dreambuilder_game/mods/castle_storage/crate.lua

60 lines
2.3 KiB
Lua

minetest.register_alias("darkage:box", "castle_storage:crate")
minetest.register_alias("castle:crate", "castle_storage:crate")
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_node("castle_storage:crate", {
description = S("Crate"),
drawtype = "normal",
tiles = {"castle_crate_top.png","castle_crate_top.png","castle_crate.png","castle_crate.png","castle_crate.png","castle_crate.png"},
groups = {choppy=3},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"listcolors[#00000000;"..dreambuilder_theme.listcolor_slot_bg_hover..";#00000000]"..
dreambuilder_theme.make_inv_img_grid_v1(0, -0.05, 8, 4, false)..
dreambuilder_theme.make_inv_img_grid_v1(0, 4.95, 8, 1, true)..
dreambuilder_theme.make_inv_img_grid_v1(0, 5.95, 8, 3, false)..
"list[current_name;main;0,0;8,5;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[]")
meta:set_string("infotext", S("Crate"))
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("@1 moves stuff in crate at @2", player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 moves stuff to crate at @2", player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 takes stuff from locked chest at @2", player:get_player_name(), minetest.pos_to_string(pos)))
end,
})
minetest.register_craft({
output = "castle_storage:crate",
recipe = {
{"default:wood", "default:wood", "default:wood"},
{"default:wood", "default:steel_ingot", "default:wood"},
}
})
-- Hopper compatibility
if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then
hopper:add_container({
{"top", "castle_storage:crate", "main"},
{"side", "castle_storage:crate", "main"},
{"bottom", "castle_storage:crate", "main"},
})
end