Vanessa Ezekowitz da66780a56 copy all standard Dreambuilder mods in from the old subgame
(exactly as last supplied there, updates to these mods will follow later)
2016-04-01 21:09:33 -04:00

593 lines
14 KiB
Lua

--[[
***********
Blox
by Sanchez
modified mapgen
by blert2112
***********
--]]
-- Remove Blox from creative inventory if colormachine mod is installed
local creative = 0
if (minetest.get_modpath("colormachine")) then
creative = 1
end
-- Uncomment the line below to remove most nodes from creative inventory regardless of colormachine mod.
-- local creative = 1
-- Uncomment the line above and change value to 0 to keep nodes in creative inventory when colormachine is installed.
local version = "0.7.2112"
local DyeSub = ""
local Material = ""
local BloxColours = {
"pink",
"yellow",
"white",
"orange",
"purple",
"blue",
"cyan",
"red",
"green",
"black",
}
local UNIFIED = {
"magenta",
"yellow",
"white",
"orange",
"violet",
"blue",
"cyan",
"red",
"green",
"black",
}
local BuiltInDyes = {
"pink",
"yellow",
"white",
"orange",
"violet",
"blue",
"cyan",
"red",
"green",
"black",
}
local FuelBlox = {
"wood",
"diamond_wood",
"corner_wood",
"checker_wood",
"cross_wood",
"quarter_wood",
"loop_wood",
}
local NodeClass = {
"diamond",
"quarter",
"cross",
"checker",
"corner",
"loop",
}
local NodeMaterial = {
"",
"_wood",
"_cobble",
}
-- Nodes
minetest.register_node("blox:glowstone", {
description = "Glowstone",
tiles = {"blox_glowstone.png"},
--inventory_image = "blox_glowstone.png",
light_propagates = true,
paramtype = "light",
sunlight_propagates = true,
light_source = 30 ,
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("blox:glowore", {
description = "Glow Ore",
tiles = {"default_stone.png^blox_glowore.png"},
--inventory_image = {"default_stone.png^blox_glowore.png"},
light_propagates = true,
paramtype = "light",
sunlight_propagates = false,
light_source = 12 ,
drop = {
max_items = 1,
items = {
{
items = {"blox:glowstone"},
rarity = 15,
},
{
items = {"blox:glowdust"},
}
}
},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("blox:glowdust", {
description = "Glow Dust",
drawtype = "plantlike",
tiles = {"blox_glowdust.png"},
inventory_image = "blox_glowdust.png",
light_propagates = true,
paramtype = "light",
sunlight_propagates = true,
light_source = 8 ,
walkable = false,
groups = {cracky=3, snappy=3},
})
for _, NClass in ipairs(NodeClass) do
for _, colour in ipairs(BloxColours) do
local cname = colour .. NClass
minetest.register_node('blox:' .. cname, {
description = colour .. " " .. NClass .. " stone block",
tiles = { 'blox_' .. cname .. '.png' },
--inventory_image = 'blox_' .. cname .. '.png',
is_ground_content = true,
groups = {cracky=3, not_in_creative_inventory=creative},
sounds = default.node_sound_stone_defaults(),
})
local sname = colour .. NClass .. '_cobble'
minetest.register_node('blox:' .. sname, {
description = colour .. " " .. NClass .. " cobble block",
tiles = { 'blox_' .. sname .. '.png' },
--inventory_image = 'blox_' .. sname .. '.png',
is_ground_content = true,
groups = {cracky=3, not_in_creative_inventory=creative},
sounds = default.node_sound_stone_defaults(),
})
local sname = colour .. NClass .. '_wood'
