4aab7d0dbd
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies.
83 lines
2.3 KiB
Lua
83 lines
2.3 KiB
Lua
-- support for i18n
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local S = plantlife_i18n.gettext
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-- nodes
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minetest.register_node("woodsoils:dirt_with_leaves_1", {
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description = S("Forest Soil 1"),
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tiles = {
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"default_dirt.png^woodsoils_ground_cover.png",
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"default_dirt.png",
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"default_dirt.png^woodsoils_ground_cover_side.png"},
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is_ground_content = true,
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groups = {
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crumbly=3,
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soil=1--,
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--not_in_creative_inventory=1
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},
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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})
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minetest.register_node("woodsoils:dirt_with_leaves_2", {
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description = S("Forest Soil 2"),
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tiles = {
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"woodsoils_ground.png",
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"default_dirt.png",
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"default_dirt.png^woodsoils_ground_side.png"},
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is_ground_content = true,
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groups = {
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crumbly=3,
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soil=1--,
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--not_in_creative_inventory=1
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},
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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})
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minetest.register_node("woodsoils:grass_with_leaves_1", {
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description = S("Forest Soil 3"),
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tiles = {
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"default_grass.png^woodsoils_ground_cover2.png",
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"default_dirt.png",
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"default_dirt.png^default_grass_side.png^woodsoils_ground_cover_side2.png"},
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is_ground_content = true,
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groups = {
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crumbly=3,
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soil=1--,
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--not_in_creative_inventory=1
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},
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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})
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minetest.register_node("woodsoils:grass_with_leaves_2", {
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description = S("Forest Soil 4"),
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tiles = {
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"default_grass.png^woodsoils_ground_cover.png",
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"default_dirt.png",
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"default_dirt.png^default_grass_side.png^woodsoils_ground_cover_side.png"},
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is_ground_content = true,
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groups = {
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crumbly=3,
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soil=1--,
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--not_in_creative_inventory=1
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},
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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})
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-- For compatibility with older stuff
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minetest.register_alias("forestsoils:dirt_with_leaves_1", "woodsoils:dirt_with_leaves_1")
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minetest.register_alias("forestsoils:dirt_with_leaves_2", "woodsoils:dirt_with_leaves_2")
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minetest.register_alias("forestsoils:grass_with_leaves_1", "woodsoils:grass_with_leaves_1")
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minetest.register_alias("forestsoils:grass_with_leaves_2", "woodsoils:grass_with_leaves_2")
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