Vanessa Dannenberg 869b40a24d add basic_materials mod
update homedecor, pipeworks, gloopblocks, signs_lib, stainedglass
also updated technic, roads, glooptest, framedglass
(they're my forks actually, just until some pending PRs are merged)
make default locked chests use basic_materials padlock
2018-10-31 13:38:52 -04:00

54 lines
1.1 KiB
Lua

local cast_iron_ingot
if minetest.get_modpath("technic_worldgen") then
cast_iron_ingot = "technic:cast_iron_ingot"
else
cast_iron_ingot = "default:steel_ingot"
end
minetest.register_craft({
output = 'technic:iron_chest 1',
recipe = {
{cast_iron_ingot,cast_iron_ingot,cast_iron_ingot},
{cast_iron_ingot,'default:chest',cast_iron_ingot},
{cast_iron_ingot,cast_iron_ingot,cast_iron_ingot},
}
})
minetest.register_craft({
output = 'technic:iron_locked_chest 1',
recipe = {
{cast_iron_ingot,cast_iron_ingot,cast_iron_ingot},
{cast_iron_ingot,'default:chest_locked',cast_iron_ingot},
{cast_iron_ingot,cast_iron_ingot,cast_iron_ingot},
}
})
minetest.register_craft({
output = 'technic:iron_locked_chest 1',
recipe = {
{'basic_materials:padlock'},
{'technic:iron_chest'},
}
})
technic.chests:register("Iron", {
width = 9,
height = 5,
sort = true,
autosort = false,
infotext = false,
color = false,
locked = false,
})
technic.chests:register("Iron", {
width = 9,
height = 5,
sort = true,
autosort = false,
infotext = false,
color = false,
locked = true,
})