Vanessa Dannenberg a5eef1c5de update castles, areas, homedecor, plantlife,
gloopblocks, hotbar, inspector, maptools, mesecons,
moreblocks, moreores, technic, teleport_request, and
worldedit

switched to caverealms_lite (with minor fixes by me)
switched to CWz's fork of player_textures

The homedecor update brings in the big split, and will
require you to re-enable all modpack components in
order to avoid loss of content.
2019-04-24 18:59:36 -04:00

35 lines
1.0 KiB
Lua

function homedecor.sit(pos, node, clicker)
return -- delete it when the engine is stabler for the player's physics
--[[
local meta = minetest.get_meta(pos)
local param2 = node.param2
local name = clicker:get_player_name()
if name == meta:get_string("is_sit") then
meta:set_string("is_sit", "")
pos.y = pos.y-0.5
clicker:setpos(pos)
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
clicker:set_physics_override(1, 1, 1)
default.player_attached[name] = false
default.player_set_animation(clicker, "stand", 30)
else
meta:set_string("is_sit", clicker:get_player_name())
clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
clicker:set_physics_override(0, 0, 0)
clicker:setpos(pos)
default.player_attached[name] = true
default.player_set_animation(clicker, "sit", 30)
if param2 == 0 then
clicker:set_look_yaw(3.15)
elseif param2 == 1 then
clicker:set_look_yaw(7.9)
elseif param2 == 2 then
clicker:set_look_yaw(6.28)
elseif param2 == 3 then
clicker:set_look_yaw(4.75)
else return end
end
--]]
end