4394beec6a
Integrated into the game is most of minetest_game as the stable base
124 lines
3.7 KiB
Lua
124 lines
3.7 KiB
Lua
minetest.override_item("default:bookshelf", {
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drawtype = "mesh",
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mesh = "homedecor_3d_bookshelf.obj",
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tiles = {
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"default_wood.png",
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"default_wood.png^homedecor_3d_bookshelf_inside_back.png",
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"homedecor_3d_bookshelf_books.png",
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},
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paramtype = "light",
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paramtype2 = "facedir",
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})
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if minetest.get_modpath("vessels") then
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minetest.override_item("vessels:shelf", {
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drawtype = "mesh",
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mesh = "homedecor_3d_vessels_shelf.obj",
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tiles = {
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"default_wood.png",
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"default_wood.png^homedecor_3d_bookshelf_inside_back.png",
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"homedecor_3d_vessels_shelf_glass.png",
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},
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paramtype = "light",
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paramtype2 = "facedir",
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use_texture_alpha = true
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})
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local sbox = {
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type = "fixed",
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fixed = { -0.15, -0.5, -0.15, 0.15, -0.1, 0.15 }
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}
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minetest.override_item("vessels:glass_bottle", {
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drawtype = "mesh",
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mesh = "homedecor_3d_vessels_bottle.obj",
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tiles = {"homedecor_3d_vessels_shelf_glass.png"},
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inventory_image = "homedecor_3d_vessels_glass_bottle_inv.png",
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wield_image = "homedecor_3d_vessels_glass_bottle_inv.png",
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use_texture_alpha = true,
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selection_box = sbox
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})
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minetest.override_item("vessels:steel_bottle", {
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drawtype = "mesh",
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mesh = "homedecor_3d_vessels_bottle_steel.obj",
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tiles = {"homedecor_3d_bottle_metal_bright.png"},
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inventory_image = "homedecor_3d_vessels_steel_bottle_inv.png",
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wield_image = "homedecor_3d_vessels_steel_bottle_inv.png",
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selection_box = sbox
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})
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minetest.override_item("vessels:drinking_glass", {
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drawtype = "mesh",
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mesh = "homedecor_3d_vessels_drink.obj",
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tiles = {"homedecor_3d_vessels_shelf_glass.png"},
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inventory_image = "homedecor_3d_vessels_drinking_glass_inv.png",
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wield_image = "homedecor_3d_vessels_drinking_glass_inv.png",
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use_texture_alpha = true,
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selection_box = sbox
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})
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end
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if minetest.get_modpath("moreblocks") then
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minetest.override_item("moreblocks:empty_bookshelf", {
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drawtype = "nodebox",
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tiles = {
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"default_wood.png^[transformR180",
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"default_wood.png",
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"default_wood.png^[transformR90",
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"default_wood.png^[transformR270",
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"default_wood.png^homedecor_3d_bookshelf_inside_back.png",
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"default_wood.png^homedecor_3d_bookshelf_inside_back.png"
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},
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.1875, 0.5, 0.5, 0.1875},
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{-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5},
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{0.4375, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
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{-0.5, -0.0625, -0.5, 0.5, 0.0625, 0.5},
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}
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}
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})
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end
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-- 3d-ify default mtg wood and steel doors and trap doors
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if minetest.get_modpath("doors") then
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local def
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for _,mat in ipairs({"wood", "steel"}) do
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def = table.copy(minetest.registered_nodes["doors:door_"..mat.."_a"])
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def.mesh = "homedecor_3d_door_"..mat.."_a.obj"
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minetest.register_node(":doors:door_"..mat.."_a", def)
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def = table.copy(minetest.registered_nodes["doors:door_"..mat.."_b"])
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def.mesh = "homedecor_3d_door_"..mat.."_b.obj"
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minetest.register_node(":doors:door_"..mat.."_b", def)
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end
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for _,mat in ipairs({"", "_steel"}) do
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def = table.copy(minetest.registered_nodes["doors:trapdoor"..mat])
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def.drawtype = "mesh"
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def.mesh = "homedecor_3d_trapdoor"..mat..".obj"
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def.tiles = {
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"doors_trapdoor"..mat..".png",
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"doors_trapdoor"..mat.."_side.png"
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}
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minetest.register_node(":doors:trapdoor"..mat, def)
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def = table.copy(minetest.registered_nodes["doors:trapdoor"..mat.."_open"])
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def.mesh = "homedecor_3d_trapdoor"..mat.."_open.obj"
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def.drawtype = "mesh"
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def.tiles = {
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"doors_trapdoor"..mat..".png",
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"doors_trapdoor"..mat.."_side.png"
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}
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minetest.register_node(":doors:trapdoor"..mat.."_open", def)
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end
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end
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