dreambuilder_game/mods/biome_lib
VanessaE 4394beec6a Convert the modpack into a standalone game for the Minetest engine
Integrated into the game is most of minetest_game as the stable base
2021-02-24 22:05:32 -05:00
..
locale Convert the modpack into a standalone game for the Minetest engine 2021-02-24 22:05:32 -05:00
API.txt Convert the modpack into a standalone game for the Minetest engine 2021-02-24 22:05:32 -05:00
LICENSE Convert the modpack into a standalone game for the Minetest engine 2021-02-24 22:05:32 -05:00
README.md Convert the modpack into a standalone game for the Minetest engine 2021-02-24 22:05:32 -05:00
depends.txt Convert the modpack into a standalone game for the Minetest engine 2021-02-24 22:05:32 -05:00
description.txt Convert the modpack into a standalone game for the Minetest engine 2021-02-24 22:05:32 -05:00
growth.lua Convert the modpack into a standalone game for the Minetest engine 2021-02-24 22:05:32 -05:00
init.lua Convert the modpack into a standalone game for the Minetest engine 2021-02-24 22:05:32 -05:00
mod.conf Convert the modpack into a standalone game for the Minetest engine 2021-02-24 22:05:32 -05:00
search_functions.lua Convert the modpack into a standalone game for the Minetest engine 2021-02-24 22:05:32 -05:00

README.md

Biome Lib

This library's purpose is to allow other mods to add growing things to the map in a straightforward, simple manner. It contains all the core functions needed by mods and modpacks such as More Trees, Tiny Trees, Plantlife, and others.

Spawning of plants is optionally sensitive to the amount of available light, elevation, nearness to other nodes, plant-to-plant density, water depth, and a whole host of controls.

All objects spawned or generated using this mod use Perlin noise to stay within simple biomes, rather than just letting everything just spread around the map randomly.

This library also features a basic temperature map, which should blend in nicely with SPlizard's Snow Biomes mod (the same Perlin settings are used, with the assumption that the edge of a snow biome is 0° Centigrade).

Both mapgen-based spawning and ABM-based spawning is supported. Growing code is strictly ABM-based. L-system trees can be spawned at mapgen time via the engine's spawn_tree() function and are quite fast.

It is primarily intended for mapgen v6, but it should work fine when used with mapgen v7.

Dependencies: default from minetest_game

Recommends: Plantlife Modpack, More Trees

API: This mod supplies a small number of very powerful functions. They are, briefly:

  • biome_lib:register_generate_plant()
  • biome_lib:spawn_on_surfaces()
  • biome_lib:grow_plants()
  • biome_lib:find_valid_wall()
  • biome_lib:is_node_loaded()

For a complete description of these functions as well as several of the internal variables within the mod, read the API.txt document included in this package.