dreambuilder_game/homedecor/window_treatments.lua
Vanessa Dannenberg 9c9457e1f5 update castles modpack, blox, bobblocks, coloredwood, technic,
gloopblocks, homedecor, ilights, led marquee, plasticbox, solidcolor,
stained_glass, unified bricks, and unified dyes

In most of these, the update is to shift over to the new "old" coloring
paradigm in Unified Dyes.  See its forum thread for details.
2018-08-22 22:28:28 -04:00

261 lines
7.4 KiB
Lua

local S = homedecor_i18n.gettext
homedecor.register("window_quartered", {
description = S("Window (quartered)"),
tiles = {
"homedecor_window_sides.png",
"homedecor_window_sides.png",
"homedecor_window_sides.png",
"homedecor_window_sides.png",
"homedecor_window_quartered.png",
"homedecor_window_quartered.png"
},
use_texture_alpha = true,
groups = {snappy=3},
sounds = default.node_sound_glass_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.025, 0.5, 0.5, 0}, -- NodeBox1
{-0.5, 0.4375, -0.0625, 0.5, 0.5, 0.0625}, -- NodeBox2
{-0.5, -0.5, -0.0625, 0.5, -0.4375, 0.0625}, -- NodeBox3
{-0.5, -0.0625, -0.025, 0.5, 0.0625, 0.025}, -- NodeBox4
{0.4375, -0.5, -0.0625, 0.5, 0.5, 0.0625}, -- NodeBox5
{-0.5, -0.5, -0.0625, -0.4375, 0.5, 0.0625}, -- NodeBox6
{-0.0625, -0.5, -0.025, 0.0625, 0.5, 0.025}, -- NodeBox7
}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
}
})
homedecor.register("window_plain", {
description = S("Window (plain)"),
tiles = {
"homedecor_window_sides.png",
"homedecor_window_sides.png",
"homedecor_window_sides.png",
"homedecor_window_sides.png",
"homedecor_window_frame.png",
"homedecor_window_frame.png"
},
use_texture_alpha = true,
groups = {snappy=3},
sounds = default.node_sound_glass_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.025, 0.5, 0.5, 0}, -- NodeBox1
{-0.5, 0.4375, -0.0625, 0.5, 0.5, 0.0625}, -- NodeBox2
{-0.5, -0.5, -0.0625, 0.5, -0.4375, 0.0625}, -- NodeBox3
{0.4375, -0.5, -0.0625, 0.5, 0.5, 0.0625}, -- NodeBox4
{-0.5, -0.5, -0.0625, -0.4375, 0.5, 0.0625}, -- NodeBox5
}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
}
})
local wb1_cbox = {
type = "fixed",
fixed = { -8/16, -8/16, 5/16, 8/16, 8/16, 8/16 },
}
homedecor.register("blinds_thick", {
description = S("Window Blinds (thick)"),
mesh = "homedecor_windowblind_thick.obj",
inventory_image = "homedecor_windowblind_thick_inv.png",
tiles = {
"homedecor_windowblind_strings.png",
"homedecor_windowblinds.png"
},
walkable = false,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
selection_box = wb1_cbox
})
local wb2_cbox = {
type = "fixed",
fixed = { -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
}
homedecor.register("blinds_thin", {
description = S("Window Blinds (thin)"),
mesh = "homedecor_windowblind_thin.obj",
inventory_image = "homedecor_windowblind_thin_inv.png",
tiles = {
"homedecor_windowblind_strings.png",
"homedecor_windowblinds.png"
},
walkable = false,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
selection_box = wb2_cbox
})
minetest.register_node("homedecor:curtain_closed", {
description = S("Curtains"),
tiles = { "homedecor_curtain.png" },
inventory_image = "homedecor_curtain.png",
drawtype = 'signlike',
use_texture_alpha = true,
walkable = false,
groups = { snappy = 3, ud_param2_colorable = 1 },
sounds = default.node_sound_leaves_defaults(),
paramtype = "light",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = { type = "wallmounted" },
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local topnode = minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z})
if string.find(topnode.name, "homedecor:curtainrod") then
-- Open the curtains
local fdir = node.param2
