2018-06-26 18:03:58 -04:00

487 lines
16 KiB
Lua

facade = {}
local wehavechisels = minetest.get_modpath("mychisel")
--------------
--Bannerstones
--------------
--Node will be called facade:<subname>_bannerstone
function facade.register_bannerstone(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_bannerstone" , {
description = desc .. " Bannerstone",
drawtype = "nodebox",
tiles = {
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png^facade_bannerstone.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.25, -0.5625, 0.5, 0.375, -0.5},
{-0.5, -0.375, -0.5625, 0.5, -0.25, -0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
})
end
--Node will be called facade:<subname>_bannerstone_corner
function facade.register_bannerstone_corner(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_bannerstone_corner", {
description = desc .. " Bannerstone Corner",
drawtype = "nodebox",
tiles = {
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png^facade_bannerstone.png",
"" .. modname.. "_" .. subname .. ".png^facade_bannerstone.png",
"" .. modname.. "_" .. subname .. ".png^facade_bannerstone.png",
"" .. modname.. "_" .. subname .. ".png^facade_bannerstone.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5625, 0.25, -0.5625, 0.5625, 0.375, 0.5625},
{-0.5625, -0.375, -0.5625, 0.5625, -0.25, 0.5625},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
})
end
--------------
--Centerstones
--------------
--Node will be called facade:<subname>_centerstone
function facade.register_centerstone(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_centerstone", {
description = desc .. " Centerstone",
drawtype = "nodebox",
tiles = {"" .. modname.. "_" .. subname .. ".png^facade_centerstone.png"},
paramtype = "light",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.4375, -0.4375, 0.4375, 0.4375, 0.4375},
{-0.5, -0.25, 0.0625, 0.5, 0.25, 0.25},
{-0.5, -0.25, -0.25, 0.5, 0.25, -0.0625},
{-0.25, -0.25, -0.5, -0.0625, 0.25, 0.5},
{0.0625, -0.25, -0.5, 0.25, 0.25, 0.5},
{-0.5, 0.0625, -0.25, 0.5, 0.25, 0.25},
{-0.5, -0.25, -0.25, 0.5, -0.0625, 0.25},
{-0.25, -0.25, -0.5, 0.25, -0.0625, 0.5},
{-0.25, 0.0625, -0.5, 0.25, 0.25, 0.5},
{-0.25, -0.5, -0.25, 0.25, 0.5, -0.0625},
{-0.25, -0.5, 0.0625, 0.25, 0.5, 0.25},
{0.0625, -0.5, -0.1875, 0.25, 0.5, 0.1875},
{-0.25, -0.5, -0.1875, -0.0625, 0.5, 0.1875},
{-0.5, 0.3125, 0.3125, 0.5, 0.5, 0.5},
{-0.5, 0.3125, -0.5, 0.5, 0.5, -0.3125},
{0.3125, 0.3125, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.3125, -0.5, -0.3125, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.3125, -0.3125, 0.5},
{0.3125, -0.5, -0.5, 0.5, -0.3125, 0.5},
{-0.5, -0.5, -0.5, 0.5, -0.3125, -0.3125},
{-0.5, -0.5, 0.3125, 0.5, -0.3125, 0.5},
{0.3125, -0.5, -0.5, 0.5, 0.5, -0.3125},
{0.3125, -0.5, 0.3125, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0.3125, -0.3125, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.3125, 0.5, -0.3125},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
})
end
---------
--Columns
---------
--Node will be called facade:<subname>_column
function facade.register_column(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_column" , {
description = desc .. " Column",
drawtype = "nodebox",
tiles = {
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png^facade_column.png",
"" .. modname.. "_" .. subname .. ".png^facade_column.png"
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.4375, 0.5, 0.5, 0.4375},
{-0.5, -0.5, -0.5, -0.3125, 0.5, 0.5},
{0.3125, -0.5, -0.5, 0.5, 0.5, 0.5},
{0.0625, -0.5, -0.5, 0.1875, 0.5, 0.5},
{-0.1875, -0.5, -0.5, -0.0625, 0.5, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
})
end
--Node will be called facade:<subname>_column_corner
function facade.register_column_corner(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_column_corner", {
description = desc .. " Column Corner",
drawtype = "nodebox",
tiles = {
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png^facade_column.png",
"" .. modname.. "_" .. subname .. ".png^facade_column.png",
"" .. modname.. "_" .. subname .. ".png^facade_column.png",
"" .. modname.. "_" .. subname .. ".png^facade_column.png"
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.4375, 0.4375, 0.5, 0.4375},