minetest.register_node('blox:' .. sname, {
description = colour .. " " .. NClass .. " wooden block",
tiles = { 'blox_' .. sname .. '.png' },
--inventory_image = 'blox_' .. sname .. '.png',
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=creative},
sounds = default.node_sound_wood_defaults(),
})
end
end
for _, colour in ipairs(BloxColours) do
local sname = colour .. 'square'
minetest.register_node('blox:' .. sname, {
description = colour .. " stone square",
tiles = { 'blox_' .. sname .. '.png' },
--inventory_image = 'blox_' .. sname .. '.png',
is_ground_content = true,
groups = {cracky=3, not_in_creative_inventory=creative},
sounds = default.node_sound_stone_defaults(),
})
local sname = colour .. 'stone'
minetest.register_node('blox:' .. sname, {
description = colour .. " stone",
tiles = { 'blox_' .. sname .. '.png' },
--inventory_image = 'blox_' .. sname .. '.png',
is_ground_content = true,
groups = {cracky=3, not_in_creative_inventory=creative},
sounds = default.node_sound_stone_defaults(),
})
local sname = colour .. 'wood'
minetest.register_node('blox:' .. sname, {
description = colour .. " wood",
tiles = { 'blox_' .. sname .. '.png' },
--inventory_image = 'blox_' .. sname .. '.png',
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=creative},
sounds = default.node_sound_wood_defaults(),
})
local sname = colour .. 'cobble'
minetest.register_node('blox:' .. sname, {
description = colour .. " cobble",
tiles = { 'blox_' .. sname .. '.png' },
--inventory_image = 'blox_' .. sname .. '.png',
is_ground_content = true,
groups = {cracky=3, not_in_creative_inventory=creative},
sounds = default.node_sound_stone_defaults(),
})
end
-- Crafting
minetest.register_craft({
output = 'blox:glowstone 2',
recipe = {
{'', 'blox:glowdust', ''},
{'blox:glowdust', 'default:stone', 'blox:glowdust'},
{'', 'blox:glowdust', ''},
}
})
for _, colour in ipairs(UNIFIED) do
if colour == "magenta" then
DyeSub = "pink" else if colour == "violet" then
DyeSub = "purple" else
DyeSub = colour
end
end
for _, NMaterial in ipairs(NodeMaterial) do
if NMaterial == "_cobble" then
Material = "default:cobble" else if NMaterial == "_wood" then
Material = "default:wood" else
Material = "default:stone"
end
end
--print(Material, 'unifieddyes:' .. colour)
--print('unifieddyes:' .. colour, Material)
minetest.register_craft({
output = 'blox:' .. DyeSub ..'quarter' .. NMaterial .. ' 4',
recipe = {
{Material, 'unifieddyes:' .. colour},
{'unifieddyes:' .. colour, Material},
}
})
minetest.register_craft({
output = 'blox:' .. DyeSub ..'quarter' .. NMaterial .. ' 4',
recipe = {
{'unifieddyes:' .. colour, Material},
{Material, 'unifieddyes:' .. colour},
}
})
minetest.register_craft({
output = 'blox:' .. DyeSub ..'cross' .. NMaterial .. ' 4',
recipe = {
{Material, '', Material},
{'', 'unifieddyes:' .. colour, ''},
{Material, '', Material},
}
})
minetest.register_craft({
output = 'blox:' .. DyeSub ..'checker' .. NMaterial .. ' 6',
recipe = {
{Material, 'unifieddyes:' .. colour,Material},
{'unifieddyes:' .. colour, Material, 'unifieddyes:' .. colour},
{Material, 'unifieddyes:' .. colour,Material},
}
})
minetest.register_craft({
output = 'blox:' .. DyeSub ..'checker' .. NMaterial .. ' 8',
