VanessaE 4394beec6a Convert the modpack into a standalone game for the Minetest engine
Integrated into the game is most of minetest_game as the stable base
2021-02-24 22:05:32 -05:00

128 lines
2.6 KiB
Lua

-- dye/init.lua
dye = {}
-- Load support for MT game translation.
local S = minetest.get_translator("dye")
-- Make dye names and descriptions available globally
dye.dyes = {
{"white", "White"},
{"grey", "Grey"},
{"dark_grey", "Dark Grey"},
{"black", "Black"},
{"violet", "Violet"},
{"blue", "Blue"},
{"cyan", "Cyan"},
{"dark_green", "Dark Green"},
{"green", "Green"},
{"yellow", "Yellow"},
{"brown", "Brown"},
{"orange", "Orange"},
{"red", "Red"},
{"magenta", "Magenta"},
{"pink", "Pink"},
}
-- Define items
for _, row in ipairs(dye.dyes) do
local name = row[1]
local description = row[2]
local groups = {dye = 1}
groups["color_" .. name] = 1
minetest.register_craftitem("dye:" .. name, {
inventory_image = "dye_" .. name .. ".png",
description = S(description .. " Dye"),
groups = groups
})
minetest.register_craft({
output = "dye:" .. name .. " 4",
recipe = {
{"group:flower,color_" .. name}
},
})
end
-- Manually add coal -> black dye
minetest.register_craft({
output = "dye:black 4",
recipe = {
{"group:coal"}
},
})
-- Manually add blueberries->violet dye
minetest.register_craft({
output = "dye:violet 2",
recipe = {
{"default:blueberries"}
},
})
-- Mix recipes
local dye_recipes = {
-- src1, src2, dst
-- RYB mixes
{"red", "blue", "violet"}, -- "purple"
{"yellow", "red", "orange"},
{"yellow", "blue", "green"},
-- RYB complementary mixes
{"yellow", "violet", "dark_grey"},
{"blue", "orange", "dark_grey"},
-- CMY mixes - approximation
{"cyan", "yellow", "green"},
{"cyan", "magenta", "blue"},
{"yellow", "magenta", "red"},
-- other mixes that result in a color we have
{"red", "green", "brown"},
{"magenta", "blue", "violet"},
{"green", "blue", "cyan"},
{"pink", "violet", "magenta"},
-- mixes with black
{"white", "black", "grey"},
{"grey", "black", "dark_grey"},
{"green", "black", "dark_green"},
{"orange", "black", "brown"},
-- mixes with white
{"white", "red", "pink"},
{"white", "dark_grey", "grey"},
{"white", "dark_green", "green"},
}
for _, mix in pairs(dye_recipes) do
minetest.register_craft({
type = "shapeless",
output = "dye:" .. mix[3] .. " 2",
recipe = {"dye:" .. mix[1], "dye:" .. mix[2]},
})
end
-- Dummy calls to S() to allow translation scripts to detect the strings.
-- To update this run:
-- for _,e in ipairs(dye.dyes) do print(("S(%q)"):format(e[2].." Dye")) end
--[[
S("White Dye")
S("Grey Dye")
S("Dark Grey Dye")
S("Black Dye")
S("Violet Dye")
S("Blue Dye")
S("Cyan Dye")
S("Dark Green Dye")
S("Green Dye")
S("Yellow Dye")
S("Brown Dye")
S("Orange Dye")
S("Red Dye")
S("Magenta Dye")
S("Pink Dye")
--]]