{-0.5, -0.5, 0.3125, -0.3125, 0.5, 0.5},
{0.3125, -0.5, -0.5, 0.5, 0.5, -0.3125},
{0.0625, -0.5, -0.5, 0.1875, 0.5, 0.5},
{-0.1875, -0.5, -0.5, -0.0625, 0.5, 0.5},
{0.3125, -0.5, 0.3125, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.3125, 0.5, -0.3125},
{-0.5, -0.5, 0.0625, 0.5, 0.5, 0.1875},
{-0.5, -0.5, -0.1875, 0.5, 0.5, -0.0625},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
})
end
---------
--Corbels
---------
--Node will be called facade:<subname>_corbel
function facade.register_corbel(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_corbel", {
description = desc .. " Corbel",
drawtype = "nodebox",
tiles = {"" .. modname.. "_" .. subname .. ".png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0, 0.5, 0.5, 0.5},
{-0.1875, -0.3125, -0.3125, 0.1875, 0.5, 0},
},
},
-- selection_box = {
-- type = "fixed",
-- fixed = {
-- {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
-- }
-- },
})
end
--Node will be called facade:<subname>_corbel_corner
function facade.register_corbel_corner(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_corbel_corner", {
description = desc .. " Corbel Corner",
drawtype = "nodebox",
tiles = {"" .. modname.. "_" .. subname .. ".png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0, 0, 0.5, 0.5},
{0, -0.3125, -0.3125, 0.3125, 0.5, 0},
},
},
-- selection_box = {
-- type = "fixed",
-- fixed = {
-- {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
-- }
-- },
})
end
--Node will be called facade:<subname>_corbel_corner_inner
function facade.register_corbel_corner_inner(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_corbel_corner_inner", {
description = desc .. " Corbel Inner Corner",
drawtype = "nodebox",
tiles = {"" .. modname.. "_" .. subname .. ".png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0, 0.5, 0.5, 0.5},
{0, -0.3125, -0.3125, 0.3125, 0.5, 0},
{-0.5, -0.5, -0.5, 0, 0.5, 0.5},
},
},
-- selection_box = {
-- type = "fixed",
-- fixed = {
-- {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
-- }
-- },
})
end
--------------------------
--- Carved Stones
--------------------------
--Node will be called facade:<subname>_carved_stone_a
function facade.register_carved_stone_a(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_carved_stone_a", {
description = desc .. " Carved Stone A",
drawtype = "nodebox",
tiles = {
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png^facade_carved_stone_a.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5},
{-0.5, 0.4375, -0.5, 0.5, 0.5, -0.4375},
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
{-0.4375, -0.375, -0.5, -0.3125, 0.375, -0.4375},
{-0.5, -0.375, -0.5, -0.3125, -0.25, 0.5},
{-0.4375, 0.25, -0.5, 0.4375, 0.375, 0.5},
{0.3125, -0.125, -0.5, 0.4375, 0.25, 0.5},
{-0.1875, -0.375, -0.5, 0.5, -0.25, 0.5},
{-0.1875, -0.25, -0.5, -0.0625, 0.125, 0.5},
{0.0625, -0.125, -0.5, 0.3125, 0, 0.5},
{-0.0625, 0, -0.5, 0.1875, 0.125, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
})
end
--Node will be called facade:<subname>_carved_stone_a_corner
function facade.register_carved_stone_a_corner(modname, subname, recipeitem, desc)
minetest.register_node("facade:" .. subname .. "_carved_stone_a_corner", {
description = desc .. " Carved Stone A Corner",
drawtype = "nodebox",
tiles = {
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png^facade_carved_stone_a.png",
"" .. modname.. "_" .. subname .. ".png",
"" .. modname.. "_" .. subname .. ".png^facade_carved_stone_a.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.4375, 0.5, 0.5, 0.5},
{-0.5, 0.4375, -0.5, 0.5, 0.5, -0.4375},
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
{-0.4375, -0.375, -0.5, -0.3125, 0.375, -0.4375},
{-0.5, -0.375, -0.5, -0.3125, -0.25, 0.1875},
{-0.4375, 0.25, -0.5, 0.4375, 0.375, 0.5},
{0.3125, -0.125, -0.5, 0.4375, 0.25, 0.5},
{-0.1875, -0.375, -0.5, 0.5, -0.25, 0.5},
{-0.1875, -0.25, -0.5, -0.0625, 0.125, 0.5},
{0.0625, -0.125, -0.5, 0.3125, 0, 0.5},
{-0.0625, 0, -0.5, 0.1875, 0.125, 0.5},
{-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.125, -0.4375, 0.5, 0.375, -0.3125},
{-0.5, 0.25, -0.3125, 0.5, 0.375, 0.4375},
{-0.5, -0.375, 0.3125, 0.4375, 0.375, 0.4375},
