dreambuilder_game/mods/castle_shields/default_shields.lua
VanessaE 4394beec6a Convert the modpack into a standalone game for the Minetest engine
Integrated into the game is most of minetest_game as the stable base
2021-02-24 22:05:32 -05:00

31 lines
1.1 KiB
Lua

minetest.register_alias("castle:shield", "castle_shields:shield_1")
minetest.register_alias("castle:shield_2", "castle_shields:shield_2")
minetest.register_alias("castle:shield_3", "castle_shields:shield_3")
-- Used for localization, choose either built-in or intllib.
local MP, S, NS = nil
if (minetest.get_modpath("intllib") == nil) then
S = minetest.get_translator("castle_shields")
else
-- internationalization boilerplate
MP = minetest.get_modpath(minetest.get_current_modname())
S, NS = dofile(MP.."/intllib.lua")
end
--The following colors are permitted:
-- "black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow"
--The following patterns are permitted:
-- "slash", "chevron", "cross"
-- method parameters are name, desc, background_color, foreground_color, pattern
castle_shields.register_shield("shield_1", S("Mounted Shield"), "red", "blue", "slash")
castle_shields.register_shield("shield_2", S("Mounted Shield"), "cyan", "yellow", "chevron")
castle_shields.register_shield("shield_3", S("Mounted Shield"), "grey", "green", "cross")