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5 Commits

Author SHA1 Message Date
Vanessa Dannenberg eb627ae764 update plantlife 2021-07-19 23:57:34 -04:00
Vanessa Dannenberg 46133ad3a9 update plantlife 2021-07-19 14:31:14 -04:00
Vanessa Dannenberg 692fe9c05c update signs_lib 2021-07-15 15:17:36 -04:00
Vanessa Dannenberg 63c9fe0c0a fix missing input slot on electric alloy furnaces 2021-06-30 06:07:13 -04:00
Vanessa Dannenberg 6f5758d1c3 update simple_streetlights and plantlife 2021-06-29 13:44:34 -04:00
29 changed files with 101 additions and 147 deletions

View File

@ -199,7 +199,7 @@ abstract_bushes.grow_bush_node = function(pos,dir, leaf_type)
end
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
@ -244,7 +244,7 @@ abstract_bushes.grow_youngtree_node2 = function(pos, height)
end
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",

View File

@ -30,7 +30,7 @@ local modpath = minetest.get_modpath('bushes_classic')
dofile(modpath..'/cooking.lua')
dofile(modpath..'/nodes.lua')
biome_lib:spawn_on_surfaces({
biome_lib.register_active_spawner({
spawn_delay = 3600,
spawn_plants = bushes_classic.spawn_list,
avoid_radius = 10,

View File

@ -1,6 +1,6 @@
--Map Generation Stuff
biome_lib:register_generate_plant(
biome_lib.register_on_generate(
{
surface = {
"default:dirt_with_grass",
@ -20,7 +20,7 @@ biome_lib:register_generate_plant(
}
)
biome_lib:register_generate_plant(
biome_lib.register_on_generate(
{
surface = {
"default:desert_sand",

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@ -335,6 +335,14 @@ sed -i "/formspec = formspec/ {
a \\\t\tdreambuilder_theme.make_inv_img_grid_v1(1, 2.95, 2, 1, false)..
}" $workdir"/mods/technic/machines/register/machine_base.lua"
# this bit makes electric alloy furnaces look right
sed -i "/if data\.upgrade then/ {
i \\\tif data.typename == \"alloy\" then
i \\\t\tformspec = formspec .. dreambuilder_theme.single_slot_v1(2, 0.95, false)
i \\\tend
}" $workdir"/mods/technic/machines/register/machine_base.lua"
sed -i "/size\[8,9;\]/ {
a \\\t\t$LISTCOLORS_HIDE_SLOTS
a \\\t\tdreambuilder_theme.make_inv_img_grid_v1(0, 4.97, 8, 1, true)..
@ -342,7 +350,7 @@ sed -i "/size\[8,9;\]/ {
a \\\t\tdreambuilder_theme.single_slot_v1(3, 0.95, false)..
}" $workdir"/mods/technic/machines/register/generator.lua"
# this alloy furnace change will match in two places, on purpose.
# this coal alloy furnace change will match in two places, on purpose.
sed -i "/size\[8,9\]/ {
a \\\t\t$LISTCOLORS_HIDE_SLOTS
a \\\t\tdreambuilder_theme.make_inv_img_grid_v1(2, 0.95, 2, 1, false)..

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@ -92,7 +92,7 @@ minetest.register_node("dryplants:juncus_02", {
-- GENERATE SMALL JUNCUS
-----------------------------------------------------------------------------------------------
-- near water or swamp
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
--"default:desert_sand",
@ -113,7 +113,7 @@ biome_lib:register_generate_plant({
abstract_dryplants.grow_juncus
)
-- at dunes/beach
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {
--"default:dirt_with_grass",
--"default:desert_sand",

View File

@ -12,7 +12,7 @@ abstract_dryplants.grow_grass_variation = function(pos)
minetest.swap_node(right_here, {name="dryplants:grass_short"})
end
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
},

View File

@ -7,7 +7,7 @@
-- Looked at code from: default
-----------------------------------------------------------------------------------------------
biome_lib:register_generate_plant(
biome_lib.register_on_generate(
{
surface = {
"default:dirt_with_grass",