recipe = {
{'unifieddyes:' .. colour, Material, 'unifieddyes:' .. colour},
{Material, 'unifieddyes:' .. colour,Material},
{'unifieddyes:' .. colour, Material, 'unifieddyes:' .. colour},
}
})
minetest.register_craft({
output = 'blox:' .. DyeSub ..'loop' .. NMaterial .. ' 6',
recipe = {
{Material, Material, Material},
{Material, 'unifieddyes:' .. colour, Material},
{Material, Material, Material},
}
})
minetest.register_craft({
output = 'blox:' .. DyeSub ..'corner' .. NMaterial .. ' 4',
recipe = {
{'unifieddyes:' .. colour, '', 'unifieddyes:' .. colour},
{'', Material, ''},
{'unifieddyes:' .. colour, '', 'unifieddyes:' .. colour},
}
})
minetest.register_craft({
output = 'blox:' .. DyeSub ..'diamond' .. NMaterial .. ' 6',
recipe = {
{Material, 'unifieddyes:' .. colour, Material},
{'unifieddyes:' .. colour, '', 'unifieddyes:' .. colour},
{Material, 'unifieddyes:' .. colour, Material},
}
})
end
end
for _, colour in ipairs(UNIFIED) do
if colour == "magenta" then
DyeSub = "pink" else if colour == "violet" then
DyeSub = "purple" else
DyeSub = colour
end
end
minetest.register_craft({
output = 'blox:' .. DyeSub ..'square 6',
recipe = {
{'unifieddyes:' .. colour, 'default:stone', 'default:stone'},
{'default:stone', 'unifieddyes:' .. colour, 'default:stone'},
{'default:stone', 'default:stone', 'unifieddyes:' .. colour},
}
})
minetest.register_craft({
output = 'blox:' .. DyeSub ..'stone 4',
recipe = {
{'', 'default:stone', ''},
{'default:stone', 'unifieddyes:' .. colour, 'default:stone'},
{'', 'default:stone', ''},
}
})
minetest.register_craft({
output = 'blox:' .. DyeSub ..'wood 4',
recipe = {
{'', 'default:wood', ''},
{'default:wood', 'unifieddyes:' .. colour, 'default:wood'},
{'', 'default:wood', ''},
}
})
minetest.register_craft({
output = 'blox:' .. DyeSub ..'cobble 4',
recipe = {
{'', 'default:cobble', ''},
{'default:cobble', 'unifieddyes:' .. colour, 'default:cobble'},
{'', 'default:cobble', ''},
}
})
end
for _, colour in ipairs(BuiltInDyes) do
if colour == "violet" then
DyeSub = "purple" else
DyeSub = colour
end
for _, NMaterial in ipairs(NodeMaterial) do
if NMaterial == "_cobble" then
Material = "default:cobble" else if NMaterial == "_wood" then
Material = "default:wood" else
Material = "default:stone"
end
end
minetest.register_craft({
output = 'blox:' .. DyeSub ..'quarter' .. NMaterial .. ' 4',
recipe = {
{Material, 'dye:' .. colour},
{'dye:' .. colour, Material},
}
})
minetest.register_craft({
output = 'blox:' .. DyeSub ..'quarter' .. NMaterial .. ' 4',
recipe = {
{'dye:' .. colour, Material},
{Material, 'dye:' .. colour},
}
})
minetest.register_craft({
output = 'blox:' .. DyeSub ..'cross' .. NMaterial .. ' 4',
recipe = {
{Material, '', Material},
{'', 'dye:' .. colour, ''},
{Material, '', Material},
}
})
minetest.register_craft({
output = 'blox:' .. DyeSub ..'checker' .. NMaterial .. ' 6',
recipe = {
{Material, 'dye:' .. colour,Material},
{'dye:' .. colour, Material, 'dye:' .. colour},
{Material, 'dye:' .. colour,Material},
}
})
minetest.register_craft({
output = 'blox:' .. DyeSub ..'checker' .. NMaterial .. ' 8',
recipe = {
{'dye:' .. colour, Material, 'dye:' .. colour},
{Material, 'dye:' .. colour,Material},
