dreambuilder_game/pineapple/init.lua

135 lines
3.3 KiB
Lua

--
-- Pineapple
--
local modname = "pineapple"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
-- internationalization boilerplate
local S = minetest.get_translator(minetest.get_current_modname())
-- Pineapple
local function grow_new_pineapple_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x, y = pos.y, z = pos.z}, modpath.."/schematics/pineapple.mts", "0", nil, false)
end
--
-- Decoration
--
if mg_name ~= "v6" and mg_name ~= "singlenode" then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0.0005,
scale = 0.00004,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"rainforest"},
y_min = 1,
y_max = 80,
schematic = modpath.."/schematics/pineapple.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
place_offset_y = 1,
})
end
--
-- Nodes
--
-- pineapple
minetest.register_node("pineapple:pineapple", {
description = S("Pineapple"),
drawtype = "plantlike_rooted",
visual_scale = 1.0,
tiles = {"pineapple_pineapple.png"},
special_tiles = {
nil,
nil,
"pineapple_pineapple_leaves.png",
"pineapple_pineapple_leaves.png",
"pineapple_pineapple_leaves.png",
"pineapple_pineapple_leaves.png"
},
inventory_image = "pineapple_pineapple_inv.png",
wield_image = "pineapple_pineapple_inv.png",
paramtype = "light",
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
on_use = minetest.item_eat(3, "pineapple:sapling"),
})
minetest.register_node("pineapple:sapling", {
description = S("Pineapple Sapling"),
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"pineapple_pineapple_leaves.png"},
inventory_image = "pineapple_pineapple_leaves.png",
wield_image = "pineapple_pineapple_leaves.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_pineapple_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"pineapple:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
--
-- Craftitems
--
minetest.register_lbm({
name = "pineapple:convert_pineapple_saplings_to_node_timer",
nodenames = {"pineapple:sapling"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end
})
if minetest.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"pineapple:sapling", grow_new_pineapple_tree, "soil"},
})
end