View File

@ -327,7 +327,7 @@ minetest.register_entity("dryplants:reedmace_water_entity",{
-----------------------------------------------------------------------------------------------
-- SPAWN REEDMACE
-----------------------------------------------------------------------------------------------
--[[biome_lib:spawn_on_surfaces({
--[[biome_lib.register_active_spawner({
spawn_delay = 1200,
spawn_plants = {"dryplants:reedmace_sapling"},
spawn_chance = 400,
@ -348,7 +348,7 @@ minetest.register_entity("dryplants:reedmace_water_entity",{
-- GENERATE REEDMACE
-----------------------------------------------------------------------------------------------
-- near water or swamp
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:desert_sand",
@ -369,7 +369,7 @@ biome_lib:register_generate_plant({
abstract_dryplants.grow_reedmace
)
-- in water
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {
"default:dirt",
"default:dirt_with_grass",
@ -392,7 +392,7 @@ biome_lib:register_generate_plant({
abstract_dryplants.grow_reedmace_water
)
-- for oases & tropical beaches & tropical swamps
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {
"default:sand",
"sumpf:sumpf"

View File

@ -87,7 +87,7 @@ end
-----------------------------------------------------------------------------------------------
if abstract_ferns.config.lady_ferns_near_tree == true then
biome_lib:register_generate_plant({ -- near trees (woodlands)
biome_lib.register_on_generate({ -- near trees (woodlands)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
@ -116,7 +116,7 @@ if abstract_ferns.config.lady_ferns_near_tree == true then
end
if abstract_ferns.config.lady_ferns_near_rock == true then
biome_lib:register_generate_plant({ -- near stone (mountains)
biome_lib.register_on_generate({ -- near stone (mountains)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
@ -143,7 +143,7 @@ if abstract_ferns.config.lady_ferns_near_rock == true then
end
if abstract_ferns.config.lady_ferns_near_ores == true then -- this one causes a huge fps drop
biome_lib:register_generate_plant({ -- near ores (potential mining sites)
biome_lib.register_on_generate({ -- near ores (potential mining sites)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
@ -183,7 +183,7 @@ if abstract_ferns.config.lady_ferns_near_ores == true then -- this one causes a
end
if abstract_ferns.config.lady_ferns_in_groups == true then -- this one is meant as a replacement of Ferns_near_Ores
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:mossycobble",

View File

@ -295,7 +295,7 @@ minetest.register_abm({
-- in jungles
if abstract_ferns.config.enable_giant_treeferns_in_jungle == true then
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:dirt_with_rainforest_litter", -- minetest >= 0.4.16
@ -321,7 +321,7 @@ end
-- for oases & tropical beaches
if abstract_ferns.config.enable_giant_treeferns_in_oases == true then
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {
"default:sand"--,
--"default:desert_sand"

View File

@ -75,7 +75,7 @@ create_nodes()
-- Spawning
-----------------------------------------------------------------------------------------------
if abstract_ferns.config.enable_horsetails_spawning == true then
biome_lib:spawn_on_surfaces({
biome_lib.register_active_spawner({
spawn_delay = 1200,
spawn_plants = node_names,
spawn_chance = 400,
@ -104,7 +104,7 @@ end
-----------------------------------------------------------------------------------------------
if abstract_ferns.config.enable_horsetails_on_grass == true then
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:dirt_with_coniferous_litter", -- minetest >= 0.5
@ -137,7 +137,7 @@ if abstract_ferns.config.enable_horsetails_on_grass == true then
end
if abstract_ferns.config.enable_horsetails_on_stones == true then
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {
"default:gravel", -- roots go deep
"default:mossycobble",

View File

@ -181,7 +181,7 @@ minetest.register_abm({
-- in jungles
if abstract_ferns.config.enable_treeferns_in_jungle == true then
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:dirt_with_rainforest_litter", -- minetest >= 0.4.16
@ -210,7 +210,7 @@ end
-- for oases & tropical beaches
if abstract_ferns.config.enable_treeferns_in_oases == true then
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {
"default:sand"--,
--"default:desert_sand"

