update coloredwood, homedecor, signs_lib, and simple_streetlights
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@ -51,6 +51,10 @@ end
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-- the actual nodes!
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local groups = table.copy(minetest.registered_items["default:wood"].groups)
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groups.ud_param2_colorable = 1
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groups.not_in_creative_inventory=1
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minetest.register_node("coloredwood:wood_block", {
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description = "Colored wooden planks",
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tiles = { "coloredwood_base.png" },
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@ -59,7 +63,7 @@ minetest.register_node("coloredwood:wood_block", {
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palette = "unifieddyes_palette_extended.png",
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walkable = true,
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sunlight_propagates = false,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1, ud_param2_colorable = 1},
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groups = groups,
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sounds = default.node_sound_wood_defaults(),
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})
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@ -147,10 +151,13 @@ for _, mname in ipairs(coloredwood_cuts) do
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})
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end
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groups = table.copy(minetest.registered_items["default:wood"].groups)
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groups.ud_param2_colorable = 1
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minetest.override_item("default:wood", {
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palette = "unifieddyes_palette_extended.png",
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airbrush_replacement_node = "coloredwood:wood_block",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, ud_param2_colorable = 1},
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groups = groups,
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})
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default.register_fence("coloredwood:fence", {
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@ -163,10 +170,13 @@ default.register_fence("coloredwood:fence", {
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material = "coloredwood:wood_block"
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})
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groups = table.copy(minetest.registered_items["default:fence_wood"].groups)
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groups.ud_param2_colorable = 1
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minetest.override_item("default:fence_wood", {
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palette = "unifieddyes_palette_extended.png",
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airbrush_replacement_node = "coloredwood:fence",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1}
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groups = groups
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})
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-- Crafts
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@ -2,9 +2,10 @@
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local S = homedecor.gettext
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function homedecor.toggle_switch(pos, node, clicker, itemstack, pointed_thing)
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if minetest.is_protected(pos, clicker:get_player_name()) then
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minetest.record_protection_violation(pos,
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sender:get_player_name())
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if not clicker then return false end
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local playername = clicker:get_player_name()
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if minetest.is_protected(pos, playername) then
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minetest.record_protection_violation(pos, playername)
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return false
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end
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local sep = string.find(node.name, "_o", -5)
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@ -1109,7 +1109,6 @@ function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
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def_sign.on_rotate = signs_lib.facedir_rotate_simple
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def_sign.drop = default_sign
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minetest.register_node(":"..fencename, def)
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minetest.register_node(":"..fencewithsignname, def_sign)
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table.insert(signs_lib.sign_node_list, fencewithsignname)
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minetest.log("verbose", S("Registered @1 and @2", fencename, fencewithsignname))
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@ -6,4 +6,6 @@ gloopblocks?
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homedecor_fences?
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homedecor_lighting?
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streetspoles?
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streets_trafficlight?
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trafficlight?
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digilines?
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@ -75,11 +75,11 @@ local function place(itemstack,player,pointed)
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elseif facedir.z == 1 then schemDir = 90
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elseif facedir.z == -1 then schemDir = 270 end
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local offset = offsets[isDouble and "double" or "single"][schemDir]
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local pos = vector.add(pos,offset)
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minetest.place_schematic(pos,isDouble and schems.double or schems.single,schemDir,nil,false)
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if sneak and streetlights.basic_materials then
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minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name = streetlights.concrete})
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end
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local pos = vector.add(pos,offset)
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minetest.place_schematic(pos,isDouble and schems.double or schems.single,schemDir,nil,false)
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end
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minetest.register_tool(":minedot_streetlights:spawner_single",{
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@ -65,7 +65,7 @@ minetest.register_privilege("streetlight", {
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give_to_singleplayer = true
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})
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local function check_and_place(itemstack, placer, pointed_thing, pole, light, param2, needs_digiline_wire)
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local function check_and_place(itemstack, placer, pointed_thing, pole, light, param2, needs_digiline_wire, needs_distributor)
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local controls = placer:get_player_control()
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if not placer then return end
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local playername = placer:get_player_name()
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@ -117,7 +117,7 @@ local function check_and_place(itemstack, placer, pointed_thing, pole, light, pa
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if minetest.is_protected(pos4, player_name) or not (def3 and def4.buildable_to) then return end
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if controls.sneak and minetest.is_protected(pos1, player_name) then return end
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if controls.aux1 and minetest.is_protected(pos0, player_name) then return end
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if needs_distributor and minetest.is_protected(pos0, player_name) then return end
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if not creative.is_enabled_for(player_name) then
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local inv = placer:get_inventory()
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@ -145,7 +145,7 @@ local function check_and_place(itemstack, placer, pointed_thing, pole, light, pa
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end
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end
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if controls.aux1 and needs_digiline_wire then
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if needs_distributor and needs_digiline_wire then
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if not inv:contains_item("main", streetlights.distributor) then
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minetest.chat_send_player(playername, "*** You don't have any Digiline distributors in your inventory!")
