4394beec6a
Integrated into the game is most of minetest_game as the stable base
97 lines
2.8 KiB
Lua
97 lines
2.8 KiB
Lua
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local S = technic.getter
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minetest.register_craft({
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output = 'technic:wind_mill_frame 5',
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recipe = {
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{'technic:carbon_steel_ingot', '', 'technic:carbon_steel_ingot'},
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{'', 'technic:carbon_steel_ingot', ''},
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{'technic:carbon_steel_ingot', '', 'technic:carbon_steel_ingot'},
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}
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})
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minetest.register_craft({
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output = 'technic:wind_mill',
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recipe = {
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{'', 'basic_materials:motor', ''},
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{'technic:carbon_steel_ingot', 'technic:carbon_steel_block', 'technic:carbon_steel_ingot'},
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{'', 'technic:mv_cable', ''},
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}
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})
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minetest.register_node("technic:wind_mill_frame", {
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description = S("Wind Mill Frame"),
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drawtype = "glasslike_framed",
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tiles = {"technic_carbon_steel_block.png", "default_glass.png"},
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sunlight_propagates = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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paramtype = "light",
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})
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local function check_wind_mill(pos)
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if pos.y < 30 then
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return false
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end
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pos = {x=pos.x, y=pos.y, z=pos.z}
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for i = 1, 20 do
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pos.y = pos.y - 1
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local node = minetest.get_node_or_nil(pos)
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if not node then
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-- we reached CONTENT_IGNORE, we can assume, that nothing changed
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-- as the user will have to load the block to change it
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return
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end
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if node.name ~= "technic:wind_mill_frame" then
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return false
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end
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end
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return true
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end
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local run = function(pos, node)
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local meta = minetest.get_meta(pos)
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local machine_name = S("Wind %s Generator"):format("MV")
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local check = check_wind_mill(pos)
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if check == false then
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meta:set_int("MV_EU_supply", 0)
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meta:set_string("infotext", S("%s Improperly Placed"):format(machine_name))
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elseif check == true then
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local power = math.min(pos.y * 100, 5000)
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meta:set_int("MV_EU_supply", power)
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meta:set_string("infotext", S("@1 (@2)", machine_name,
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technic.EU_string(power)))
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end
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-- check == nil: assume nothing has changed
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end
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minetest.register_node("technic:wind_mill", {
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description = S("Wind %s Generator"):format("MV"),
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tiles = {"technic_carbon_steel_block.png"},
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paramtype2 = "facedir",
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groups = {cracky=1, technic_machine=1, technic_mv=1},
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connect_sides = {"top", "bottom", "back", "left", "right"},
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sounds = default.node_sound_stone_defaults(),
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Main box
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{-0.1, -0.1, -0.5, 0.1, 0.1, -0.6}, -- Shaft
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{-0.1, -1, -0.6, 0.1, 1, -0.7}, -- Vertical blades
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{-1, -0.1, -0.6, 1, 0.1, -0.7}, -- Horizontal blades
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}
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", S("Wind %s Generator"):format("MV"))
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meta:set_int("MV_EU_supply", 0)
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end,
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technic_run = run,
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})
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technic.register_machine("MV", "technic:wind_mill", technic.producer)
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