{'dye:' .. colour, Material, 'dye:' .. colour},
}
})
minetest.register_craft({
output = 'blox:' .. DyeSub ..'loop' .. NMaterial .. ' 6',
recipe = {
{Material, Material, Material},
{Material, 'dye:' .. colour, Material},
{Material, Material, Material},
}
})
minetest.register_craft({
output = 'blox:' .. DyeSub ..'corner' .. NMaterial .. ' 4',
recipe = {
{'dye:' .. colour, '', 'dye:' .. colour},
{'', Material, ''},
{'dye:' .. colour, '', 'dye:' .. colour},
}
})
minetest.register_craft({
output = 'blox:' .. DyeSub ..'diamond' .. NMaterial .. ' 6',
recipe = {
{Material, 'dye:' .. colour, Material},
{'dye:' .. colour, '', 'dye:' .. colour},
{Material, 'dye:' .. colour, Material},
}
})
end
end
for _, colour in ipairs(UNIFIED) do
if colour == "magenta" then
DyeSub = "pink" else if colour == "violet" then
DyeSub = "purple" else
DyeSub = colour
end
end
minetest.register_craft({
output = 'blox:' .. DyeSub ..'square 6',
recipe = {
{'dye:' .. colour, 'default:stone', 'default:stone'},
{'default:stone', 'dye:' .. colour, 'default:stone'},
{'default:stone', 'default:stone', 'dye:' .. colour},
}
})
minetest.register_craft({
output = 'blox:' .. DyeSub ..'stone 4',
recipe = {
{'', 'default:stone', ''},
{'default:stone', 'dye:' .. colour, 'default:stone'},
{'', 'default:stone', ''},
}
})
minetest.register_craft({
output = 'blox:' .. DyeSub ..'wood 4',
recipe = {
{'', 'default:wood', ''},
{'default:wood', 'dye:' .. colour, 'default:wood'},
{'', 'default:wood', ''},
}
})
minetest.register_craft({
output = 'blox:' .. DyeSub ..'cobble 4',
recipe = {
{'', 'default:cobble', ''},
{'default:cobble', 'dye:' .. colour, 'default:cobble'},
{'', 'default:cobble', ''},
}
})
end
--Fuel
for _, colour in ipairs(BloxColours) do
for _, blox in ipairs(FuelBlox) do
minetest.register_craft({
type = "fuel",
recipe = "blox:" .. colour .. blox,
burntime = 7,
})
end
end
minetest.register_tool("blox:bloodbane", {
description = "Blood Bane",
inventory_image = "blox_bloodbane.png",
tool_capabilities = {
full_punch_interval = 0.2,
max_drop_level=1,
groupcaps={
fleshy={times={[1]=0.001, [2]=0.001, [3]=0.001}, uses=0, maxlevel=3},
snappy={times={[1]=0.01, [2]=0.01, [3]=0.01}, uses=0, maxlevel=3},
crumbly={times={[1]=0.01, [2]=0.01, [3]=0.01}, uses=0, maxlevel=3},
cracky={times={[1]=0.01, [2]=0.01, [3]=0.01}, uses=0, maxlevel=3},
choppy={times={[1]=0.01, [2]=0.01, [3]=0.01}, uses=0, maxlevel=3}
},
damage_groups = {fleshy=200},
}
})
local sea_level = 1
minetest.register_on_mapgen_init(function(mapgen_params)
sea_level = mapgen_params.water_level
end)
minetest.register_ore({
ore_type = "scatter",
ore = "blox:glowore",
wherein = "default:stone",
clust_scarcity = 36 * 36 * 36,
clust_num_ores = 3,
clust_size = 2,
y_min = sea_level,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "blox:glowore",
wherein = "default:stone",
clust_scarcity = 14 * 14 * 14,
clust_num_ores = 5,
clust_size = 3,
y_min = sea_level - 30,
y_max = sea_level + 20,
})
minetest.register_ore({
ore_type = "scatter",
ore = "blox:glowore",
wherein = "default:stone",
clust_scarcity = 36 * 36 * 36,
clust_num_ores = 3,
clust_size = 2,
y_min = -31000,
y_max = sea_level - 1,
})
print("Blox Mod [" ..version.. "] Loaded!")