View File

@ -78,16 +78,16 @@ for i in ipairs(lilies_list) do
local above_node = minetest.get_node(pt.above)
local top_node = minetest.get_node(top_pos)
if biome_lib:get_nodedef_field(under_node.name, "buildable_to") then
if biome_lib.get_nodedef_field(under_node.name, "buildable_to") then
if under_node.name ~= "default:water_source" then
place_pos = pt.under
elseif top_node.name ~= "default:water_source"
and biome_lib:get_nodedef_field(top_node.name, "buildable_to") then
and biome_lib.get_nodedef_field(top_node.name, "buildable_to") then
place_pos = top_pos
else
return
end
elseif biome_lib:get_nodedef_field(above_node.name, "buildable_to") then
elseif biome_lib.get_nodedef_field(above_node.name, "buildable_to") then
place_pos = pt.above
end
@ -178,18 +178,19 @@ for i in ipairs(algae_list) do
local above_node = minetest.get_node(pt.above)
local top_node = minetest.get_node(top_pos)
if biome_lib:get_nodedef_field(under_node.name, "buildable_to") then
if biome_lib.get_nodedef_field(under_node.name, "buildable_to") then
if under_node.name ~= "default:water_source" then
place_pos = pt.under
elseif top_node.name ~= "default:water_source"
and biome_lib:get_nodedef_field(top_node.name, "buildable_to") then
and biome_lib.get_nodedef_field(top_node.name, "buildable_to") then
place_pos = top_pos
else
return
end
elseif biome_lib:get_nodedef_field(above_node.name, "buildable_to") then
elseif biome_lib.get_nodedef_field(above_node.name, "buildable_to") then
place_pos = pt.above
end
if not place_pos then return end -- something went wrong :P
if not minetest.is_protected(place_pos, placer:get_player_name()) then
@ -243,7 +244,7 @@ minetest.register_node(":flowers:sunflower", {
walkable = false,
buildable_to = true,
is_ground_content = true,
groups = { dig_immediate=3, flora=1, flammable=3 },
groups = { dig_immediate=3, flora=1, flammable=3, attached_node=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = box,
collision_box = box,
@ -299,7 +300,7 @@ flowers_plus.grow_waterlily = function(pos)
end
end
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {"default:water_source"},
max_count = lilies_max_count,
rarity = lilies_rarity,
@ -321,7 +322,7 @@ flowers_plus.grow_seaweed = function(pos)
minetest.swap_node(right_here, {name="along_shore:seaweed_"..math.random(1,4), param2=math.random(1,3)})
end
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {"default:water_source"},
max_count = seaweed_max_count,
rarity = seaweed_rarity,
@ -338,7 +339,7 @@ biome_lib:register_generate_plant({
-- seaweed at beaches
-- MM: not satisfied with it, but IMHO some beaches should have some algae
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {"default:water_source"},
max_count = seaweed_max_count,
rarity = seaweed_rarity,
@ -354,7 +355,7 @@ biome_lib:register_generate_plant({
},
flowers_plus.grow_seaweed
)
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {"default:sand"},
max_count = seaweed_max_count*2,
rarity = seaweed_rarity/2,
@ -371,7 +372,7 @@ biome_lib:register_generate_plant({
flowers_plus.grow_seaweed
)
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {"default:dirt_with_grass"},
avoid_nodes = { "flowers:sunflower" },
max_count = sunflowers_max_count,
@ -386,7 +387,7 @@ biome_lib:register_generate_plant({
-- spawn ABM registrations
biome_lib:spawn_on_surfaces({
biome_lib.register_active_spawner({
spawn_delay = SPAWN_DELAY/2,
spawn_plants = {
"flowers:waterlily",
@ -408,7 +409,7 @@ biome_lib:spawn_on_surfaces({
random_facedir = {0,3}
})
biome_lib:spawn_on_surfaces({
biome_lib.register_active_spawner({
spawn_delay = SPAWN_DELAY*2,
spawn_plants = {"flowers:seaweed"},
spawn_chance = SPAWN_CHANCE*2,
@ -421,7 +422,7 @@ biome_lib:spawn_on_surfaces({
facedir = 1
})
biome_lib:spawn_on_surfaces({
biome_lib.register_active_spawner({
spawn_delay = SPAWN_DELAY*2,
spawn_plants = {"flowers:seaweed"},
spawn_chance = SPAWN_CHANCE*2,
@ -435,7 +436,7 @@ biome_lib:spawn_on_surfaces({
facedir = 1
})
biome_lib:spawn_on_surfaces({
biome_lib.register_active_spawner({
spawn_delay = SPAWN_DELAY*2,
spawn_plants = {"flowers:seaweed"},
spawn_chance = SPAWN_CHANCE*2,
@ -449,7 +450,7 @@ biome_lib:spawn_on_surfaces({
facedir = 1
})
biome_lib:spawn_on_surfaces({
biome_lib.register_active_spawner({
spawn_delay = SPAWN_DELAY*2,
spawn_plants = {"flowers:sunflower"},
spawn_chance = SPAWN_CHANCE*2,

View File

@ -62,7 +62,7 @@ abstract_molehills.place_molehill = function(pos)
end
end
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {"default:dirt_with_grass"},
max_count = Molehills_Max_Count,
rarity = Molehills_Rarity,

