dreambuilder_game/mods/dreambuilder_extras/init.lua

65 lines
1.7 KiB
Lua

-- The actual "mod part" of this "extras" component just suplies 3d apples
-- makes the lavacooling a bit more random and hence natural-looking,
-- and makes some tweaks to the various default plants and some
-- non-default ones that depend on biome_lib, to make them wave if the
-- appropriate shader is enabled.
-- by Vanessa Dannenberg
dreambuilder = {}
default.cool_lava = function (pos, node) end
minetest.register_abm({
nodenames = {"default:lava_source", "default:lava_flowing"},
neighbors = {"group:water"},
interval = 5,
chance = 15,
catch_up = false,
action = function(...)
default.cool_lava(...)
end,
})
minetest.override_item("default:apple", {
drawtype = "mesh",
mesh = "default_apple.obj",
tiles = {"default_apple_3d.png"}
})
-- default stuff
for i = 1, 5 do
minetest.override_item("default:grass_"..i, { waving = 1 })
end
minetest.override_item("default:junglegrass", { waving = 1 })
-- farming, farming_plus
for i = 1, 8 do
minetest.override_item("farming:wheat_"..i, { waving = 1 })
minetest.override_item("farming:cotton_"..i, { waving = 1 })
end
-- Undergrowth modpack
minetest.override_item("youngtrees:youngtree_top", { waving = 1 })
-- Ferns mod
for i = 1, 3 do
minetest.override_item("ferns:fern_0"..i, { waving = 1 })
end
minetest.override_item("ferns:tree_fern_leaves", { waving = 1 })
-- Dryplants mod
minetest.override_item("dryplants:reedmace_height_2", { waving = 1 })
minetest.override_item("dryplants:reedmace_height_3", { waving = 1 })
minetest.override_item("dryplants:reedmace_height_3_spikes", { waving = 1 })
minetest.override_item("dryplants:juncus", { waving = 1 })
minetest.override_item("dryplants:juncus_02", { waving = 1 })