Vanessa Ezekowitz 4aab7d0dbd updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)

I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.

Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing.  If you don't, a few mods will fail to load
due to recent changes in their dependencies.
2017-08-12 20:37:50 -04:00

83 lines
2.3 KiB
Lua

-- support for i18n
local S = plantlife_i18n.gettext
-- nodes
minetest.register_node("woodsoils:dirt_with_leaves_1", {
description = S("Forest Soil 1"),
tiles = {
"default_dirt.png^woodsoils_ground_cover.png",
"default_dirt.png",
"default_dirt.png^woodsoils_ground_cover_side.png"},
is_ground_content = true,
groups = {
crumbly=3,
soil=1--,
--not_in_creative_inventory=1
},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("woodsoils:dirt_with_leaves_2", {
description = S("Forest Soil 2"),
tiles = {
"woodsoils_ground.png",
"default_dirt.png",
"default_dirt.png^woodsoils_ground_side.png"},
is_ground_content = true,
groups = {
crumbly=3,
soil=1--,
--not_in_creative_inventory=1
},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("woodsoils:grass_with_leaves_1", {
description = S("Forest Soil 3"),
tiles = {
"default_grass.png^woodsoils_ground_cover2.png",
"default_dirt.png",
"default_dirt.png^default_grass_side.png^woodsoils_ground_cover_side2.png"},
is_ground_content = true,
groups = {
crumbly=3,
soil=1--,
--not_in_creative_inventory=1
},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("woodsoils:grass_with_leaves_2", {
description = S("Forest Soil 4"),
tiles = {
"default_grass.png^woodsoils_ground_cover.png",
"default_dirt.png",
"default_dirt.png^default_grass_side.png^woodsoils_ground_cover_side.png"},
is_ground_content = true,
groups = {
crumbly=3,
soil=1--,
--not_in_creative_inventory=1
},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
-- For compatibility with older stuff
minetest.register_alias("forestsoils:dirt_with_leaves_1", "woodsoils:dirt_with_leaves_1")
minetest.register_alias("forestsoils:dirt_with_leaves_2", "woodsoils:dirt_with_leaves_2")
minetest.register_alias("forestsoils:grass_with_leaves_1", "woodsoils:grass_with_leaves_1")
minetest.register_alias("forestsoils:grass_with_leaves_2", "woodsoils:grass_with_leaves_2")