biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies.
VanessaE's Unified Dyes
The purpose of this mod originally was to supply a complete set of colors for Minetest mod authors to use for colorized nodes, or to reference in recipes. Since the advent of the default dyes mod in minetest_game, this mod has become more of an extension of the default mod. Since the advent of param2 colorization, it has also become a library for general color handling.
Unified Dyes expands the standard dye set from 15 colors to 32, 89, or 256 (see the API and usage info).
Dependencies: Minetest engine version 0.4.16 or higher and a corresponding copy of minetest_game.
License: GPL 2.0 or higher.
Install: Unzip the distribution file, rename the resultant folder to just "unifieddyes", move it into Minetest's mods folder, and enable it in your world configuration.
Usage: for detailed usage information, please see the Unified Dyes Thread on the Minetest forum.
API: the full API is documented here: https://github.com/minetest-mods/unifieddyes/blob/master/API.md