02949e4e29
led_marquee, mesecons, moreblocks, stained_glass, technic, and titanium
134 lines
3.3 KiB
Lua
134 lines
3.3 KiB
Lua
--
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-- Pineapple
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--
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local modname = "pineapple"
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local modpath = minetest.get_modpath(modname)
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local mg_name = minetest.get_mapgen_setting("mg_name")
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-- internationalization boilerplate
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local S = minetest.get_translator(minetest.get_current_modname())
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-- Pineapple
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local function grow_new_pineapple_tree(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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minetest.get_node_timer(pos):start(math.random(240, 600))
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return
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end
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minetest.remove_node(pos)
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minetest.place_schematic({x = pos.x, y = pos.y, z = pos.z}, modpath.."/schematics/pineapple.mts", "0", nil, false)
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end
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--
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-- Decoration
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--
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if mg_name ~= "v6" and mg_name ~= "singlenode" then
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minetest.register_decoration({
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name = "pineapple:pineapple_shrub",
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deco_type = "schematic",
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place_on = {"default:dirt_with_rainforest_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0.0005,
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scale = 0.00004,
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spread = {x = 250, y = 250, z = 250},
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seed = 299,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"rainforest"},
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y_min = 1,
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y_max = 80,
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schematic = modpath.."/schematics/pineapple.mts",
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flags = "place_center_x, place_center_z, force_placement",
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rotation = "random",
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place_offset_y = 1,
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})
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end
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--
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-- Nodes
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--
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-- pineapple
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minetest.register_node("pineapple:pineapple", {
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description = S("Pineapple"),
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drawtype = "plantlike_rooted",
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tiles = {"pineapple_pineapple.png"},
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special_tiles = {
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nil,
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nil,
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"pineapple_pineapple_leaves.png",
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"pineapple_pineapple_leaves.png",
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"pineapple_pineapple_leaves.png",
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"pineapple_pineapple_leaves.png"
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},
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inventory_image = "pineapple_pineapple_inv.png",
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wield_image = "pineapple_pineapple_inv.png",
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paramtype = "light",
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walkable = true,
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waving = 1,
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groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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on_use = minetest.item_eat(3, "pineapple:sapling"),
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})
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minetest.register_node("pineapple:sapling", {
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description = S("Pineapple Sapling"),
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drawtype = "plantlike",
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tiles = {"pineapple_pineapple_leaves.png"},
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inventory_image = "pineapple_pineapple_leaves.png",
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wield_image = "pineapple_pineapple_leaves.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = grow_new_pineapple_tree,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"pineapple:sapling",
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{x = -2, y = 1, z = -2},
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{x = 2, y = 6, z = 2},
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-- maximum interval of interior volume check
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4)
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return itemstack
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end,
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})
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--
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-- Craftitems
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--
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minetest.register_lbm({
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name = "pineapple:convert_pineapple_saplings_to_node_timer",
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nodenames = {"pineapple:sapling"},
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action = function(pos)
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minetest.get_node_timer(pos):start(math.random(1200, 2400))
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end
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})
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if minetest.get_modpath("bonemeal") ~= nil then
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bonemeal:add_sapling({
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{"pineapple:sapling", grow_new_pineapple_tree, "soil"},
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})
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end
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