784ba2e68c
updated: blox, bobblocks, castle, homedecor, coloredwood, ilights, stainedglass, unifiedbricks added: cheapie's rgblightstone, digistuff, unifiedmesecons, and solidcolor
44 lines
1.4 KiB
Plaintext
44 lines
1.4 KiB
Plaintext
RGB Lightstones for Minetest
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License:
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---Code: WTFPL
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---Textures: "white" image by VanessaE (WTFPL), "palette" image is from here: https://commons.wikimedia.org/wiki/File:256colour.png
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Depends: mesecons_lightstone, digilines
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(neither is in depends.txt since the order doesn't matter)
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Instructions:
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* Grab one from the creative inventory, or craft one:
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nothing green lightstone nothing
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red lightstone luacontroller blue lightstone
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nothing digiline nothing
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* Place the thing
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* Right-click and set a channel
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* Send a digilines message to it on that channel with the color you want (choices listed below)
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Colors available: Any 6-digit hex color, such as "FF0000", "#c0ffee", "123456"... (will be set to the nearest color available)
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Group addressing mode:
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If you are building something with large numbers of these things, set them all to the same channel, set X and Y addresses on each, and send nested tables (Y on the outside) with colors for all of them.
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For example, given this display:
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X=1 Y=1 X=2 Y=1
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X=1 Y=2 X=2 Y=2
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to make it show:
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red green
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blue yellow
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send this:
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{{"red","green"},
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{"blue","yellow"}}
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Note that if you are using group addressing mode, if there is an already-configured RGB lightstone node directly above the one you are setting up,
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punching the one you are setting up (or right-clicking and selecting the Auto-Fill option) will attempt to auto-fill it (incrementing the Y address) from the one above.
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