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return
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@ -163,7 +163,7 @@ local function check_and_place(itemstack, placer, pointed_thing, pole, light, pa
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end
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if controls.aux1 and needs_digiline_wire then
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if needs_distributor and needs_digiline_wire then
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minetest.set_node(pos0, { name = streetlights.distributor })
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end
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@ -250,6 +250,9 @@ for _, pole in ipairs(poles_tab) do
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{items = { matnode.."_digilines" } },
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}
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}
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def.palette = nil -- if the coloredwood mod exists and loads first, it'll create these
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def.groups.ud_param2_colorable = nil -- settings, which we don't want in the cloned node.
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minetest.register_node(":"..matnode.."_digilines", def)
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minetest.register_craft({
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@ -290,6 +293,7 @@ for _, pole in ipairs(poles_tab) do
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})
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if enable_digilines and minetest.registered_nodes[lightnode].digiline then
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minetest.register_tool("simple_streetlights:spawner_"..matname.."_"..lightname.."_digilines", {
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description = "Streetlight spawner ("..matname.." pole, with "..lightname..", digilines conducting pole)",
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inventory_image = "simple_streetlights_inv_pole_"..matname..".png"..
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@ -317,6 +321,66 @@ for _, pole in ipairs(poles_tab) do
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digiline_wire_node,
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}
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})
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minetest.register_craft({
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output = "simple_streetlights:spawner_"..matname.."_"..lightname.."_digilines",
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type = "shapeless",
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recipe = {
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"simple_streetlights:spawner_"..matname.."_"..lightname,
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digiline_wire_node
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}
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})
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if minetest.registered_items[streetlights.distributor] then
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minetest.register_tool("simple_streetlights:spawner_"..matname.."_"..lightname.."_digilines_distributor", {
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description = "Streetlight spawner ("..matname.." pole, with "..lightname..", digilines conducting pole, with distributor 2m below)",
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inventory_image = "simple_streetlights_inv_pole_"..matname..".png"..
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"^simple_streetlights_inv_pole_digiline_overlay.png"..
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"^simple_streetlights_inv_pole_distributor_overlay.png"..
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"^simple_streetlights_inv_light_source_"..lightname..".png",
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use_texture_alpha = true,
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tool_capabilities = { full_punch_interval=0.1 },
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on_place = function(itemstack, placer, pointed_thing)
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check_and_place(itemstack, placer, pointed_thing, matnode, lightnode, lightparam2, true, true)
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end,
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on_use = ilights.digiline_on_use
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})
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minetest.register_craft({
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output = "simple_streetlights:spawner_"..matname.."_"..lightname.."_digilines_distributor",
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type = "shapeless",
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recipe = {
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matnode,
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matnode,
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matnode,
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matnode,
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matnode,
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matnode,
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lightnode,
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digiline_wire_node,
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streetlights.distributor
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}
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})
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minetest.register_craft({
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output = "simple_streetlights:spawner_"..matname.."_"..lightname.."_digilines_distributor",
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type = "shapeless",
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recipe = {
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"simple_streetlights:spawner_"..matname.."_"..lightname,
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digiline_wire_node,
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streetlights.distributor
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}
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})
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minetest.register_craft({
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output = "simple_streetlights:spawner_"..matname.."_"..lightname.."_digilines_distributor",
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type = "shapeless",
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recipe = {
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"simple_streetlights:spawner_"..matname.."_"..lightname.."_digilines",
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streetlights.distributor
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}
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})
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end
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end
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end
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end
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