6885943d04
pipeworks, player_textures, signs_lib, unifieddyes, and worldedit
27 lines
828 B
Lua
27 lines
828 B
Lua
local function pivot(table)
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local ret = {}
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for k,v in pairs(table) do
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ret[v] = k
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end
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return ret
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end
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local textures = pivot(minetest.get_dir_list(minetest.get_modpath("player_textures")..DIR_DELIM.."textures"))
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local mesh = minetest.get_modpath("3d_armor") and "3d_armor_character.b3d" or "character.b3d"
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local function applyskin(player)
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local name = player:get_player_name()
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if textures[string.format("player_%s.png",name)] then
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if minetest.get_modpath("default") then
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default.player_set_textures(player,string.format("player_%s.png",name))
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end
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player:set_properties({textures={string.format("player_%s.png",name)}})
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end
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player:set_properties({visual="mesh",visual_size={x=1,y=1},mesh=mesh})
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end
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minetest.register_on_joinplayer(function(player)
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applyskin(player)
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minetest.after(10,applyskin,player)
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end)
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