Vanessa Dannenberg 9c9457e1f5 update castles modpack, blox, bobblocks, coloredwood, technic,
gloopblocks, homedecor, ilights, led marquee, plasticbox, solidcolor,
stained_glass, unified bricks, and unified dyes

In most of these, the update is to shift over to the new "old" coloring
paradigm in Unified Dyes.  See its forum thread for details.
2018-08-22 22:28:28 -04:00

166 lines
4.0 KiB
Lua

local S = homedecor_i18n.gettext
lavalamp = {}
minetest.register_node("lavalamp:lavalamp", {
description = S("Lava Lamp"),
drawtype = "mesh",
mesh = "lavalamp.obj",
tiles = {
{ name = "lavalamp_metal.png", color = "white" },
{ name = "lavalamp_lamp_liquid.png", color = "white" },
},
overlay_tiles = {
"",
{
name="lavalamp_lamp_anim.png",
animation={
type="vertical_frames",
aspect_w=40,
aspect_h=40,
length=6.0,
},
},
},
use_texture_alpha = true,
inventory_image = "lavalamp_lamp_inv.png",
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true,
walkable = false,
light_source = 14,
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25,0.5, 0.25 },
},
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults(),
on_construct = unifieddyes.on_construct,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
node.name = "lavalamp:lavalamp_off"
minetest.swap_node(pos, node)
return itemstack
end
})
minetest.register_node("lavalamp:lavalamp_off", {
description = S("Lava Lamp (off)"),
drawtype = "mesh",
mesh = "lavalamp.obj",
tiles = {
{ name = "lavalamp_metal.png", color = 0xffffffff },
"lavalamp_lamp_off.png",
},
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25,0.5, 0.25 },
},
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1},
sounds = default.node_sound_glass_defaults(),
drop = "lavalamp:lavalamp",
on_construct = unifieddyes.on_construct,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
node.name = "lavalamp:lavalamp"
minetest.swap_node(pos, node)
return itemstack
end,
drop = {
items = {
{items = {"lavalamp:lavalamp"}, inherit_color = true },
}
}
})
minetest.register_craft({
output = "lavalamp:lavalamp",
recipe = {
{"", "wool:white", "", },
{"", "bucket:bucket_water", "", },
{"", "wool:black", "", }
}
})
unifieddyes.register_color_craft({
output = "lavalamp:lavalamp",
palette = "extended",
type = "shapeless",
neutral_node = "lavalamp:lavalamp",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
-- convert to param2 coloring
local colors = {
"red",
"orange",
"yellow",
"green",
"blue",
"violet"
}
lavalamp.old_static_nodes = {}
for _, color in ipairs(colors) do
table.insert(lavalamp.old_static_nodes, "lavalamp:"..color)
table.insert(lavalamp.old_static_nodes, "lavalamp:"..color.."_off")
end
minetest.register_lbm({
name = "lavalamp:convert",
label = "Convert lava lamps to use param2 color",
run_at_every_load = false,
nodenames = lavalamp.old_static_nodes,
action = function(pos, node)
local name = node.name
local color
if string.find(name, "red") then
color = "red"
elseif string.find(name, "orange") then
color = "orange"
elseif string.find(name, "yellow") then
color = "yellow"
elseif string.find(name, "green") then
color = "green"
elseif string.find(name, "blue") then
color = "blue"
elseif string.find(name, "violet") then
color = "violet"
end
local paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..color, "extended")
minetest.set_node(pos, { name = "lavalamp:lavalamp", param2 = paletteidx })
local meta = minetest.get_meta(pos)
meta:set_string("dye", "unifieddyes:"..color)
end
})
minetest.register_lbm({
name = "lavalamp:recolor",
label = "Convert 89-color lamps to use UD extended palette",
run_at_every_load = false,
nodenames = {
"lavalamp:lavalamp",
"lavalamp:lavalamp_off"
},
action = function(pos, node)
local meta = minetest.get_meta(pos)
if meta:get_string("palette") ~= "ext" then
minetest.swap_node(pos, { name = node.name, param2 = unifieddyes.convert_classic_palette[node.param2] })
meta:set_string("palette", "ext")
end
end
})