Vanessa Dannenberg 9c9457e1f5 update castles modpack, blox, bobblocks, coloredwood, technic,
gloopblocks, homedecor, ilights, led marquee, plasticbox, solidcolor,
stained_glass, unified bricks, and unified dyes

In most of these, the update is to shift over to the new "old" coloring
paradigm in Unified Dyes.  See its forum thread for details.
2018-08-22 22:28:28 -04:00

139 lines
4.5 KiB
Lua

-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
-- copied from castle_masonry in case that mod is not loaded
local get_material_properties = function(material)
local composition_def
local burn_time
if material.composition_material ~= nil then
composition_def = minetest.registered_nodes[material.composition_material]
burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.composition_material)}}).time
else
composition_def = minetest.registered_nodes[material.craft_material]
burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.craft_materia)}}).time
end
local tiles = material.tile
if tiles == nil then
tiles = composition_def.tile
elseif type(tiles) == "string" then
tiles = {tiles}
end
local desc = material.desc
if desc == nil then
desc = composition_def.description
end
return composition_def, burn_time, tiles, desc
end
local materials
if minetest.get_modpath("castle_masonry") then
materials = castle_masonry.materials
else
materials = {{name="stonebrick", desc=S("Stonebrick"), tile="default_stone_brick.png", craft_material="default:stonebrick"}}
end
castle_gates.register_gate_slot = function(material)
local composition_def, burn_time, tile, desc = get_material_properties(material)
local mod_name = minetest.get_current_modname()
minetest.register_node(mod_name..":"..material.name.."_gate_slot", {
drawtype = "nodebox",
description = S("@1 Gate Slot", desc),
_doc_items_longdesc = castle_gates.doc.gate_slot_longdesc,
_doc_items_usagehelp = castle_gates.doc.gate_slot_usagehelp,
tiles = tile,
paramtype = "light",
paramtype2 = "facedir",
groups = composition_def.groups,
sounds = composition_def.sounds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- body
{-0.5, -0.5, -0.75, 0.5, 0.5, -1.5}, -- bracket
}
},
collision_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 1.5}, -- body
},
})
minetest.register_node(mod_name..":"..material.name.."_gate_slot_reverse", {
drawtype = "nodebox",
description = S("@1 Gate Slot Reverse", desc),
_doc_items_longdesc = castle_gates.doc.gate_slot_reverse_longdesc,
_doc_items_usagehelp = castle_gates.doc.gate_slot_reverse_usagehelp,
tiles = tile,
paramtype = "light",
paramtype2 = "facedir",
groups = composition_def.groups,
sounds = composition_def.sounds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -1.25, 0.5, 0.5, 0.5}, -- body
}
},
collision_box = {
type = "fixed",
fixed = {-0.5, -0.5, -1.25, 0.5, 0.5, 0.5}, -- body
},
})
minetest.register_craft({
output = mod_name..":"..material.name.."_portcullis_slot 3",
recipe = {
{material.craft_material,"",material.craft_material},
{material.craft_material,"",material.craft_material},
{material.craft_material,"",material.craft_material},
},
})
minetest.register_craft({
output = mod_name..":"..material.name.."_portcullis_slot",
type = "shapeless",
recipe = {mod_name..":"..material.name.."_portcullis_slot_reverse"},
})
minetest.register_craft({
output = mod_name..":"..material.name.."_portcullis_slot_reverse",
type = "shapeless",
recipe = {mod_name..":"..material.name.."_portcullis_slot"},
})
if burn_time > 0 then
minetest.register_craft({
type = "fuel",
recipe = mod_name..":"..material.name.."_portcullis_slot",
burntime = burn_time * 2,
})
minetest.register_craft({
type = "fuel",
recipe = mod_name..":"..material.name.."_portcullis_slot_reverse",
burntime = burn_time * 2,
})
end
end
castle_gates.register_gate_slot_alias = function(old_mod_name, old_material_name, new_mod_name, new_material_name)
minetest.register_alias(old_mod_name..":"..old_material_name.."_gate_slot", new_mod_name..":"..new_material_name.."_gate_slot")
minetest.register_alias(old_mod_name..":"..old_material_name.."_gate_slot_reverse", new_mod_name..":"..new_material_name.."_gate_slot_reverse")
end
castle_gates.register_gate_slot_alias_force = function(old_mod_name, old_material_name, new_mod_name, new_material_name)
minetest.register_alias_force(old_mod_name..":"..old_material_name.."_gate_slot", new_mod_name..":"..new_material_name.."_gate_slot")
minetest.register_alias_force(old_mod_name..":"..old_material_name.."_gate_slot_reverse", new_mod_name..":"..new_material_name.."_gate_slot_reverse")
end
for _, material in pairs(materials) do
castle_gates.register_gate_slot(material)
end