biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies.
18 lines
565 B
Lua
18 lines
565 B
Lua
vines = {
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name = 'vines',
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recipes = {}
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}
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-- support for i18n
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local S = plantlife_i18n.gettext
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dofile( minetest.get_modpath( vines.name ) .. "/functions.lua" )
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dofile( minetest.get_modpath( vines.name ) .. "/aliases.lua" )
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dofile( minetest.get_modpath( vines.name ) .. "/recipes.lua" )
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dofile( minetest.get_modpath( vines.name ) .. "/crafts.lua" )
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dofile( minetest.get_modpath( vines.name ) .. "/nodes.lua" )
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dofile( minetest.get_modpath( vines.name ) .. "/shear.lua" )
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dofile( minetest.get_modpath( vines.name ) .. "/vines.lua" )
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print(S("[Vines] Loaded!"))
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