{-0.5, -0.375, 0.3125, 0.4375, -0.25, 0.5},
{-0.5, -0.125, -0.3125, 0.4375, 0, -0.0625},
{-0.5, 0, -0.1875, 0.4375, 0.125, 0.1875},
{-0.5, -0.25, 0.0625, 0.4375, 0.125, 0.1875},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
})
end
--------------------------
--Register Nodes/Materials
--------------------------
function facade.register_facade_nodes(modname, subname, recipeitem, desc)
facade.register_bannerstone(modname, subname, recipeitem, desc)
facade.register_bannerstone_corner(modname, subname, recipeitem, desc)
facade.register_centerstone(modname, subname, recipeitem, desc)
facade.register_column(modname, subname, recipeitem, desc)
facade.register_column_corner(modname, subname, recipeitem, desc)
facade.register_corbel(modname, subname, recipeitem, desc)
facade.register_corbel_corner(modname, subname, recipeitem, desc)
facade.register_corbel_corner_inner(modname, subname, recipeitem, desc)
facade.register_carved_stone_a(modname, subname, recipeitem, desc)
facade.register_carved_stone_a_corner(modname, subname, recipeitem, desc)
if wehavechisels then -- register all nodes with mychisel mod to use them without creative priv
chisel.register_node("facade",subname, recipeitem, "bannerstone")
chisel.register_node("facade",subname, recipeitem, "bannerstone_corner")
chisel.register_node("facade",subname, recipeitem, "centerstone")
chisel.register_node("facade",subname, recipeitem, "column")
chisel.register_node("facade",subname, recipeitem, "column_corner")
chisel.register_node("facade",subname, recipeitem, "corbel")
chisel.register_node("facade",subname, recipeitem, "corbel_corner")
chisel.register_node("facade",subname, recipeitem, "corbel_corner_inner")
chisel.register_node("facade",subname, recipeitem, "carved_stone_a")
chisel.register_node("facade",subname, recipeitem, "carved_stone_a_corner")
end
end
if wehavechisels then chisel.add_mod("facade",10) end -- register the total number of different designs in this mod with mychisel
facade.register_facade_nodes("default", "clay", "default:clay", "Clay")
facade.register_facade_nodes("default", "desert_sandstone", "default:desert_sandstone", "Desert Sandstone")
facade.register_facade_nodes("default", "desert_stone", "default:desert_stone", "Desert Stone")
facade.register_facade_nodes("default", "sandstone", "default:sandstone", "Sandstone")
facade.register_facade_nodes("default", "silver_sandstone", "default:silver_sandstone", "Silver Sandstone")
facade.register_facade_nodes("default", "stone", "default:stone", "Stone")
--facade.register_facade_nodes("default", "obsidian", "default:obsidian", "Obsidian")
if minetest.get_modpath( "bakedclay") then
local clay = {
{"white", "White"},
{"grey", "Grey"},
{"black", "Black"},
{"red", "Red"},
{"yellow", "Yellow"},
{"green", "Green"},
{"cyan", "Cyan"},
{"blue", "Blue"},
{"magenta", "Magenta"},
{"orange", "Orange"},
{"violet", "Violet"},
{"brown", "Brown"},
{"pink", "Pink"},
{"dark_grey", "Dark Grey"},
{"dark_green", "Dark Green"},
}
for _, clay in pairs(clay) do
facade.register_facade_nodes("baked_clay", clay[1] , "bakedclay:" .. clay[1], clay[2] .. " Baked Clay")
end
end
if minetest.get_modpath( "darkage") then
facade.register_facade_nodes("darkage", "basalt", "darkage:basalt", "Basalt")
facade.register_facade_nodes("darkage", "chalk", "darkage:chalk", "Chalk")
facade.register_facade_nodes("darkage", "gneiss", "darkage:gneiss", "Gneiss")
facade.register_facade_nodes("darkage", "marble", "darkage:marble", "Marble")
facade.register_facade_nodes("darkage", "ors", "darkage:ors", "Ors")
facade.register_facade_nodes("darkage", "schist", "darkage:schist", "Schist")
facade.register_facade_nodes("darkage", "serpentine", "darkage:serpentine", "Serpentine")
facade.register_facade_nodes("darkage", "shale", "darkage:shale", "Shale")
facade.register_facade_nodes("darkage", "slate", "darkage:slate", "Slate")
end
if minetest.get_modpath( "nether") then
facade.register_facade_nodes("nether", "rack", "nether:rack", "Netherrack")
end
--[[if minetest.get_modpath( "lapis") then
facade.register_facade_nodes("lapis", "lapis_block", "lapis:lapis_block", "Lapis")
facade.register_facade_nodes("lapis", "lapis_lazurite", "lapis:lazurite", "Lazurite")
end]]--