View File

@ -70,7 +70,7 @@ minetest.register_node('poisonivy:climbing', {
buildable_to = true,
})
biome_lib:spawn_on_surfaces({
biome_lib.register_active_spawner({
spawn_delay = SPAWN_DELAY,
spawn_plants = {"poisonivy:seedling"},
avoid_radius = 10,
@ -83,7 +83,7 @@ biome_lib:spawn_on_surfaces({
verticals_list = walls_list
})
biome_lib:grow_plants({
biome_lib.update_plant({
grow_delay = SPAWN_DELAY,
grow_chance = GROW_CHANCE,
grow_plant = "poisonivy:seedling",
@ -91,7 +91,7 @@ biome_lib:grow_plants({
grow_nodes = {"default:dirt_with_grass"}
})
biome_lib:grow_plants({
biome_lib.update_plant({
grow_delay = GROW_DELAY,
grow_chance = GROW_CHANCE*2,
grow_plant = "poisonivy:climbing",

View File

@ -950,7 +950,7 @@ local use_glow = function(pos, node, puncher, pointed_thing)
end
local glow_drops = function(pos, oldnode, oldmetadata, digger)
if minetest.is_creative_enabled(digger:get_player_name()) then
if digger and minetest.is_creative_enabled(digger:get_player_name()) then
return
end
local glow = oldmetadata and oldmetadata.fields and oldmetadata.fields.glow

View File

@ -1,95 +1,32 @@
local schems = {
single = minetest.register_schematic(string.format("schems%sstreetlight-single.mts",DIR_DELIM)),
double = minetest.register_schematic(string.format("schems%sstreetlight-double.mts",DIR_DELIM)),
}
for k,v in pairs({1, 2}) do
-- why +6? because table entries 1-6 are set in modern.lua :-)
streetlights.schematics[k+6] =
minetest.register_schematic(string.format("schems%sstreetlight_minedot_"..v..".mts",DIR_DELIM))
local singleMaterials = {
ItemStack("streets:bigpole 6"),
ItemStack("streets:bigpole_edge 2"),
ItemStack("homedecor:glowlight_quarter 1"),
}
local s = (v == 1) and "" or "s"
local doubleMaterials = {
ItemStack("streets:bigpole 7"),
ItemStack("streets:bigpole_edge 2"),
ItemStack("streets:bigpole_tjunction 1"),
ItemStack("homedecor:glowlight_quarter 2"),
}
local offsets = {
single = {
[0] = {x = 0,y = 0,z = 0},
[90] = {x = 0,y = 0,z = 0},
[180] = {x = 0,y = 0,z = -2},
[270] = {x = -2,y = 0,z = 0},
},
double = {
[0] = {x = 0,y = 0,z = -2},
[90] = {x = -2,y = 0,z = 0},
[180] = {x = 0,y = 0,z = -2},
[270] = {x = -2,y = 0,z = 0},
},
}
local function takeMaterials(player, sneak, materials)
local name = player:get_player_name()
if creative and creative.is_enabled_for(name) then return true end
local inv = minetest.get_inventory({type = "player",name = name})
local hasMaterials = true
for _,i in ipairs(materials) do
if not inv:contains_item("main",i) then hasMaterials = false end
end
if sneak and streetlights.basic_materials and not inv:contains_item("main", streetlights.concrete) then
hasMaterials = false
end
if hasMaterials then
for _,i in ipairs(materials) do inv:remove_item("main",i) end
if sneak then
inv:remove_item("main", streetlights.concrete)
minetest.register_tool("simple_streetlights:spawner_minedot_"..v, {
description = "Streetlight spawner (MineDOT-stylw, with "..v.." lamp"..s..")",
inventory_image = "simple_streetlights_inv_minedot_"..v..".png",
use_texture_alpha = true,
tool_capabilities = { full_punch_interval=0.1 },
on_place = function(itemstack, placer, pointed_thing)
streetlights.check_and_place(itemstack, placer, pointed_thing, {
schematic = streetlights.schematics[k+6],
materials = {
"streets:bigpole "..(v+5),
"streets:bigpole_edge 2",
"homedecor:glowlight_quarter "..v,
(v == 2) and "streets:bigpole_tjunction 1"
},
protection_box = {
omin = {x = (-2*v + 2), y = 0, z = 0},
omax = {x = 2, y = 5, z = 0},
}
})
end
return true
else
minetest.chat_send_player(name,"You don't have the necessary materials to do that!")
return false
end
})
end
local function place(itemstack,player,pointed)
if not player then return end
local sneak = player:get_player_control().sneak
local name = player:get_player_name()
if not minetest.check_player_privs(name,{streetlight = true}) then
minetest.chat_send_player(name,"*** You don't have permission to use a streetlight spawner.")
return
end
local pos = pointed.above
if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,{protection_bypass = true}) then
minetest.record_protection_violation(pos,name)
return
end
local isDouble = string.sub(itemstack:get_name(),-6,-1) == "double"
if not takeMaterials(player, sneak, isDouble and doubleMaterials or singleMaterials) then return end
local facedir = minetest.facedir_to_dir(minetest.dir_to_facedir(player:get_look_dir()))
local schemDir = 0
if facedir.x == 1 then schemDir = 180
elseif facedir.z == 1 then schemDir = 90
elseif facedir.z == -1 then schemDir = 270 end
local offset = offsets[isDouble and "double" or "single"][schemDir]
if sneak and streetlights.basic_materials then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name = streetlights.concrete})
end
local pos = vector.add(pos,offset)
minetest.place_schematic(pos,isDouble and schems.double or schems.single,schemDir,nil,false)
end
minetest.register_tool(":minedot_streetlights:spawner_single",{
description = "MineDOT-style Street Light Spawner (single-sided)",
inventory_image = "minedot_streetlights_single.png",
on_place = place,
})
minetest.register_tool(":minedot_streetlights:spawner_double",{
description = "MineDOT-style Street Light Spawner (double-sided)",
inventory_image = "minedot_streetlights_double.png",
on_place = place,
})
minetest.register_alias("minedot_streetlights:spawner_single", "simple_streetlights:spawner_minedot_1")
minetest.register_alias("minedot_streetlights:spawner_double", "simple_streetlights:spawner_minedot_2")

