Vanessa Ezekowitz 4aab7d0dbd updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)

I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.

Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing.  If you don't, a few mods will fail to load
due to recent changes in their dependencies.
2017-08-12 20:37:50 -04:00

73 lines
2.8 KiB
Lua

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local title = "Ferns" -- former "Archae Plantae"
local version = "0.2.0"
local mname = "ferns" -- former "archaeplantae"
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-- (by Mossmanikin)
-- License (everything): WTFPL
-----------------------------------------------------------------------------------------------
abstract_ferns = {}
-- support for i18n
local S = plantlife_i18n.gettext
dofile(minetest.get_modpath("ferns").."/settings.lua")
if abstract_ferns.config.enable_lady_fern == true then
dofile(minetest.get_modpath("ferns").."/fern.lua")
end
if abstract_ferns.config.enable_horsetails == true then
dofile(minetest.get_modpath("ferns").."/horsetail.lua")
end
if abstract_ferns.config.enable_treefern == true then
dofile(minetest.get_modpath("ferns").."/treefern.lua")
end
if abstract_ferns.config.enable_giant_treefern == true then
dofile(minetest.get_modpath("ferns").."/gianttreefern.lua")
end
dofile(minetest.get_modpath("ferns").."/crafting.lua")
-----------------------------------------------------------------------------
-- TESTS
-----------------------------------------------------------------------------
local run_tests = true -- set to false to skip
if run_tests then
-- These are, essentially, unit tests to make sure that all required item
-- strings are registered. The init sequence is not time critical so leaving
-- them here won't affect performance.
-- Check node names
if abstract_ferns.config.enable_horsetails then
print("[Mod] " ..title.. " Checking horsetail item strings")
assert(minetest.registered_items["ferns:horsetail_01"] ~= nil)
assert(minetest.registered_items["ferns:horsetail_02"] ~= nil)
assert(minetest.registered_items["ferns:horsetail_03"] ~= nil)
assert(minetest.registered_items["ferns:horsetail_04"] ~= nil)
end
if abstract_ferns.config.enable_lady_fern then
print("[Mod] ".. title .." Checking lady fern item strings")
assert(minetest.registered_items["ferns:fern_01"] ~= nil)
assert(minetest.registered_items["ferns:fern_02"] ~= nil)
assert(minetest.registered_items["ferns:fern_03"] ~= nil)
end
if abstract_ferns.config.enable_treefern then
print("[Mod] ".. title .." Checking tree fern item strings")
assert(minetest.registered_items["ferns:tree_fern_leaves"] ~= nil)
assert(minetest.registered_items["ferns:tree_fern_leaves_02"] ~= nil)
assert(minetest.registered_items["ferns:fern_trunk"] ~= nil)
assert(minetest.registered_items["ferns:sapling_tree_fern"] ~= nil)
end
end
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print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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