minetest.set_node(pos, { name = "homedecor:curtain_open", param2 = fdir })
end
return itemstack
end
})
minetest.register_node("homedecor:curtain_open", {
description = S("Curtains (open)"),
tiles = { "homedecor_curtain_open.png" },
inventory_image = "homedecor_curtain_open.png",
drawtype = 'signlike',
use_texture_alpha = true,
walkable = false,
groups = { snappy = 3, ud_param2_colorable = 1 },
sounds = default.node_sound_leaves_defaults(),
paramtype = "light",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = { type = "wallmounted" },
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local topnode = minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z})
if string.find(topnode.name, "homedecor:curtainrod") then
-- Close the curtains
local fdir = node.param2
minetest.set_node(pos, { name = "homedecor:curtain_closed", param2 = fdir })
end
return itemstack
end
})
local mats = {
{ "brass", S("brass"), "homedecor_generic_metal_brass.png" },
{ "wrought_iron", S("wrought iron"), "homedecor_generic_metal_wrought_iron.png" },
{ "wood", S("wood"), "default_wood.png" }
}
for _, m in ipairs(mats) do
local material, mat_name, texture = unpack(m)
homedecor.register("curtainrod_"..material, {
tiles = { texture },
inventory_image = "homedecor_curtainrod_"..material.."_inv.png",
description = S("Curtain Rod (@1)", mat_name),
groups = { snappy = 3 },
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.375, 0.5, -0.4375, 0.4375},
{-0.4375, -0.5, 0.4375, -0.375, -0.4375, 0.5},
{0.375, -0.5, 0.4375, 0.4375, -0.4375, 0.5}
}
}
})
end
homedecor.register("window_flowerbox", {
description = S("Window flowerbox"),
tiles = {
"homedecor_flowerbox_top.png",
"homedecor_flowerbox_bottom.png",
"homedecor_flowerbox_sides.png"
},
inventory_image = "homedecor_flowerbox_inv.png",
sounds = default.node_sound_stone_defaults(),
groups = { snappy = 3 },
node_box = {
type = "fixed",
fixed = {
{-0.375, 0.25, -0.125, 0.375, 0.5, 0.375}, -- NodeBox1
{-0.3125, 0.4375, 0.375, -0.25, 0.4875, 0.5}, -- NodeBox2
{0.25, 0.4375, 0.375, 0.3125, 0.4875, 0.5}, -- NodeBox3
}
}
})
homedecor.register("stained_glass", {
description = S("Stained Glass"),
tiles = {"homedecor_stained_glass.png"},
inventory_image = "homedecor_stained_glass.png",
groups = {snappy=3},
use_texture_alpha = true,
light_source = 3,
sounds = default.node_sound_glass_defaults(),
node_box = {
type = "fixed",
fixed = { {-0.5, -0.5, 0.46875, 0.5, 0.5, 0.5} }
}
})
-- Convert old curtain nodes to param2-colorization
local curtaincolors = {
"red",
"green",
"blue",
"white",
"pink",
"violet",
}
homedecor.old_static_curtain_nodes = {}
for _, color in ipairs(curtaincolors) do
table.insert(homedecor.old_static_curtain_nodes, "homedecor:curtain_"..color)
table.insert(homedecor.old_static_curtain_nodes, "homedecor:curtain_open_"..color)
end
minetest.register_lbm({
name = "homedecor:convert_curtains",
label = "Convert static curtain nodes to use param2 color",
run_at_every_load = false,
nodenames = homedecor.old_static_curtain_nodes,
action = function(pos, node)
local name = node.name
local color = string.sub(name, 19)
local openclose = "closed"
if string.find(color, "open") then
color = string.sub(color, 6)
openclose = "open"
end
local metadye = "medium_"..color
if color == "white" then
metadye = "white"
end
local newnode = "homedecor:curtain_"..openclose
local paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..metadye, "wallmounted")
local newparam2 = paletteidx + (node.param2 % 8)
minetest.set_node(pos, { name = newnode, param2 = newparam2 })
local meta = minetest.get_meta(pos)
meta:set_string("dye", "unifieddyes:"..metadye)
end
})