297 lines
7.4 KiB
Lua
297 lines
7.4 KiB
Lua
--
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-- Chestnuttree
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--
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local modname = "chestnuttree"
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local modpath = minetest.get_modpath(modname)
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local mg_name = minetest.get_mapgen_setting("mg_name")
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-- internationalization boilerplate
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local S = minetest.get_translator(minetest.get_current_modname())
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--Chesnut Bur
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minetest.register_node("chestnuttree:bur", {
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description = S("Chestnut Bur"),
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drawtype = "plantlike",
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tiles = {"chestnuttree_bur.png"},
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inventory_image = "chestnuttree_bur.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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is_ground_content = false,
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selection_box = {
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type = "fixed",
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fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
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},
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groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
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leafdecay = 3, leafdecay_drop = 1},
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on_use = minetest.item_eat(2),
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = function(pos, placer, itemstack)
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minetest.set_node(pos, {name = "chestnuttree:bur", param2 = 1})
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end,
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})
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--Chesnut Fruit
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minetest.register_craftitem("chestnuttree:fruit", {
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description = S("Chestnut"),
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inventory_image = "chestnuttree_fruit.png",
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on_use = minetest.item_eat(2),
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groups = {flammable = 2, food = 2},
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})
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minetest.register_craft({
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output = "chestnuttree:fruit",
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recipe = {
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{'chestnuttree:bur'}
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}
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})
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-- chestnuttree
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local function grow_new_chestnuttree_tree(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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minetest.get_node_timer(pos):start(math.random(240, 600))
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return
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end
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minetest.remove_node(pos)
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minetest.place_schematic({x = pos.x-6, y = pos.y, z = pos.z-6}, modpath.."/schematics/chestnuttree.mts", "0", nil, false)
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end
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--
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-- Decoration
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--
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if mg_name ~= "v6" and mg_name ~= "singlenode" then
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local place_on
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local biomes
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local offset
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local scale
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if minetest.get_modpath("rainf") then
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place_on = "rainf:meadow"
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biomes = "rainf"
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offset = 0.0008
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scale = 0.00004
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else
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place_on = "default:dirt_with_grass"
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biomes = "grassland"
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offset = 0.00005
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scale = 0.00004
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end
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minetest.register_decoration({
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name = "chestnuttree:chestnut_tree",
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deco_type = "schematic",
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place_on = {place_on},
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sidelen = 16,
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noise_params = {
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offset = offset,
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scale = scale,
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spread = {x = 250, y = 250, z = 250},
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seed = 278,
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octaves = 3,
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persist = 0.66
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},
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biomes = {biomes},
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y_min = 1,
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y_max = 80,
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schematic = modpath.."/schematics/chestnuttree.mts",
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flags = "place_center_x, place_center_z, force_placement",
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rotation = "random",
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place_offset_y = 1,
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})
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end
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--
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-- Nodes
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--
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minetest.register_node("chestnuttree:sapling", {
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description = S("Chestnut Tree Sapling"),
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drawtype = "plantlike",
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tiles = {"chestnuttree_sapling.png"},
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inventory_image = "chestnuttree_sapling.png",
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wield_image = "chestnuttree_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = grow_new_chestnuttree_tree,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"chestnuttree:sapling",
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{x = -2, y = 1, z = -2},
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{x = 2, y = 6, z = 2},
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-- maximum interval of interior volume check
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4)
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return itemstack
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end,
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})
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minetest.register_node("chestnuttree:trunk", {
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description = S("Chestnut Tree Trunk"),
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tiles = {
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"chestnuttree_trunk_top.png",
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"chestnuttree_trunk_top.png",
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"chestnuttree_trunk.png"
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},
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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paramtype2 = "facedir",
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on_place = minetest.rotate_node,
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})
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-- chestnuttree wood
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minetest.register_node("chestnuttree:wood", {
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description = S("Chestnut Tree Wood"),
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tiles = {"chestnuttree_wood.png"},
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is_ground_content = false,
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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-- chestnuttree tree leaves
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minetest.register_node("chestnuttree:leaves", {
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description = S("Chestnut Tree Leaves"),
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drawtype = "allfaces_optional",
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tiles = {"chestnuttree_leaves.png"},
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paramtype = "light",
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walkable = true,
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waving = 1,
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groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
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drop = {
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max_items = 1,
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items = {
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{items = {"chestnuttree:sapling"}, rarity = 20},
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{items = {"chestnuttree:leaves"}}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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--
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-- Craftitems
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--
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--
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-- Recipes
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--
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minetest.register_craft({
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output = "chestnuttree:wood 4",
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recipe = {{"chestnuttree:trunk"}}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "chestnuttree:trunk",
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burntime = 30,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "chestnuttree:wood",
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burntime = 7,
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})
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minetest.register_lbm({
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name = "chestnuttree:convert_chestnuttree_saplings_to_node_timer",
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nodenames = {"chestnuttree:sapling"},
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action = function(pos)
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minetest.get_node_timer(pos):start(math.random(1200, 2400))
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end
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})
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default.register_leafdecay({
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trunks = {"chestnuttree:trunk"},
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leaves = {"chestnuttree:leaves"},
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radius = 3,
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})
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-- Fence
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if minetest.settings:get_bool("cool_fences", true) then
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local fence = {
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description = S("Chestnut Tree Wood Fence"),
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texture = "chestnuttree_wood.png",
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material = "chestnuttree:wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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}
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default.register_fence("chestnuttree:fence", table.copy(fence))
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fence.description = S("Chestnut Tree Fence Rail")
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default.register_fence_rail("chestnuttree:fence_rail", table.copy(fence))
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if minetest.get_modpath("doors") ~= nil then
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fence.description = S("Chestnut Tree Fence Gate")
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doors.register_fencegate("chestnuttree:gate", table.copy(fence))
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end
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end
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--Stairs
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if minetest.get_modpath("stairs") ~= nil then
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stairs.register_stair_and_slab(
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"chestnuttree_trunk",
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"chestnuttree:trunk",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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{"chestnuttree_wood.png"},
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S("Chestnut Tree Stair"),
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S("Chestnut Tree Slab"),
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default.node_sound_wood_defaults()
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)
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end
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-- stairsplus/moreblocks
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if minetest.get_modpath("moreblocks") then
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stairsplus:register_all("chestnuttree", "wood", "chestnuttree:wood", {
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description = "Chestnut Tree",
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tiles = {"chestnuttree_wood.png"},
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groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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if minetest.get_modpath("bonemeal") ~= nil then
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bonemeal:add_sapling({
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{"chestnuttree:sapling", grow_new_chestnuttree_tree, "soil"},
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})
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end
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--Door
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if minetest.get_modpath("doors") ~= nil then
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doors.register("door_chestnut_wood", {
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tiles = {{ name = "chesnuttree_door_wood.png", backface_culling = true }},
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description = S("Chestnut Wood Door"),
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inventory_image = "chestnuttree_item_wood.png",
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groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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recipe = {
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{"chestnuttree:wood", "chestnuttree:wood"},
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{"chestnuttree:wood", "chestnuttree:wood"},
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{"chestnuttree:wood", "chestnuttree:wood"},
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}
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})
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end
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