View File

@ -64,6 +64,9 @@ function technic.register_base_machine(data)
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"
if data.typename == "alloy" then
formspec = formspec .. dreambuilder_theme.single_slot_v1(2, 0.95, false)
end
if data.upgrade then
formspec = formspec..
dreambuilder_theme.make_inv_img_grid_v1(1, 2.95, 2, 1, false)..
@ -101,6 +104,9 @@ function technic.register_base_machine(data)
end
local EU_upgrade, tube_upgrade = 0, 0
if data.typename == "alloy" then
formspec = formspec .. dreambuilder_theme.single_slot_v1(2, 0.95, false)
end
if data.upgrade then
EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
end

View File

@ -169,7 +169,7 @@ abstract_trunks.place_twig = function(pos)
end
if Twigs_on_ground == true then
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {"default:dirt_with_grass"},
max_count = Twigs_on_ground_Max_Count,
rarity = Twigs_on_ground_Rarity,
@ -186,7 +186,7 @@ biome_lib:register_generate_plant({
end
if Twigs_on_water == true then
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {"default:water_source"},
max_count = Twigs_on_water_Max_Count,
rarity = Twigs_on_water_Rarity,
@ -348,7 +348,7 @@ abstract_trunks.place_trunk = function(pos)
end
end
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {"default:dirt_with_grass"},
max_count = Trunks_Max_Count, -- 320,
rarity = Trunks_Rarity, -- 99,
@ -382,7 +382,7 @@ abstract_trunks.grow_moss_on_ground = function(pos)
end
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {"default:dirt_with_grass"},
max_count = Moss_on_ground_Max_Count,
rarity = Moss_on_ground_Rarity,
@ -471,7 +471,7 @@ abstract_trunks.grow_moss_on_trunk = function(pos)
--end
end
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {
"default:tree",
"default:jungletree",
@ -548,7 +548,7 @@ abstract_trunks.grow_roots = function(pos)
end
end
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {"group:tree"},
max_count = 1000,
rarity = 1,

View File

@ -95,6 +95,7 @@ for r = 0, 3 do
sunlight_propagates = true,
walkable = false,
node_box = cbox,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node=1, not_in_creative_inventory = r},
sounds = default.node_sound_leaves_defaults(),
drop = "trunks:moss_plain_0",
@ -114,6 +115,7 @@ for r = 0, 3 do
sunlight_propagates = true,
walkable = false,
node_box = cbox,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node=1, not_in_creative_inventory = r},
sounds = default.node_sound_leaves_defaults(),
drop = "trunks:moss_with_fungus_0",

View File

@ -133,7 +133,7 @@ vines.register_vine = function( name, defs, biome )
end,
})
biome_lib:spawn_on_surfaces(biome)
biome_lib.register_active_spawner(biome)
end
-- ALIASES

View File

@ -73,7 +73,7 @@ abstract_woodsoils.place_soil = function(pos)
end
end
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {
"group:tree",
"ferns:fern_03",
@ -94,7 +94,7 @@ biome_lib:register_generate_plant({
"abstract_woodsoils.place_soil"
)
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {
"moretrees:apple_tree_sapling_ongen",
"moretrees:beech_sapling_ongen",

View File

@ -133,7 +133,7 @@ abstract_youngtrees.grow_youngtree_node = function(pos, height)
end
biome_lib:register_generate_plant({
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",