4aab7d0dbd
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies.
16 lines
605 B
Lua
16 lines
605 B
Lua
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local title = "Cave Stuff"
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local version = "0.0.3"
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local mname = "cavestuff"
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-- support for i18n
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local S = plantlife_i18n.gettext
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dofile(minetest.get_modpath("cavestuff").."/nodes.lua")
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dofile(minetest.get_modpath("cavestuff").."/mapgen.lua")
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print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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