dreambuilder_game/mymillwork/materials_ethereal.lua

89 lines
1.5 KiB
Lua

local nici = 1
if not minetest.get_modpath("bakedclay") then
--baked_clay_gray
mymillwork.register("bakedclay:grey",
"baked_clay_grey",
"Grey Baked Clay",
"baked_clay_grey.png",
{cracky = 3, not_in_creative_inventory = nici}
)
--baked_clay_orange
mymillwork.register("bakedclay:orange",
"baked_clay_orange",
"Orange Baked Clay",
"baked_clay_orange.png",
{cracky = 3, not_in_creative_inventory = nici}
)
--baked_clay_red
mymillwork.register("bakedclay:red",
"baked_clay_red",
"Red Baked Clay",
"baked_clay_red.png",
{cracky = 3, not_in_creative_inventory = nici}
)
end
--[[
local nodes = {
--banana_trunk
--banana_trunk_top
--banana_wood
--crystal_block
--ethereal_frost_tree
--ethereal_frost_tree_top
--frost_wood
--glostone
--ethereal_sakura_trunk
--ethereal_sakura_trunk_top
--ethereal_sakura_trunk_wood
--moretrees_birch_trunk
--moretrees_birch_trunk_top
--moretrees_birch_wood
--moretrees_palm_trunk
--moretrees_palm_trunk_top
--moretrees_palm_wood
--mushroom_block
--mushroom_pore
--mushroom_trunk
--mushroom_trunk_top
--redwood_trunk
--redwood_trunk_top
--redwood_wood
--scorched_tree
--scorched_tree_top
--willow_trunk
--willow_trunk_top
--willow_wood
--yellow_tree
--yellow_tree_top
--yellow_wood
}
for name, def in pairs(nodes) do
mymillwork.register("ethereal:"..name,
name,
def.description,
name..".png",
def.groups
)
end
]]