4aab7d0dbd
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies.
73 lines
2.8 KiB
Lua
73 lines
2.8 KiB
Lua
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local title = "Ferns" -- former "Archae Plantae"
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local version = "0.2.0"
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local mname = "ferns" -- former "archaeplantae"
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-----------------------------------------------------------------------------------------------
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-- (by Mossmanikin)
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-- License (everything): WTFPL
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-----------------------------------------------------------------------------------------------
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abstract_ferns = {}
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-- support for i18n
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local S = plantlife_i18n.gettext
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dofile(minetest.get_modpath("ferns").."/settings.lua")
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if abstract_ferns.config.enable_lady_fern == true then
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dofile(minetest.get_modpath("ferns").."/fern.lua")
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end
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if abstract_ferns.config.enable_horsetails == true then
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dofile(minetest.get_modpath("ferns").."/horsetail.lua")
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end
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if abstract_ferns.config.enable_treefern == true then
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dofile(minetest.get_modpath("ferns").."/treefern.lua")
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end
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if abstract_ferns.config.enable_giant_treefern == true then
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dofile(minetest.get_modpath("ferns").."/gianttreefern.lua")
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end
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dofile(minetest.get_modpath("ferns").."/crafting.lua")
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-----------------------------------------------------------------------------
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-- TESTS
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-----------------------------------------------------------------------------
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local run_tests = true -- set to false to skip
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if run_tests then
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-- These are, essentially, unit tests to make sure that all required item
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-- strings are registered. The init sequence is not time critical so leaving
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-- them here won't affect performance.
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-- Check node names
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if abstract_ferns.config.enable_horsetails then
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print("[Mod] " ..title.. " Checking horsetail item strings")
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assert(minetest.registered_items["ferns:horsetail_01"] ~= nil)
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assert(minetest.registered_items["ferns:horsetail_02"] ~= nil)
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assert(minetest.registered_items["ferns:horsetail_03"] ~= nil)
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assert(minetest.registered_items["ferns:horsetail_04"] ~= nil)
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end
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if abstract_ferns.config.enable_lady_fern then
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print("[Mod] ".. title .." Checking lady fern item strings")
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assert(minetest.registered_items["ferns:fern_01"] ~= nil)
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assert(minetest.registered_items["ferns:fern_02"] ~= nil)
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assert(minetest.registered_items["ferns:fern_03"] ~= nil)
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end
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if abstract_ferns.config.enable_treefern then
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print("[Mod] ".. title .." Checking tree fern item strings")
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assert(minetest.registered_items["ferns:tree_fern_leaves"] ~= nil)
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assert(minetest.registered_items["ferns:tree_fern_leaves_02"] ~= nil)
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assert(minetest.registered_items["ferns:fern_trunk"] ~= nil)
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assert(minetest.registered_items["ferns:sapling_tree_fern"] ~= nil)
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end
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end
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-----------------------------------------------------------------------------------------------
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print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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-----------------------------------------------------------------------------------------------
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