A hinged gate segment that allows a gate to swing."
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msgstr ""
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#: doc.lua:27
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msgid ""
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"If you have more than one hinge in your gate, make sure the hinges line up "
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"correctly otherwise the gate will not be able to swing. The hinge is the "
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"protruding block along the edge of the gate panel."
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msgstr ""
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#: doc.lua:29
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msgid "A block with a slot to allow an adjacent sliding gate through."
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msgstr ""
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#: doc.lua:30
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msgid ""
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"This block is designed to extend into a neighboring node that a sliding gate "
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"passes through, to provide a tight seal for the gate to move through without "
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"allowing anything else to squeeze in."
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msgstr ""
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#: doc.lua:32
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msgid ""
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"A block that extends into an adjacent node to provide a tight seal for a "
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"large gate."
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msgstr ""
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#: doc.lua:33
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msgid ""
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"Two nodes cannot occupy the same space, but this block extends into a "
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"neighboring node's space to allow for gates to form a tight seal. It can be "
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"used with sliding gates or swinging gates."
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msgstr ""
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#: doc.lua:37
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msgid "Gates"
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msgstr ""
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#: doc.lua:38
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msgid ""
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"Gates are large multi-node constructions that swing on hinges or slide out "
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"of the way when triggered."
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msgstr ""
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#: doc.lua:43
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msgid "Gate construction"
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msgstr ""
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#: doc.lua:45
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msgid ""
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"Gates are multi-node constructions, usually (though not always) consisting "
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"of multiple node types that fit together into a unified whole. The "
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"orientation of gate nodes is significant, so a screwdriver will be a helpful "
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"tool when constructing gates.\n"
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"\n"
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"A gate's extent is determined by a \"flood fill\" operation. When you "
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"trigger a gate block, all compatible neighboring blocks will be considered "
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"part of the same structure and will move in unison. Only gate blocks that "
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"are aligned with each other will be considered part of the same gate. If you "
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"wish to build adjoining gates (for example, a large pair of double doors "
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"that meet in the center) you'll need to make use of gate edge blocks to "
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"prevent it all from being considered one big door. Note that if your gate "
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"does not abut any other gates you don't actually need to define its edges "
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"this way - you don't have to use edge blocks in this case.\n"
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"\n"
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"If a gate has no hinge nodes it will be considered a sliding gate. When "
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"triggered, the gate code will search for a direction that the gate can slide "
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"in and will move it in that direction at a rate of one block-length per "
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"second. Once it reaches an obstruction it will stop, and when triggered "
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"again it will try sliding in the opposite direction.\n"
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"\n"
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"If a gate has hinge nodes then triggering it will cause the gate to try "
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"swinging around the hinge. If the gate has multiple hinges and they don't "
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"line up properly the gate will be unable to move. Note that the gate can "
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"only exist in 90-degree increments of orientation, but the gate still looks "
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"for obstructions in the region it is swinging through and will not swing if "
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"there's something in the way."
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msgstr ""
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#: doors.lua:8
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msgid "Oak Door"
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msgstr ""
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#: doors.lua:37
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msgid "Jail Door"
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msgstr ""
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#: doors.lua:54
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msgid "Jail Bars"
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msgstr ""
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#: gates.lua:23
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msgid "@1 Portcullis Bars"
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msgstr ""
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#: gates.lua:53
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msgid "@1 Portcullis Bottom"
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msgstr ""
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#: gates.lua:113
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msgid "@1 Gate Door"
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msgstr ""
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#: gates.lua:145
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msgid "@1 Gate Door Edge"
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msgstr ""
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#: gates.lua:184
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msgid "@1 Gate Door With Handle"
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msgstr ""
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#: gates.lua:227
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msgid "@1 Gate Door With Hinge"
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msgstr ""
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#: gates.lua:256
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msgid "Wooden"
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msgstr ""
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#: gates.lua:268
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msgid "Steel"
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msgstr ""
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#: gate_slots.lua:36
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msgid "Stonebrick"
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msgstr ""
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#: gate_slots.lua:45
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msgid "@1 Gate Slot"
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msgstr ""
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#: gate_slots.lua:70
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msgid "@1 Gate Slot Reverse"
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msgstr ""
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